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help with Photo Scenery Maker

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Hi,I recently downloaded and used Photo Scenery Maker (PSM) 1.2.1 and I like it because it's very simple to use. But I can't get my photorealistic scenery to display in FS2004. I read the lengthy thread from Sept. 4 about a similar issue and while it was very helpful, I still have no success.I took some screenshots of Northern Utah satellite imagery at approximately 4 km resolution, and assembled them into one large bitmap file (2982 columns, 519 rows) that I imported into PSM. I didn't define the bounding coordinates of the bitmap at first, but rather performed the 2-point calibration, using the upper left and lower right coordinates as follows:UL: 41.3645, -112.0533LR: 41.346, -111.9191Based on what I read in previous threads about PSM, I knew I didn't have to reverse the geographic coordinates with version 1.2.1, compared with older (buggy) versions. Note that I also entered them in decimal format, not 00:00:00.When I select "run whole process", it only took a few seconds and generated 25 bitmap texture files (256x256, 43 KB) and a BGL file. So it looked like it was going to work successfully! But after importing the new directory (with /scenery and /texture folders) into FS2004 and selecting it with the Scenery Library, the scenery doesn't appear at all over northern Utah.What might contribute to scenery not displaying like this?thanks in advance,Jason

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... and have you had a look at those bitmaps to see whether they contain the photoreal textures?Holger

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Yep, I exited from FS9 and then restarted. Still no scenery.The resulting 256x256 pixel bitmaps aren't really viewable in any image software...well, they are, but they're all white! But this seems to be the case for the default photoreal scenery included with FS9, for example, around the Denver airport. (Flight Simulator 9/Scenery/Cities/Denver/texture/) Try opening and viewing one of those .bmp's and you don't see anything except blank. That's the way my bitmaps are that I created with Photo Scenery Maker. (I hope I'm making sense here...)-J.

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Hi J.the man needs DXTbmp, by Martin Wright, available here: http://fly.to/mwgfx/ I believe you also need the mwgfx.dll package available at the same site to run this tool. Even if your textures are correct and the problem is of a different type, it's still a useful tool to have for any sort of textures.Cheers, Holger

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I'd go ahead and check the textures using the utility that Holger suggested...assuming they are your scenery, then the problem must be with your bgl. I don't really know the specifics of the tool you used, I do mine more manually...but if you get an .inf file as output, you could post that, it would let us evaluate the whole thing for errors.B

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Hi,thanks for the suggestions. Without delving into these utilities, however, I decided to try another approach and create an entirely new bitmap file, 4947 columns x 1860 rows. The first bitmap I assembed wasn't very "square" and it choked in Photo Scenery Maker.anyway, with the new bitmap I created, I ran the whole process in Photo Scenery Maker, and imported it in FS9, and it looks great!Better than I expected. I'm attaching a screenshot here, where you can see my photoreal scenery overlain on the default scenery over Ogden, Utah.Now I feel confindent I can create scenery in the near future for the entire Salt Lake City - Odgen - Provo metro area.

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Wow, that looks spectacular! Congratulations on getting the textures in! Are the source airphotos individual frames or seamless orthophotos?Cheers, HolgerEdit: Ooops, let me rephrase that question - what satellite imagery are you using, IRS?

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Wow!!Congratulations! It looks real! I will try to make Photoscenery for Bergen (Norway).I am a newbie! My first post.Best regads Geir

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Hi Geir,Welcome aboard! (This is my first posting too.)-Jason

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Hi!!I'm just starting to use Photo Scenery Maker and I had the same problems u had. Please, could u give me some advices? U could write me in PVT (g.graziano@fastwebnet.it), if u prefer it, describing me all software u're using with Photo Scenery Maker, for example which type of coordinates measurement the software use and how to convert it in another format, which size o bitmap I need to use with it ecc.I know that I'm gonna go to ask u so much, but plz help me.. ;-))Thanks a lot!! Bye!!;)

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Hi!!I'm just starting to use Photo Scenery Maker and I had the same problems u had. Please, could u give me some advices? U could write me in PVT (g.graziano@fastwebnet.it), if u prefer it, describing me all software u're using with Photo Scenery Maker, for example which type of coordinates measurement the software use and how to convert it in another format, which size o bitmap I need to use with it ecc.I know that I'm gonna go to ask u so much, but plz help me.. ;-))Thanks a lot!! Bye!!;-)

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Geognut,Wow, that scenery is fantastic. Are you going to make the file available for download when you are finished? Looks as good as Megascenery, who probably would'nt do a less populated area like the Salt Lake Valley despite how great it is with mountains, desert, and populated area all rolled into one.Let everyone know.ThanksBrian

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Hi,I'm using Photo Scenery Maker (PSM) version 1.2.1. Your aerial photographs or satellite images must be 24-bit (true color) bitmap files. If you have a large number of source images, it's best to mosaic them all into a single bitmap. The size does not matter. PSM will slice your single image into several 256-pixel x 256-pixel images for you, and compile everything into a BGL file that flight simulator can read. Under the Options menu option, find your FS2000 SDK /Terrain directory. Also be sure you have Imagetool.exe on your computer, and browse to the directory where that is located.Following are steps that worked for me:1.Open PSM, select File -> New. Under the "Bitmaps" tab, uncheck the "support seasons" box and import your bitmap file in the "Summer" window. Under the "Output" tab, select the output folder and base file name. Leave the Bitmap boundary information as-is. At this point, *don't* enter anything in the "Coordinates" tab.2. Your image will be displayed. Select Calibration --> 2 Point Calibration. You must know the latitude and longitude of at least two points in the image. I use the far upper left and lower right corners of my images, for the best geographic fit. Click on one point and enter the latitude and longitude in *decimal* format. Repeat for the other point. You should see your image sliced into several 256x256 squares.3. Select Scenery Generation and click "Run Whole Process." A black command-line window will appear for a few seconds, followed by a window showing your 256x256 images being processed. Click "Done." The BGL file will then be created.4. Navigate to the output directory you specified in Step 1, and you will see a "scenery" folder with a BGL file, and a "texture" folder with several 256x256 bitmap images. From there, you import the scenery into flight simulator, exit, and then restart.Cheers,"geognut"

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Hi,Thanks for your comments. I thought it looked pretty good too, but then after further research I realized there are some copyright restrictions on the aerial photos and how I use them, so I'll have to change my approach and possibly even the imagery. So I can't guarantee that I'll be able to produce scenery like I originally hoped.but at least I know how to make Photo Scenery Maker work successfully, and it's always fun to experiment!"geognut"

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Hi GREAT GEOGNUT!! ;-)))Thanks a lot to help me (us)!I'm very sorry, but I have another question: the source of my images give me them in the follow format: example X=435846.9 Y=4521092.8I suppose that this format is not the decimal format. Do you know which format is it? Do you know if there is a conversion tool to get a conversion from the actual format to the decimal one?Thank you very much.Waiting..;-)))

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Hi,X=435846.9 and Y=4521092.8 are Universal Transverse Mercator (UTM) projection coordinates in meters. You must know the UTM Zone number that your source images are in. Then you can try www.topozone.com , click on "View Maps", "UTM Coords" and enter your UTM coordinates. A map will display; then you can ask it to switch to decimal degrees.There are many other tools out there that you can find with a simple Google search. Or, does the program you use for your source imagery allow you to convert UTM coordinates to decimal degrees?cheers,geognut

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Hi Geognut,I found everything you talked me about, but in topozone web site I got out any map; I thing that the reason is that I don't know the UTM zone number. I'm working about a zone located in Italy, may be you can help me still or advice me where I can looking for it.Thanks a lot!!

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WOW, I got it!!!My first scenery (a parto of it) got out, finally.Anyway looking at your pic linked in a previuos post, it looks more clear and sharp; my scenery, flying it down, looks like a "mosaic". Do you manipulate your images befor use them in Photo Scenery Maker (maybe about trasparency or something else)??Thanks!! ;-)))

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hey guys where to you get this photo scenery maker from? Is it freeware?Cheers

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Congratulations on getting it to work. I didn't manipulate my images any further when I was experimenting. I used aerial photography at approximately 4-m resolution, which explains why the images were clear and sharp.

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Hi,I found my copy here on avsim by searching for "photo" in the FS2004 Scenery Design file library. It's the 5th item in the results.cheers,

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