November 9, 200322 yr Gurus,Am not sure if this has been addressed before but how to correct the ground polygon developed in GMAX flickering in FS2004? In FSDS there was the z-bias setting which resolved this but what to do in GMAX?ThanksShez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
November 9, 200322 yr Name the material in Max for your ground poly with the ZBIAS_ prefix as explained in the MakemdlSDK.Lou
November 9, 200322 yr Author Gotcha! Let me try this.ThanksShez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
November 9, 200322 yr Commercial Member The real reason for the problem is that the could made by GMax is for 3D objects and has no LayerCall (to speak in SCASM terms). Here is the tip I have written about it:http://www.scenerydesign.org/modules.php?n...rticle&artid=11 Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
November 10, 200322 yr Author Thanks Arno. This is very helpful.Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
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