November 12, 200322 yr Gurus,It was easy to get the GUID details from the vehicles.bgl file in FS2002 and then use them in placing them as objects into one's scenery using normal apis referenced to the GUID. I tried to now find the vehicle.bgl in FS2004 and run FSRegen on it. Unfortunately it appeared to me that a new format output resulted which did not resemble the library code from FS2002.Any solution to figuring out the GUID codes for FS2004? Which bgl are the vehicles in?Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
November 12, 200322 yr Commercial Member Hi Shez,I guess the vehicles are still in the vehicles.bgl file (fs9sceneryvehiclesscenery). But you are right that they have a new format and as far as I know nobody has been able to read that yet. So I guess we have to wait for the SDK...... Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
November 12, 200322 yr Author Arno,I think you are right. The long wait for the SDK continues....Shez Shez Ansari Windows 11; CPU: Intel Core i7-8700K; GPU: EVGA GEFORCE GTX 1080Ti 11GB; MB: Gigabyte Z370 AORUS Gaming 5; RAM: 16GB; HD: Samsung 960 Pro 512GB SSD, Samsung 850 Pro 256GB SSD; Display: ASUS 4K 28", Asus UHD 26"
Create an account or sign in to comment