Jump to content
Sign in to follow this  
arno

Animated light - Without lit ground texture

Recommended Posts

Hello allI have made an animated 'light_taxi' wich work as sequenced flashing light in a custom approach light system at a couple of my airports. This light do of course light up the ground the same way as aicraft do (as long as show landing light option in FS2004 is enabled). What I wish i could do is to edit the BGLC code to remove the ground texture. Does anyone of you talents know if this is possible, and what code to look after. I'm not very experienced with these types of modifications and what to look for.By the way - Take a look at this video I've made which also shows the animated 'light_taxi': http://trd.airpics.com/div/rr_endu_enhf.wmvhttp://home.online.no/~kjbersas/div/Scan1168b.jpg

Share this post


Link to post
Share on other sites

Have you tried using for example light_nav instead of light_taxi? I think that is a variant that does not light the ground.


Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...