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BGLcomp and Weather Turbulence areas

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Hi DevelopersI am wondering if anybody has successfully compiled a Directional turbulence or a uni_directional turbulence bgl as described in the SDK DocsPlease if anyone can post some working XML ready to compile the above features it would be a great help to get me on the way with this featureThanks Greg

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Hi Greg.I think this will work:<?xml version="1.0"?>==========================If you add "SHOWTRIGGERS=1" to FS9.cfg ( like the example below ), you'll see the green trigger box:[sCENERY]IMAGE_COMPLEXITY=5DYNAMIC_SCENERY=1DYN_SCN_DENSITY=4DAWN_DUSK_SMOOTHING=0SUNGLARE=0LENSFLARE=0SHOWTRIGGERS=1=============I'm not sure what the heading or scalar are, but I assume the heading has to do with the direction of the turbulence.I'm not sure the vertex settings are right either... but it's a start.Dick

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Thanks you for the starterI'll start experimenting from here and see if I can workout something localMany thanks againGreg

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Hi Greg.'bglcomp.xsd' contains an error that will not allow UNIDIRECTIONAL_TURBULENCE.There is a single reference to NONDIRECTIONAL_TURBULENCE...if you open 'bglcomp.xsd' with Notepad, and use the replace menu item to replace that with UNIDIRECTIONAL_TURBULENCE, you can then make a Unidirectional_Turbulence BGL ( whatever that is supposed to be... ).I don't think you need a Vertex box... I think it's just an altitude that triggers the wind. You can see the turbulence added in the Weather/Advanced menu as a line, and as turbulence... but it's pretty simple, has no gusts, etc...Dick

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Hi DickNow I need to panel beat my head back into shape after all the times I tried to get unidirectional_turbulence to workThanks heaps for your timeNow back to experimentingCheersGreg

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This example works fine :Ridge_Lift with an 'S' shape lift; for thermals it would be easy now to create cylinder lifts.<?xml version="1.0"?>Christian

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