December 31, 200322 yr Gentlemen,I am having texture problems. The objects that I have created with FSDS2.4 and placed using Airport 3.0 build 186 have severely blurred textures until you are right next to object. I am using an Nvidia 5200 with 128MB of memory. The computer is a 3.0Ghz desktop with a gig of DDR memory. What am I missing as I create these textures or is this a simism?Happy New Year Happy landings, Mike Eppright (KAAO)
January 1, 200422 yr Commercial Member I can think of two things.First it might be the texture file used. Do they have mipmaps for example?Or it could be that the texture size is set incorrect in the TextureList command by FSDS2, if this is the case FS will select the wrong mipmap, resulting in blurry textures. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
January 2, 200422 yr Author Thanks, I'll check the texture size. Earlier today, I used DXTBMP to establish the mipmaps. The adventure continues.Happy New Year Happy landings, Mike Eppright (KAAO)
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