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JMEppright

Blurred Textures?

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Gentlemen,I am having texture problems. The objects that I have created with FSDS2.4 and placed using Airport 3.0 build 186 have severely blurred textures until you are right next to object. I am using an Nvidia 5200 with 128MB of memory. The computer is a 3.0Ghz desktop with a gig of DDR memory. What am I missing as I create these textures or is this a simism?Happy New Year

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I can think of two things.First it might be the texture file used. Do they have mipmaps for example?Or it could be that the texture size is set incorrect in the TextureList command by FSDS2, if this is the case FS will select the wrong mipmap, resulting in blurry textures.

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Thanks, I'll check the texture size. Earlier today, I used DXTBMP to establish the mipmaps. The adventure continues.Happy New Year

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