Sign in to follow this  
Guest fame

Tutorial with overview missed

Recommended Posts

Can somebody recommend a sort of tutorial/document which explains the "in's and out's" of the different scenery-files in FS2004. What I need as a total novice on this object is an overview of these files:- how they are organised?- the data they contain?- difference between texture and scenery folders?- where are the mesh-data?- where are the landclass/texture data?- where are the navaid-data?In the same way as I fly over the Agaian Sea to learn something about the greek islands I would like to "fly over the theoretical landscape" of scenery management in FS2004. That's of course in order to sometime learn how to work with these subjects myself.Best RegardsLars - DK

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Hi Lars:I'd say that the best overall summary is Christian Stock's "Terra Model File Manual", tmf_manual.zip, here in the library. It was written for FS2002 but the basics of the display engine haven't changed. He doesn't cover nav-aids (as far as I remember) but mesh, landclass, and the overarching LOD grid system.Other than that, there's plenty of information in the Scenery SDKs for FS2002: http://www.microsoft.com/games/flightsimul...wnloads_sdk.aspCheers, Holger

Share this post


Link to post
Share on other sites

Hi Lars:Allow me to recommend an excellent tutorial on the structure of the new FS2004 BGL files, by Winfried Orthmann.You can download a copy (.pdf) from our:Design ---> Tutorials ---> Miscellaneous: I hope this helps in some small way, visit the URL below (see sig),for additional ideas and suggestions.Good luckTom G, Sr.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this