August 28, 200421 yr Is it me goofing or aren't all the listed objects present in the sim ? Can't make any pier appear (that sounds nice :)). thanksDominique
August 28, 200421 yr Depends on which Libraryobjects.xls you are referring. If it is the one provided in the BGLCOMP_SDK, the listing is a complete library listing of all objects from early MSFS and CFS. Many of the objects are not available in FS2004.A new file - libraryobjects.zip is available in the library, which has an updated libraryobjects.xls pertaining to this very subject.W. Sieffert Bill Sieffert
August 29, 200421 yr >>A new file - libraryobjects.zip is available in the library,>which has an updated libraryobjects.xls pertaining to this>very subject.>>W. SieffertThe file description for libraryobjects.zip statesUpdate of the list of library objects provided with the FS2004 SDK with additional information about the location of the relevant mdl code.I'm thick... How do you extract the MDL code from the relevant BGL file?Regards
August 29, 200421 yr >>A new file - libraryobjects.zip is available in the library,>which has an updated libraryobjects.xls pertaining to this>very subject.>>W. SieffertThe file description for libraryobjects.zip statesUpdate of the list of library objects provided with the FS2004 SDK with additional information about the location of the relevant mdl code.I'm thick... How do you extract the MDL code from the relevant BGL file?RegardsWhoops, told you I'm thick... double post
August 29, 200421 yr Download and install, NewBglanalyze*.zip and/or bglx150.zip.It is not necessary to extract the *.mdl files for the generic library objects, such as, airport towers, baggage carts, etc. You need to write the GUID into the XML to use the library object.Download the Scenery SDKs from http://www.microsoft.com/games/flightsimulator/ , downloads, FS2004SDK for more information.W. Sieffert Bill Sieffert
August 30, 200421 yr Just uploaded a new objlib.xls libobj2004.zip to the site. Has some corrections to the one above and also has the missing mdl's from Houston.bgl, also has two corrections to the SDK GUID's that were missing a leading "0".
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