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basher

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  1. You could ttry Google Earth. Some areas are high resolution
  2. G'day Paavo,I was wondering if any progress on ExcBuilder V3Thanks in anticipationRegards
  3. Have you considered creatin a .torrent file for it, to save bandwith for you?I have missed out on the download before it was pulled and am spewingRegards
  4. Installed in the AFCAD2 directory you chose to install the program is a file "ReadMe.htm" which provides a detailed guide ti using all AFCAD2 features, including creating new airportsRegards
  5. Jeff Stanyer from Vic-Sim.com did a VTP tutorial some time back, for creating blended ground polys for a similar look to default airport polys. I have it, but not sure exactly where, but it gave a really helpful explanation to create them using AFW, SCASM, and BGLC. I dont know if this is a backward step, or would give as equivalent a result as any XML method.Try contacting Jeff through Vic-Sim for more infoRegardsBryan
  6. AlbertovoladorSimwings Madrid-Barajas 2004 scenery sounds suitable. Given that you have "placed all the buildings in the annotator but when I started the fs2004... it only appeared few buildings". It sounds like you may have your autogen slider [Options;Settings;Display;Autogen density] set to something less than it could be. Try setting Autogen density to Extremely dense [fully to the right] and see if that makes a difference to what is displayed. Hopefully this should reveal all of the annotations you have applied.Regards
  7. RobinI get the idea that what Albertovolador seeks to do is to alter texture files with annotator to better represent the Spanish towns in his area. Wouldn't your suggested approach alter only generic texture files, thereby affecting the appearance of those tiles wherever they were placed on the globe. I wonder whether the result Albertovolador would like to achieve, would require modification of [and generation of .AGN files for] custom photorealistic texture files for the particular areas he wants to change???Wouldn't a better approach be to make landclass usage changes, for example with EZ-Landclass or similar program?Regards
  8. >>A new file - libraryobjects.zip is available in the library,>which has an updated libraryobjects.xls pertaining to this>very subject.>>W. SieffertThe file description for libraryobjects.zip statesUpdate of the list of library objects provided with the FS2004 SDK with additional information about the location of the relevant mdl code.I'm thick... How do you extract the MDL code from the relevant BGL file?RegardsWhoops, told you I'm thick... double post
  9. >>A new file - libraryobjects.zip is available in the library,>which has an updated libraryobjects.xls pertaining to this>very subject.>>W. SieffertThe file description for libraryobjects.zip statesUpdate of the list of library objects provided with the FS2004 SDK with additional information about the location of the relevant mdl code.I'm thick... How do you extract the MDL code from the relevant BGL file?Regards
  10. >>I agree with Dick here.>>>>It is far easier to just exclude the current objects and>then>>replace them with some new ones you designed yourself. This>>will save you all the trouble of extracting and editing>>objects.>>>Ok, I can agree on this one. Now in XML, how do you exclude a>model and its textures ???>>Regards>Jib01 Jib01you could try ExcBuilder V2 by Paavo Pihelgasavailable on AVSIM libraryRegards
  11. Hey all ProjectAI site is back upRegards
  12. g'dayThat site seems to be down at the moment. It shows up in Google, but got "Could not locate remote server" error in Opera, similar in IE. Hope it is temporary outage.Regards
  13. >I will certainly restore it, but not in its old forum. All recent >forum posts are lost anyway (I think I can recover most tricks and >tutorials, but the forum was very valuable as well).ArnoI did a backup of your site on May 16 using TeleportPro so that I could read your site on night shift (off-line). I think it has most, if not all of the recent forum posts and virtually everything else from site up until that date [about 640MB]. It is viewable in browser from a CD. I have dial-up, so I couldn't realistically upload it anywhere, but I could snail-mail a copy to you on CD if you want. How long from Oz to Netherlands? Is it worth it?
  14. Found this more recent thread in FS2004 forumshttp://www.fs2004.com/forums/index.php?sho...=0entry123480Sort of suggests end of MayRegards
  15. >Hi Pete,> I don't profess to be any sort of an expert but will try to>help you sort out your problem by saying that that you are>more than halfway there when you say that you approach it in a>simple way. There is one thing in what you have added that is>causing the problem. It seems to be, from what you have said,>that it could be as simple as a texture on one of the AI>aircraft you have added. I have found that when you get a>problem with a particular area in FS that it is usually>something in the way that you are asking the FS to display>what you want onto your screen, no matter how good it is.>Forget FPS and related #### artist to #### artist stuff. Many>users of lesser systems get "acceptable" framerates for their>systems and really don't give a stuff about who or how counts>the biggest, brilliant best system possible.> Now, the nitty gritty way to work out any problem with any>program that starts playing up. Take out the latest thing you>have added, read the installation instructions, if they are>obvious #### disregard them, if not, try the FS to see if it>works. Add the aircraft, scenery or whatever again and then>try it out.>>If it works, no questions, queries, or regrets. LEAVE IT>ALONE..>>If it don't .. start working back through what you have added>one at time......Tony >TonyI don't think you are allowed to say #### on this forum..Regards
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