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wsieffert

Do taxi signs quite easily - move, make, delete

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To save alot of time i did this:1. Disassemble the airport AP########.bgl ( use afcad2.21 to find the correct file ) using NewBglAnalyze.exe ( found at http://www.scenery.org/design_utilities_c.htm ). Using bglxml.exe DOES NOT work at all times. It will get some but only if they are in correct order in the base .bgl/.xml.2. Locate the for your airport from the NewBglAnalyze output, separate and save for future use. 3. Create a new .xml, modify location(s)/type(s)/size(s) etc... from #2, new file in this order: 4. Compile using BGLComp ( i named mine KGRB_TAXISIGNS.bgl to keep it separate from all others )Below is a is a snipped version showing 1 of the 90+ signs.. to view it compile it and go to KGRB rnwy 36, it will be right in front of you, with no others showing. This has saved hours of work as KGRB has changed quite drastically since MS made the scenery.***** Also if you have have compilation problems using BGLCcomp and *.xml(s) created by bglxml.exe with the following error: ERROR: drawSurface="bool" andor drawDetail="bool" not recognized by .XSD in the or sub elements ( Or something like that??? ) attached is a new .XSD that will compile it.One question..... I get a compilation error, but the file is created, and works in FS. Any clues? Pic attached. Regards,Roman(KGRB)http://forums.avsim.net/user_files/93815.jpg

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Which version of bglxml.exe are you using. BGLX150.ZIP is the latest.The *.jpg indicates you are using BGLX120.Are you usingn SceneGenX - http://www.airportforwindows.com/ ?"The first line of the file indicates the XML version and character encoding to use for the rest of the file. This line isn

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