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n4gix

MakeMDL Errors...

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My ESDG_hanger scenery will compile just fine using the FS2k2 MakeMDL, and using the "old" CAT tool I was able to animate the doors.Now, I'm trying to export using the FS9 MakeMDL.exe and am encountering the following errors:Assembling: C:gmaxgamepacksfs2004ESDGHangerESDG_hanger.azmC:gmaxgamepacksfs2004ESDGHangerESDG_hanger_0.asm(56) : error A2005: symbol redefinition : texture_riff_start_ESDG_hangerC:gmaxgamepacksfs2004ESDGHangerESDG_hanger_0.asm(74) : error A2005: symbol redefinition : texture_riff_end_ESDG_hangerC:gmaxgamepacksfs2004ESDGHangerESDG_hanger_0.asm(79) : error A2005: symbol redefinition : texture_riff_start_ESDG_hangerC:gmaxgamepacksfs2004ESDGHangerESDG_hanger_0.asm(97) : error A2005: symbol redefinition : texture_riff_end_ESDG_hangerError!Does anyone have any idea why a .gmax scene will compile fine with the FS2k2 MakeMDL but fail to compile with FS9 MakeMDL?My ultimate goal is to animate and convert the scenery .bgl so that Rwny12 Object Placer may be used instead of my "old system."

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Humm, that is strange. It seems the texture list is defined twice in your source file. I have no idea why MakeMDL would make such an error, could you maybe post the first 100 lines or so from the _0.asm file. Maybe that tells us what is wrong.

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;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------;; This file was automatically generated from C:gmaxgamepacksfs2004ESDGHangerESDG_hanger; using the MakeMDL tool. Do not edit by hand, re-run the; tool instead.;; generated on 11/22/04 08:51:00;;--------- WARNING - WARNING - WARNING - WARNING - WARNING - WARNING ---------; BGL model for C:gmaxgamepacksfs2004ESDGHangerESDG_hanger;; $Header:$;;----------------------------------------------------------------------------;; Final Status: 4862 polys; Alpha Status: 143 polys; Light Status: 0 polys; Library Status: 0 polys;; Start Time: 11/22/04 08:51:00; Stop Time : 11/22/04 08:51:01;; Modeling units = 1.0000; Radius = 39.2133; Radius in meters = 39.2133; Radius in modeling units = 40;ESDG_hanger_top label BGLCODE IFMSK ESDG_hanger_lights_off, dict_0_g_lightStates, -1 IFMSK ESDG_hanger_lights_on_land_off, dict_0_g_lightStates, LIGHT_LANDING_MASKESDG_hanger_lights_on label wordtexture_riff_start_ESDG_hanger label word db 'T','E','X','T' dd texture_riff_end_ESDG_hanger - $ - 4 TEXTURE_LIST_BEGIN TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 62.245362, "INSIDE_HANGER_T.BMP" ; 0 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 62.245362, "INSIDE_HANGER_LM.BMP" ; 1 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 7.980362, "INSIDE_HANGER_T.BMP" ; 2 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 7.980362, "INSIDE_HANGER_LM.BMP" ; 3 TEXTURE_DEF TEXTURE2_LIGHTMAP , <255,255,255,255>, 7.980362, "INSIDE_HANGER_LM.BMP" ; 4 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 0.862105, "OFFICE_SIGN.BMP" ; 5 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 0.862105, "OFFICE_SIGN_LM.BMP" ; 6 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 13.332840, "OFFICE_T.BMP" ; 7 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 13.332840, "OFFICE_LM.BMP" ; 8 TEXTURE_DEF TEXTURE2_LIGHTMAP , <255,255,255,255>, 13.332840, "OFFICE_LM.BMP" ; 9 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 43.105373, "OUTSIDE_HANGER.BMP" ; 10 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 43.105373, "OUTSIDE_HANGER_LM.BMP" ; 11 TEXTURE_LIST_END BGL_RETURNtexture_riff_end_ESDG_hanger label word JUMP ESDG_hanger_lights_doneESDG_hanger_lights_on_land_off label wordtexture_riff_start_ESDG_hanger label word db 'T','E','X','T' dd texture_riff_end_ESDG_hanger - $ - 4 TEXTURE_LIST_BEGIN TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 62.245362, "INSIDE_HANGER_T.BMP" ; 0 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 62.245362, "INSIDE_HANGER_LM.BMP" ; 1 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 7.980362, "INSIDE_HANGER_T.BMP" ; 2 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 7.980362, "INSIDE_HANGER_LM.BMP" ; 3 TEXTURE_DEF TEXTURE2_LIGHTMAP_A , <255,255,255,255>, 7.980362, "INSIDE_HANGER_LM.BMP" ; 4 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 0.862105, "OFFICE_SIGN.BMP" ; 5 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 0.862105, "OFFICE_SIGN_LM.BMP" ; 6 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 13.332840, "OFFICE_T.BMP" ; 7 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 13.332840, "OFFICE_LM.BMP" ; 8 TEXTURE_DEF TEXTURE2_LIGHTMAP_A , <255,255,255,255>, 13.332840, "OFFICE_LM.BMP" ; 9 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 43.105373, "OUTSIDE_HANGER.BMP" ; 10 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 43.105373, "OUTSIDE_HANGER_LM.BMP" ; 11 TEXTURE_LIST_END BGL_RETURNtexture_riff_end_ESDG_hanger label word JUMP ESDG_hanger_lights_doneESDG_hanger_lights_off label wordtexture_riff_start_ESDG_hanger label word db 'T','E','X','T' dd texture_riff_end_ESDG_hanger - $ - 4 TEXTURE_LIST_BEGIN TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 62.245362, "INSIDE_HANGER_T.BMP" ; 0 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 62.245362, "INSIDE_HANGER_LM.BMP" ; 1 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 7.980362, "INSIDE_HANGER_T.BMP" ; 2 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 7.980362, "INSIDE_HANGER_LM.BMP" ; 3 TEXTURE_DEF TEXTURE2_NONE , <255,255,255,255>, 7.980362, "INSIDE_HANGER_LM.BMP" ; 4 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 0.862105, "OFFICE_SIGN.BMP" ; 5 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 0.862105, "OFFICE_SIGN_LM.BMP" ; 6 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 13.332840, "OFFICE_T.BMP" ; 7 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 13.332840, "OFFICE_LM.BMP" ; 8 TEXTURE_DEF TEXTURE2_NONE , <255,255,255,255>, 13.332840, "OFFICE_LM.BMP" ; 9 TEXTURE_DEF TEXTURE_BUILDING , <255,255,255,255>, 43.105373, "OUTSIDE_HANGER.BMP" ; 10 TEXTURE_DEF TEXTURE2_NIGHT , <255,255,255,255>, 43.105373, "OUTSIDE_HANGER_LM.BMP" ; 11 TEXTURE_LIST_END BGL_RETURNtexture_riff_end_ESDG_hanger label word ESDG_hanger_lights_done label wordmaterial_riff_start_ESDG_hanger label word db 'M','A','T','E' dd material_riff_end_ESDG_hanger - $ - 4 MATERIAL_LIST_BEGIN MATERIAL_DEF 0.321569,0.321569,0.321569,1.000000, 0.321569,0.321569,0.321569, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 0 MATERIAL_DEF 0.450980,0.349020,0.309804,1.000000, 0.450980,0.349020,0.309804, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 1 MATERIAL_DEF 0.603922,0.603922,0.898039,1.000000, 0.603922,0.603922,0.898039, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 2 MATERIAL_DEF 0.749020,0.749020,0.749020,1.000000, 0.749020,0.749020,0.749020, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 3 MATERIAL_DEF 1.000000,1.000000,1.000000,1.000000, 0.392157,0.392157,0.392157, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 4 MATERIAL_DEF 1.000000,0.047059,0.000000,1.000000, 1.000000,0.047059,0.000000, 0.000000,0.000000,0.000000, 1.000000,0.047059,0.000000, 0.000000 ; 5 MATERIAL_DEF 0.435294,0.564706,0.588235,0.698039, 0.435294,0.564706,0.588235, 0.000000,0.000000,0.000000, 0.000000,0.000000,0.000000, 0.000000 ; 6 MATERIAL_LIST_END BGL_RETURNmaterial_riff_end_ESDG_hanger label word

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That is strange, you have three texture lists in your file. Have you exported from GMax with some special setting or so? Or just default?I would say this must be some sort of MakeMDL bug.

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>That is strange, you have three texture lists in your file.>Have you exported from GMax with some special setting or so?>Or just default?>>I would say this must be some sort of MakeMDL bug.I am exporting using the following MakeMDL.cfg (for some reason, MM->MC won't allow for Scenery exporting):[settings]LastDir=C:gmaxgamepacksfs2004plugins[Options]View Error Log=1View BGL=1View Model=1Keep Error Log=1Keep Files=1I am searching for my MakeMDL.doc file. I'm wondering if it is trying to export both lightmaps and nightmaps, and that is causing some confusion...

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I found the export error, which of course was my own fault. :-hang I'm so used to aircraft modeling, that I inadvertently had added the _LM.bmp to both Ambient and Self-Illumination slots on two Materials. While FS2k2 MakeMDL didn't care, obviously FS9 MakeMDL does care...Now, although the project exported fine, and I was able to edit the .xml file for proper placement, several axis points are FUBARed (again) and I don't remember how I fixed these previously...As you can see, the "windows" are not attached to the door, and the inside hanger wall is rotated 90

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Alright!I managed to sort out the "wandering parts syndrome" by reworking the dummy node I had used for FS2k2's MakeMDL.exe... I deleted the dummy node and added a small box with some geometry so the animation wouldn't get stripped.Also, I unlinked the inside of the hanger from the outside, and relinked to the top dummy node. This stopped the 90

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