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Vertex in BGLCOMP

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According to the BGLCOMP documentation, a Vertex may be defined either by lat/lon or BiasX/Biasz, however the schema does not allow BiasX/BiasZ. Is there a modification to the schema which will allow BiasX/BiasZ in a Vertex statement?George

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Hi George,No, doesn't seem to work here either. I must say I never tried it before, because placing all your objects with lat/lon seems a lot better to me than using the old meters again.That only reminds me of the trouble of getting two polygons with different refpoints to allign correct, with lat/lon that is much easier.It seems SGX also uses the lat/lon option only.

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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