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n4gix

Gmax and lights

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I need somebody to help me make Gmax-lights work in FS9 with the latest MakeMDL.Ive searched through the forums, read the SDK but nothing seem to help me creating the lights.Ive tried to place effects on the gmax-objects via XML and attachobject. The lights show up, but not when when i am more than some 100 meters from the light.Is editing of ASM code the only way? I dont understand this code at all. And how do I compile the ASM into BGL?Can anyone help me so I dont have to study lights for years to get them work?

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Hi; I am working on trying to resolve some similar problems and Holger came up with a possible fix in my thread on light beacons which deals with effects textures".looks like you are ahead of me in creating these things. I have yet to tackle GMAX or twiddle with effects but I am thinking these are going to start happening for me very soon now.Sam

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>Is editing of ASM code the only way? I dont understand this>code at all. And how do I compile the ASM into BGL?>>Can anyone help me so I dont have to study lights for years to>get them work?Why not simply read this entire thread? All the answers are there already... ;)http://forums.avsim.net/dcboard.php?az=sho..._id=24559&page=But, in short the only option at this time if you want to make your own lights is to hand-edit the .asm files, and then compile a new .mdl from them using blgc_9.exe...Alternatively, you can simply d/l and use the RampLights that I uploaded two weeks ago, and either attach them to your own scene, or use the Rwy12 Object Placer program to add them to your scene.

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