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Filling the "gaps" between ground polygons

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Hello !I've problem with my photoreal scenery. I perfecly conneted 16 ground polygons to cover 2048x2048m area ( 512x512 textures ) but there are gaps between polygons that spoil all scenery :-/ ( see attachment ) I checked 10 times that vertex are prefectly connected with each other but I'm still have these gaps . Scnery is compiled with fs2002 gamepack and "ADDCAT OBJECT_0_SCALE, 8 " command.Can I use 2048x2048 texture or it will cause serious performance hit ? regardsEricson

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Hi Ericson,Did you place all the tiles in one scene? From the screenshot it looks more like a color difference between the two images than a gap to me.For my own photo scenery I use 1024x1024 textures, to keep the number low. Any bigger than 1024x1024 is not really adviced.

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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