April 27, 200521 yr Dear All:Ground2k just generates standard road (Gray color).Is there a way to generate black color roads?Thanks.Alfredo
April 28, 200521 yr Hola Alfredo,All roads are drawn using the default Flight Simulator textures. If you do not like the color, you can make new textures, but all roads everywhere in the world will be changed.There are numerous replacement road textures in the AvSim library - perhaps you will find one of those to be better.Best regards.Luis Hot, humid Caribbean paradise!
April 28, 200521 yr Commercial Member How about using custom named textures instead of the default FS textures? I think that should be possible for VTP lines, just like you can do it for VTP polygons. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
April 28, 200521 yr Author Commercial Member Howdy,G2K4 indeed allows for using custom-named textures for VTP2 lines. It's described in the manual:"Ground2K4 uses also the Ownlines4.txt located in the Ground2K4Resource folder; this file is derived from the terraintexture.cfg file in FS2002; You can add your own line types at the end of this file, beginning the value at 4097.Please, respect the writing, see the example in the file. Note : Terrain.cfg and Owlines.txt are only read and stored into memory when starting Ground2K4."The only drawback is that the special features associated with VTP2 vectors, such as autogen or flattens, can only be defined in the terrain.cfg. Thus, your custom textures won't have these. The work-around, if desired, is to draw a default road with a width of '2' on a lower level and the custom road with the desired width on a higher level. That way you can add both flattens and autogen without the need for changing the terrain.cfg.Cheers, Holger
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