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Annotator mirroring problem

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Folks, when I look at my photo texture .bmps in Annotator, they are mirrored North-South. This wouldn't matter too much, except that the autogen is placed AS IF the image was not mirrored. So it is in the wrong place.The photo .bmps are generated by SBuilder and are low-res.Any ideas?Jon

Hello Jon,When you make photo scenery with the MS resample tool, the "256 X 256 custom textures" are fine. If you make photo scenery as a tiling of VTP LOD13 squares (texture = 252 or 253 ), as it is the case of SB, the same "256 X 256 custom textures" appear flipped in the sim. So, you need to reverse them to show OK on the sim. This has been discussed here in many occasions. Try a search with "VTP" "texture" "flip" "vertical" and you get many topics. Luisps: there are image programmes that support "batch flipping" - XNview seems to be one.

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Hi Jon,yup, that's the case with any textures placed via VTP2 polys.I have been using XNView - http://www.xnview.com/ - to "batch flip" the photo tiles before processing in annotator and then again to re-flip.Cheers, Holger Edit: Hi Luis, OK you win :-beerchug

Quote Holger:

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Hi Horst,good point! I guess one keeps the original bmp tiles and thus doesn't need to flip 'em back.Cheers, Holger

Thanks, guys. The odd bit is that they do show fine in the sim.I'll check it out.Jon

Lars Hoyer and Ken Peters are developing a nifty Annotator replacement program called AGenT which includes the flipping function built in. The program is still in testing and there are bugs, but it is very cool.Jon

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Art Martin is also working on an Annotator replacement. I am not sure how he handles the flipping, but it might be useful to consider as well. More information can be found in this forum:http://www.scenerydesign.org/forum/forumdisplay.php?f=56

Arno

If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper.com | Former Microsoft FS MVP | Blog

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