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Holland_Holland

Question about AFCAD2 and photoscenery

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Working with AFCAD2 for FS2004. Adding taxiways to 89WA (little grassstrip) in Megascenery Pacific NorthWest photoscenery.If you make some taxiways for a grassy airfield (on photoscenery texture) and you don't want any ugly textures of AFCAD superimposed. Is this possible? So just the tracks for AI but no taxiwaytextures...?Thanks! Rob "Holland&Holland" de Vries http://www.emotipad.com/emoticons/Flying.gif"To go up, pull the stick back. To go down, pull the stick back harder"

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Just a point of clarification - AFCAD does not have any textures - it only uses the Microsoft default airport taxiway, runway and apron textures.If the photoscenery is in a scenery layer as a ground texture - FlightSim will not texture the taxiways, aprons or runways based on the Airport Facility data, which can be modified by AFCAD.If the photoscenery is in the autogen, landclass or airport polygon layers - FlightSim will texture the various elements.One way around this is to use APRON ROUTES which do not have textures assigned - another is to use taxiways with a width of 1 foot. Your FS2004 AFCAD will look like a FS2002 AFCAD - but work just fine.There will be a small amount of taxiway texture displayed at the runway intersection.

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Many thanks guys for the swift answer!!Sorry for the newby questions..but I did actually make 1 feet taxiwaysand this is what it looks like. Note the grass stripes standing out from the background photoscenery.Reggy: you said "If the photoscenery is in a scenery layer as a ground texture - FlightSim will not texture the taxiways, aprons or runways based on the Airport Facility data, which can be modified by AFCAD.If the photoscenery is in the autogen, landclass or airport polygon layers - FlightSim will texture the various elements."But again, how do I know if MegaScenery PWN is of which type :-badteeth. It seems they are a scenery layer.AFCAD tells me that MegaScenery PWN comes with a changed bgl(afcad) file and it shows the runway.http://forums.avsim.net/user_files/130356.jpghttp://forums.avsim.net/user_files/130357.jpgRob "Holland&Holland" de Vries http://www.emotipad.com/emoticons/Flying.gif"To go up, pull the stick back. To go down, pull the stick back harder"

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In that screen shot the ground is either an autogen or a landclass type texture/layer.Try a zero width taxiway.Flightsim does such a good job of fading out that runway texture - I really wish it could do the same with the taxiways - especially the unpaved ones.I've even tried replacing the taxiway texture with the runway texture - still get the same very hard lines to show the edges of the taxiway.

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I tried using apron routes and it workes. No lines are visible! Donno if that's a sound solution but quick and dirty it works. I also gonna try the zero width taxiroute.I'll report back! Thanks!!! :)Rob "Holland&Holland" de Vries http://www.emotipad.com/emoticons/Flying.gif"To go up, pull the stick back. To go down, pull the stick back harder"

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