December 24, 200520 yr You need to create objects in Gmax or FSDS3 that are saved as mdl files and then these are compiled into a library of objects using bglcomp Jon ------- Microsoft Flight Sim MVP Airport Design Editor FSDeveloper.com
December 24, 200520 yr >You need to create objects in Gmax or FSDS3 that are saved as>mdl files and then these are compiled into a library of>objects using bglcomp>then these are compiled into a library of>objects using bglcomphow to do this :then these are compiled into a library of>objects using bglcomp
December 24, 200520 yr Read this one:http://www.sk-flightsim.com/tutorials/rwy1...te_library.htmlYou will find other related tutorials on the tutorial page of the site and additional information at Rwy12 support forum:http://www.sk-flightsim.com/http://www.rwy12.com/
December 27, 200520 yr Author Commercial Member Yes, if the MDL object contains animation that is no problem. Rwy12 is a placement tool, so it can place any MDL object that is contained in a library BGL.By the way, if you want to make the XML file for Rwy12 without editing the XML manually, you can also try my Library Creator XML tool. It has a function to export a Rwy12 XML file. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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