Sign in to follow this  
Guest sdf

Reflective textures for Scenery Objects; easiest approa...

Recommended Posts

HiI would like to create a reflective texture for a scenery object.If I follow the MS GMAX Material Guide I have to apply a diffuse map and a specular map with an alpha channel and it must be the same name.If I follow this guide and use a DXT3 texture I end up with transparent texture instead of reflections.Is the only way to get reflective scenery objects tweaking the asm file (change Texture Building to Texture Aircraft) and using bglc_9 to solve the problem, or is there a more straight forward solution?If tweaking is the only solution, can I create mdl files with bglc_9?Looking forward for an answer.Kind regardsJ

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

You need to check "Reflection" in the Maps rollout in the GMax Material Editor and assign the diffuse map to it there - otherwise you get transparency!

Share this post


Link to post
Share on other sites

Hi Jorg,No, in the Fs2004 gamepack it only works if you change the texture type in the ASM code as you already mentioned (it was only due to a bug in the Fs2002 MakeMDL that it worked there).So for now tweaking is the only solution, I am working on a tool that allows you to tweak the MDL files without touching the source code yourself. That will also allow such changes, but that functionality is not yet ready.

Share this post


Link to post
Share on other sites

Dear ArnoThanks for your answer. I hoped that there is an easier solution but I can live with tweaking the source code.Kind Regards from Muttenz/SwitzerlandJ

Share this post


Link to post
Share on other sites

You can create scenery objects with reflective texture using FSDS 2. With FSDS 3 is this not possible since it use makemdl and BGLC to compile the BGL and you have the same results like with gmax.Ciao, Sergio

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this