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Guest Pilotski

Fsdyn! and FS2004

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Hi,For the past week I have been trying to get true dynamic scenery working in FS2004, by using the method of recording a flight with fltrec and loading this into Fsdyn!, rather than using the afcad taxiway method.I have recorded a flight and compiled a bgl with dynkit with the default objects, but can't find a way of loading my models.It appears that a dynkit DKI library is required, but I cant get this to recognise gmax created files, I even setup gmax to use fs2002 files, but still no luck.Has anybody managed to do this?David.

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Hi David,I have only managed to use FSDyn and DynKitHangar with FS98 models but they do work in FS9.George

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I think you should also be able to turn Fs2002 GMax exports into a dynamic object library. I have read about this, but never tried it myself. The Fs2004 object libraries are certainly different and do not work.

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Hi, thanks for the comments.I have searched for more information on this, and it appears that the "DKI" format is a type of "*.ini" file that points to another library that uses "section 10" objects.From what I have read, gmax created dynamic libraries use "section 15" dynamic objects, is that correct?David

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David, You can use my AutoAsm program to create dynamic objects for ground traffic etc. I included a library of simple gmax objects, but the manual includes instructions on how to create new gmax dynamic object libraries using fsregen. Best regards, Chris http://www.kline.demon.co.uk/autoasm.zip

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Hi,Thank you all for your advice, I have read the advice given, and it has been very helpful. I would like to just make a basic dynamic object and dynamic path bgl for now, as the object is a chain ferry that simply moves back and forth across the mouth of a river.I purchased FsAction at a "bargain bucket" price, just to get something working, then I just used the headers, and put my own movements in.This is working fairly well now, but I have a few questions and problems.Problem 1. I have searched for the edits needed to make a dynamic library, but using two different versions, I get different problems.a. If I use the sample in the autoasm docs everything works, but the object is about twice the size it should be.code:==============================================; Dynamic CodeSHADOW_VPOSITION 0SUPER_SCALE A1, 10000, 105, 16SHADOW_VICALL A2, 18hA1 label wordVPOSITION A3 , 10000, 105, 0SUPER_SCALE A3, 10000, 105, 16VINSTANCE_CALL A2, 18hSETWRD 2Ch, 25A3 label wordBGL_RETURNA2 label word; End Dynamic Code==================================b. If I use a version given by Firestriker in another forum, the object is the correct size, but the object is always orientated North-South, unless I rem out the three "SETWRD" lines at the start of the code.Code:===============================; Dynamic Code Start SETWRD 18h, 0 ;LAT ? SETWRD 20h, 0 ;LON ? SETWRD 22h, 0 ;ALT ? SHADOW_VPOSITION 0 SUPER_SCALE Draw_Setup0, 10000, 14, 15 ;V1, V2, SCALE SHADOW_VICALL Draw_Routine0, 18h Draw_Setup0 label word VPOSITION Return_SetUp0, 0, 0, 0 SUPER_SCALE Return_SetUp0, 10000, 14, 15 ; V1, V2, SCALE VINSTANCE_CALL Draw_Routine0, 18h SETWRD 2Ch, 18 ; SIZE Return_SetUp0 label word BGL_RETURN Draw_Routine0 label word ; Dynamic Code End=========================================Problem 2. The visibility distance appears hit and miss, some times the object is visible at a reasonable distance, sometimes I have to be on top of it before it appears.This is the code from the header of the library object:; ----------------------------------------; ChainFerry_Mk2_FSREGEN.bgl disassembled by BGLAnalyze © on Fri Mar 24 10:13:52 2006; ----------------------------------------Header( 1 N90:00:00.00 S89:00:00.00 E180:00:00.00 W178:60:00.00 )LatRange( S89:00:00.00 N90:00:00.00 ); since SCASM does not support multiple latitude ranges; the range has been set to the minimum/maximum latitude.; LatRange information in the BGL file is given as comment.; If you want to use band separation, you must edit; the source file manually.; Insert the "Set( FSVers 0x800 )" instruction at the beginning; of the file, if you want to use the FS2002 instructions; for the facilities sectionmif( [$Version < 285] ) Error( You need at least SCASM version 2.85 to compile this code )mifend; ----------------------------------------; Library section; ----------------------------------------; ----------------------------------------; Library Object #1, Offset 0x0024, size 35172 (= 0x8F0178); ----------------------------------------ObjID( 12345678 76543210 12345678 00001958 )LibObj( PWR 100 SIZE 20 SCALE 0.500 TYPE 0 NAME "ChainFerry_Mk2" ) ShadowPosInd( 0000 ) SuperScale( :L000073 10000 105 16 ) ShadowCallVI( :L000097 0018 ):L000073 RefPoint( ofs :L000095 10000 105 0000 ) SuperScale( :L000095 10000 105 16 ) PBHCall( :L000097 0018 ) SetVar( 002C 25 ):L000095 Return:L000097 BGLVersion( 0800 ) TextureList( 0 6 FF 255 255 255 0 25.90072 CHAINFERRY.BMP ; texture 0======================================================Question 1. Can LODs be used in Gmax created objects?Question 2. The scasm docs mention that flaps can be made to appear/disappear, does this still apply to objects created with Gmax and saved as a scenery object?Sorry for the long post, but if I can get this working it will be very useful to my project.David

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Hallo David!Maybe you shall try to use "ReScale" instead of "SuperScale" to have your objects show up correctly.I found the superscale command more tricky to use with dynamic objects.Cheers, Peter

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