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jvile

Make static aircraft scenery?

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Guest Snowfighter3

Is there a way to take the mdl of an aircraft in FSX and create a bgl that I can place wherever I want in the simulator? Specifically, I am trying to create objects I can place in the mission creator tool. Such as downed aircraft. It lists the default birds as static scenery, but not add-on aircraft. I would like to place an addon aircraft as a static scenery object. Any help here would be appreciated.Thanksfoo

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This is how I write the XML for the static aircraft that comes with FSX.This places the Airbus A380 at the Lat/Lon you specify. Heading value is the way the airplane will point.If you change the altitudeIsAgl="TRUE" to "FALSE" then you can also use the alt= (with a correct value) which can bury the plane into the ground and set pitch/bank to simulate a downed aircraft. Because the 3 textutes for the A380 are in the SceneryGlobaltexture folder, your bgl with the xml code can normally be in any active addon scenery folder (including Globalscenery) without moving the textures to a sister (texture) folder.If you are writing a XML that has a Airport Header for Facility Data, make sure the scenery Object is not nested under the header unless it is after the

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Guest Snowfighter3

These are fine if I want to create static aircraft for the stock airplanes, however, I really want to do this with ADD-ON planes. I have a lot of really good 2002 and 2004 aircraft that are incomplete in the sim but would make really good static scenery. Are there any procedures for adding mdl files to the scenery objects so that you can add them later using the techniques in FSX?Foo

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One of the ways we create static type FS2002/2004 airplanes to sit in different locations is to give them a FlightPlan with TTools.We set the FP for a short flight on a off night at 3AM local time so the plane is never seen coming or going based on a 24 hr FP.That simulates the plane sitting somewhere all the time.

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