Everything posted by jvile
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Runways and gates......
I realize this post is almost a month old but I feel it is important to know throughout the FS community that certain aircraft can use certain runways for takeoff and landing. There must be a minimum of 2 runways available for takeoff and landing so a choice can be made. FS9/FSX at many airports gives us multiple parallel runways which some airports by default assign certain airplanes to certain runways. If your airport does not have parallel runways but has 2 or more runways then ADE9X has the ability to set those runways for certain size planes if runways have the proper length. This ADE9X feature is part of setting up the crosswind runway technique. The crosswind runway technique makes available multiple runways for arrival and departure usage and unlocks the airplane size in the .air file based on single, multi and turboprop Engines. Jet airplanes do not use the .air file like the prop planes do but use the Empty Weight found in the Aircraft.cfg file. Each Jet airplane is passed through a coded formula which determinds the minimum length runway required for that type Jet plane. In answer to your questions Aircraft can use certain runways Aircraft cannot use the time for runway selection ADE9X can code your airports for Xwind runways which is part of the basic code for runway usage assignment hope this helps jim
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Assigned gate from ATC doesn't have jetway or service vehicles.
You did not say if this is a stock FSX airport or a addon and which airport it is. If you want ground support vehicles such as the luggage and baggage cart then the parking spot has to be coded as a Gate. You can download ADE9X Airport utility and change the parking spot to a Gate. You can also add Jetways when they are missing. If this is a addon airport you might need to contact the designer since they would have the master file that was used.
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AI Touchdown Point
Chris If you are still reading this post -------- There is a slight chance it could still be the KBOS AFCAD you are using. There is a simple way to know. Make sure that the default ATC approach controller says Expect ILS 04 Right and the approach controller says cleared for the ILS 04 right contact Tower . The key here is the approach controller is saying ILS. That speech is coming from the code I show in my above post and not what is actually part of the runway ILS. When the approach controller says ILS that means there is both a Localizer and a GS and the FAF altitude is in use. Years ago all we had was Lee Swordy's AFCAD utility. The AFCAD compiler made sure that all the stock approach code was protected and could not be tampered with. Today we have multiple type AFCAD utility's and each one can damage the approach coding in the database when others create airport AFCADs. Let me also stress, DO NOT use a 3rd party ATC program when checking the validity of the default approach coding. These type programs inject themselfs into FS from the outside in and DO NOT understand all the internal weather, runway score, runway length, speech, weight restriction, non-precision approaches (11 non-precision +1 precision) and the way the .dll Engines work together as one set of instructions. If the approach controller at any time says fly the Visual for runway 04 Right there is a problem. jim
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AI Touchdown Point
The answer is some other confiquration in FSX. The Localizer and GS are owned by the runway and only gives the User Plane the alignment and touchdown point of a runway. The AI Plane has a 1st code that is embedded in each runway texture which is called the TD (Touchdown Zone). The AI Plane targets this TD from the FAF if the Runway has a ARINC 424 ILS Approach code in the FSX database. You have to start with a standard. That means select a runway about 8000 ft long that has a stock ILS. A stock ILS will normally have a stock full ILS Approach in the Airport records of the compiled stock Airport bgl. Using the stock FSX B737 as a AI Plane you will see the TD is about 1000 ft down the runway at the 2 solid bars. Now you can start looking at 3rd party AI planes. Each 3rd party AI plane get tweaks done to the FD (Flight Dynamics). These tweaks can cause the AI plane to land short with alot of braking or land long (float along the runway) which can pass the TD zone and touchdown long. The ideal tweak would be to try and make the AI Plane TD at the proper runway location that has the target embedded. The following code is the instructions given to any AI Plane based on the Approach Code and landing at KATL runway 09 Right. <Approach type="ILS" <<<<<<<<<<<<<-------------- ATC says fly the ILS runway="09" designator="RIGHT" suffix="0" gpsOverlay="FALSE" fixType="TERMINAL_WAYPOINT" fixRegion="K7" fixIdent="BURNY" <<<<<<<<<<------------------ turn on runway heading (30 degree offset) before crossing this FAF T_Waypoint altitude="4000.0F" <<<<<<<<<<<<<------------- overfly FAF (BURNY) at 4000 ft. heading="89.780003" <<<<<<<<------------ AI Plane flys True runway heading +- .02 for left/right turn direction if it goes missed missedAltitude="4000.0F"> <<<<<<<----------- If the AI Plane goes missed climb to 4000 ft. The FAF (in this case) BURNY is normally set per Lat/Lon to give the GS a 3.00 degree slope. AI planes are also hardcoded to fly the ideal 3.00 degree slope to the TD Zone in the runway texture. Poorly written Flight Dynamics can actually fight with the hardcoded 3.00 degree slope. On a ILS approach the AI Plane can be seen bobbing, dipping up and down, falling through the 4000 ft hardfloor when the gear comes down, land short on grass, roll to the runway, plus many other issues. The written instruction in the ILS approach code can actually assist a poorly written set of FD's and help the AI Plane land. Many runways do not have a stock ILS or ILS approach code so the AI Plane must fly and set of hard code rules and adjust for the 3.00 slope. Allways test your AI planes landing characteristics with a ILS approach code and then test for a runway that does not have a ILS approach code. This should be done in clear weather so if a ILS does not exist the ATC engine will not look for a lesser precision type approach. hope this helps jim
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GSX vs AES... Do we have a choice?
The ADE9X Airport Utility has been updated to include changing the parking spot pushback that FS does not use. A new window has been added to the parking spot property with pushback Left, Right, Both and None. http://www.fsdevelop...ad.php?t=327054 jim
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GSX vs AES... Do we have a choice?
During the development of ADE 3 years ago I had Jon code new parking spots as <Pushback = None. Now why did I do this? Because regardless of what is in the XML for the pushback attribute, FSX does not recognize it. The SDK says, By default many of the stock airports with terminal type parking have a pushback of Left, Right or Both. Many other type parking spots have None listed as the attribute. ADE does not change any of these stock pushback codes but only sets NONE if a new parking spot is added. This is in no way a ADE trap. GSX has decided to use FSX coding that FSX does not use. ADE9X was not developed for GSX but developed to make a airport look and work better then the stock airport. It is on the ADE update list to expose the pushback attributes and let airport designers set the pushback. Keep in mind that setting this code for anyone using FSX without GSX does nothing. In the mean time Virtuali as stated above and coded GSX to set airport pushback where needed. jim
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3rd Party Entries in the Scenery.cfg file
Mark The SDK's has the information. Start with the FS2000 and FS2002 Scenery SDK's. These explain the Property Exclude, Exceptions and Flatten switches with examples in a scenery.cfg layer. Move forward and look at the Terrain SDK's in both FS9 and FSX. These will further define scenery.cfg entry's that are holdovers for backward compatible BGLC (scsam) and forward compatible BGL (xml) compiled files. The FS9/FSX BGL Compiler SDK explains the DeleteAll= and Exclusion Rectangle which is a better way of coding for adding or removing certain types of scenery. jim
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3rd Party Entries in the Scenery.cfg file
Does your utility consider the exceptions, exclude property (different from the XML exclusion rectangle in a bgl) or texture ID that can be part of the scenery.cfg. Some 3rd party add the exceptions to remove a certain piece of scenery. Other 3rd party navigation groups added the exclude property for the Comms, VOR's, ILS's and NDB's but these type excludes in the current scenery.cfg do not always work. Other entry's in a particular scenery.cfg layer can remove just a single airport (from a stock bgl where multiple airports reside) using the correct syntax. Most of this type coding is a holdover from FS2000 and 2002. MS kept the coding in place so FS9/ FSX could be backward compatible if it found older type scenery.cfg layers with this type data. The SDK states this type coding should no longer be used in the scenery.cfg and there are better ways to remove certain scenery with the deleteAll= attribute or the current Exclusion Rectangle which has been expanded. However, you will find that developers still used these older type scenery.cfg entry's which in most cases work in both FS9 and FSX. jim
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FSX default KMEM highways and traffic running through
Lynn There is nothing wrong with Ray Smith's KMEM Airport. His readme states it is for the default FSX. You have added many payware addons that changes the default FSX. The Freeway Traffic and roads you are seeing are produced by UTX. UTX says Moving traffic includes crossing runways and taxiways at various airports around the world. The default FSX stops the traffic from crossing the runways at KMEM at the tunnel entrance. hope this helps jim
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Changing ARTCC call signs in FS9
TopGunChanging freq's is on the update list for a future version of ADE9X. If I can get it working with a point and click (to make boundary's) then Jon can code it into ADE9X like he did the Approach Editor.My goal is to have the Boundary's and the Approach Editor combined so all freq. sectors could be updated.jim
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Radials from VORs in FS9
Scott and mgh have showed that a route is from a waypoint to a waypoint which may also have a VOR. Using ADE9X we extract the Route Data for internal use in the code of Naviads but do not compile that same data.If we look at the VOR data we see there is a Mag Var for each VOR. Most all Mag Var's must pass through the Magdec.bgl. The exception to the rule is in the VOR Mag Var Property's. MS gave us the ability to realign the CDI needle so it will agree with current charts as they come available.If we update the Mag Var of the VOR this changes the CDI by the same amount so the ATC course (point to point) and the VOR course agree.WE have Utility's available such as the one Scott used called BGL2XML that will extract out all the stock VOR's. Once the property values as been changed we compile the XML to give us a master VOR bgl. This single bgl can have all the VOR's nested since they are world owned and FS will know where to find them. CAUTION.....FS only honors certain changes in the VOR property's.NEVER change the VOR IDENT or NAMENEVER change the Lat/Lon or the VOR can duplicateADE9 can also change the VOR property showing on the grid if you have our Raw Data View Plugin. Since this is something ADE9X can do you can get more precise help at our forum on FSdeveloper.jim
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Changing ARTCC call signs in FS9
Yes the Freq's. vs the Boundary are coded in FS and should be left intact. FS gave us the ability to add any type Freq. to any type Boundary which can be passed through and ATC identify this new data.The FS9 SDK is not as complete as the FSX SDK. The FS9 SDK left out important statements such as
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AFCAD and ADE: which to use, CTD & creeping aircraft
toocsquatchJan's FD's do add some consistancy to the approach speeds. FS9 also has a build in AI seperation that works up to 5 aircraft but again that is based on the speeds during the approach phase since the FD's control that speed.Jan also spent time to give the FD's a better rollout on touchdown. For those of us that write and use the weight restriction code (or use ADE9) for runways Jan set the Empty Weights correctly which is not set correctly with many 3rd party AI Planes. It is not realistic to see a B747 takeoff from a 6500 ft runway because the empty weight used was from a B737-400. jim
- AI Traffic Density
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KTOL Toledo Express Airport released
MelWe need to go back into the ADE9X code and see why the split compile may not be capturing all the airport data into a single bgl but I can see the problem.If no models exist in the ADE9 KTOL bgl then Open the bgl, Save the bgl as a .ad2 project file and compile. This will force all deleteall's to TRUE. Now use the tool "Load Stock Data" and it will give you the Freq's, waypoints, approaches, etc. back into the ADE9 bgl. Once that is done everyone could change their own airport parking.Probably no need to load back in the stock taxiway signs and default FS9 scenery since you and Shez used your own.jim
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FSX 32 or 64 bit, Which one?
Windows 7 64 bit runs real smooth for mejim
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Smoke Swirl with Downwash
Have you tried any of the aircraft effects listed in the SDK to see if they work?Landrotorwash Rotor wash. Helicopters only. fx_rtr_lnd False Waterrotorwash Water rotor wash. Helicopters only. fx_rtr_wtr False WetengineWash Similar to waterrotorwash, the effect a propeller has on wet terrain when flying below 20m. fx_WetEngineWash False SnowEngineWash Similar to waterrotorwash, the effect a propeller has on snow covered terrain, or when it is snowing, when flying below 20m. fx_SnowEngineWash Falsejim
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AI Traffic Density
FrankJust for clarification the atc_airline= is not just for a airline call sign. This is a FSX default example meaning (like Scott says) the line entry atc_airline= places that type plane in the Airline slider. Remove that line and the plane will now be part of the GA slider. atc_airline= does not require a name. atc_id=N737Tatc_airline=atc_flight_number= ATC will call the plane by the Tail number N737T but if we add a flight_number ATC uses it. Add the Airline name and ATC uses it if available in the voice waves. Its all based on a building system of what lines exist and then what is placed in those lines.jim
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KTOL Toledo Express Airport released
When the Frequencies are not copied up into the ADE9 KTOL bgl the deleteAllFrequencies="TRUE" flag could have been set to "FALSE". This means FS9 must use the fallback method of reading certain airport data at the stock default bgl.When you open ADE9X and do work and save/compile, by default we set the False flag to True. If the frequencies are missing we use the load stock data tool to capture the missing data and other data as needed (Comm's, navaids and waypoints, Approach, nearby airports, etc.)This still may not work for KTOL if any of Shez's model data is compiled in the same bgl where the parking spots are compiled. That would require Shez to move any library models out of the bgl that has the airport and then users could make changes.hope this is helpfuljim
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Can FSX Say Callsign "UPS"
You got it to work because you added a ATC Flight Number and the ATC Airliner=UPSatc_airline=UPSatc_flight_number=1365I do not have EVP X installed and it is not needed for most all the common Airliner names which by default are in the stock ATC voice .gvp file.UPS is a default ATC FS9/FSX voice file. If you want ATC to say the airline you must have a flight number.Both my FS9 and FSX Airline.cfg is empty except for the stock planes that came with the simulator. Like Scott says I add all mine by opening the aircraft.cfg and add with Notepad.hope this is also helpfuljim
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AI Traffic lands off the runway
MartinThere is one aspect of the AI Plane behavior that is not very well known. The problem starts with the Flight Dynamic Developer who does not follow any certain type rule when reworking the .air and .cfg file of the AI Plane.Even after the simulator settles down (as previosly stated in this thread) you will see some AI Planes continue to have problems landing. Since you say in your post I will assume that was Runway 3 since a field and water is at the end of it. The question now becomes, what is different about Runway 3 vs. Runway 21. The difference is Runway 3 has no ILS approach code or for that matter any approaches and Runway 21 does have a ILS approach code. Many AI Planes have tweaked FD's that are very poorly done. The one thing that covers this problem is the AI Plane gets help with its FD's because it is flying a ILS approach coded runway.Take that same AI Plane that has poor FD's and no ILS approach code in the database for a runway and the AI planes approach instructions (coded flight behavior) only has a hard .dll code that is a standard for every single airport /runway in the world.In other words when a ILS approach exist for the runway that the AI Plane is approaching, then its flying instruction behavior is assisted by the XML coded approach. This helps tremendously in getting the poorly FD's to fly the approach and land with better visual results.Take that same AI plane on a clear day to a airport like TNCM that does not have a ILS approach code to Runway 10 and once again you will see the plane in many cases not land correctly or not land at all. Many AI Plane developers use a large farvorite airport to visually tweak their flying characteristics but the runway they test on has a ILS approach code. Again, that can cover up poorly designed AI Planes Flight Dynamics. Some AI Planes will actually fall to the ground when the gear comes down. This happens when the sink rate at geardown can't keep the AI Plane on a hardcoded .dll approach when the ILS approach does not exist.The Airport Design Utility (ADE9) will check all the airport variables and let you see what approaches do exist at airports. This is a start in helping to understand why some runway ends don't work as well as others and why many airports close to water do not have a Lead-in ILS approach for AI Plane assistance.hope this is helpfuljim
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Ai landing Three foot above runway
Hi Stan57The Airport elevations as seen in the AFCAD property window does nothing. All Altitudes are read from what we call the fallback method to the AP9 / APX bgl. In the case of a flatten then the Airport altitude must also fall all the way back to the SceneryWorldscenery folder as a preload bgl.When you look into AFCAD ALL elevations must agree with the ARP elevation if no flatten exist. If a flatten does exist all AFCAD elevations must agree with the Flatten and a pre-load Airport elevation bgl be placed in the SceneryWorldscenery folder. jim
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Ai landing Three foot above runway
Hi JohnI took a look at your file and have to say I am somewhat surprized and confused. In FS2004/FSX MSN (ACES) does not consider a Airport Altitude problem a "bug".MSN does not want us to edit their elevation in the stock AP, FL and HL bgl's so they give us the ability to create what we call a pre-load airport bgl. This pre-load bgl is nothing more then a AFD Header where we can change the Stock Airport ICAO, Name or Airport Altitude. This was documented in a post by a ACES developer during the beta of FSX which says In this file, scfafd1a.zip you state the following in the readme I for one always like to see credit given when credit is due but in this case the background to the problem and the pre-load bgl has nothing to do with any of these people.The following post explains what payware airport had the wheels sunk in the ground when FS2004 was released and a paper that will be published on the FS altitude coding.http://forum.simflig...h__1#entry82238The following post explains how Peter was able to use duplicate AFCADs. The technique was further developed so only the AFCAD header needed to be compiled.http://forum.simflig...h__1#entry82433Since FS only reads Altitude (elevation) prior to AFRICA in the Title=Default Terrain and Title=Default Scenery for the Static AI Planes sitting on the ramp it becomes more clear why FS places by default all the AI Traffic bgl's into the Scenery\World\scenery folder. jim
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Weird ATIS runway approach calls
You have been given the answer several times but continue to disregard it. You have a KSAT added airport somewhere on your computer that Xwinds runway 3/21 to 12/30. ATIS is telling you that this airport has all the fake runways between the 3 and 12 spaced at a max of 7.9 degrees. You need to remove any duplicate airports by using a utility that finds them. The KSAT airport included with MytrafficX may by chance have the runways set with the crosswind technique. jim
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Magnetic variation updates for FS9 and FSX
The Author of these Mag update files states there are known issues This warning should be for both FS9 and FSX. The end result is Navaids duplicate and cause problems in the route structure of the Victor and Jet Airways. The Companion WAYPOINTS for each NAVAID does not get moved and the airways causes FS to crash in certain areas of flight. jim