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arno

Landclass Blocked By Photo Scenery?

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I want to use the FSX water landclass in a water area of some photo scenery. However, it does not appear. The landclass BGL is in a separate folder at the #1 priority (top) of the Scenery Library. I have used various landclass types (ice, high rise, etc.) but none appear where there is photo scenery. If I extend the landclass polygon beyond the photo area it appears ok. Or, if I turn off the photo stuff it appears ok. Exlcudes have not helped. Seems like the photo scenery has some high priority outside of the scenery.cfg. Using SbuilderX. Regards,Dick Boley

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yes Dick, this is true. I imagine the assumption is that photoreal eliminates the desire for landclass. You create water within photoreal using the watermask inf file source.Best,Bob

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Bob,Thanks - I was focused on vector exclusions. However, I now find myself unable to understand how to create a mask that will cause specific areas to become water using INF and TIF. An example of my confusion is that when I display the millenniumimage_water_blend.tif in the Microsoft picture fax viewer the image appears bu in a light grey scale. If I look at it in Global Mapper it is a hard black rectangle. Viewing it in Ifran it is a full color image. Compiling the TIF with the INF creates the expected picture with very evident blue water elements at the top. My problem is that I cannot determine how that water became defined from the available info and the confusion with the displayed TIF.Regards,Dick Boley

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Hi Dick,Creating an alpha channel for the parts that should become water is what you should do. If you open the example image from the SDK in a viewer that can show the alpha channel, you will see that that is also how MS has done it.

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