July 6, 200718 yr Hi,I've seen some great freeware products (for example, BlueSkyScenery) that use USGS 1.1 m/pixel source imagery, and they look very crisp and detailed in FS2004. How is this possible, since in FS2004 you can get no finer resolution than 4.75 m/pixel? Is it really possible to use 1.1 m/pixel imagery in FS2004 when creating photo scenery? What would you have to tweak in the .ini file when using resample.exe?thanks in advance for any help.-Jason
July 6, 200718 yr You may be looking at flat Gmax 2D surfaces that are put down to provide much more fine detail in certain (must be flat) locations like airfields. There is a tutorial on how to do this at scenerydesign.org. Basically you build a 2D surface and texture it with high resolution textures then lay it on the area you want to see at hi res.
July 6, 200718 yr There are also non-GMAX methods, such as the programs texpoly and sbuilder 2.05r6.scott s..
July 8, 200718 yr Author Commercial Member But all these methods don't use the terrain feature of FS, but the code to draw 3D objects with (either GMax or SCASM based). For resample generated files the limit is about 4.8 meter per pixel.But using 1 meter images as input into resample can give a nicer result then using 4.8 meter resolution images as input. So that might also be the case. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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