August 5, 200718 yr Cool! (Still crashes when I close it though :( )Now all we need is the windsock, and a way to attach lights!!(ain't I a PITA? :D ):-beerchug
August 5, 200718 yr Commercial Member Did the previous version also crash when you closed it? That might help in tracing that bug. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
August 5, 200718 yr Yes, it seeemd to start after I added an rwy12 library. Now when I start it, it always says "Please select a valid user library" and crashes when I close it.One thing that I think it REALLY needs is a way to remove a user added library - that's the first thing I went to do when that "valid library" pop up started, but I didn't see that as an option.I don't use that package anyway (I might have even deleted it?) All I want are the stock FS9 objects. (BTW another thing, if you are choosing a texture (I think for the top or bottom) of a generic building and you use the arrow buttons on the properties box. If you click one more time after reaching texture '0' the program CTDs )
August 6, 200718 yr FWIW SceneGenX also allows placing fuel triggers and objects:http://forums.avsim.net/user_files/176250.jpgscott s..
August 6, 200718 yr Commercial Member >Yes, it seeemd to start after I added an rwy12 library. Now>when I start it, it always says "Please select a valid user>library" and crashes when I close it.OK, I'll see if I can reproduce it.>One thing that I think it REALLY needs is a way to remove a>user added library - that's the first thing I went to do when>that "valid library" pop up started, but I didn't see that as>an option.Good idea :). For now the easiest way is to open the config.xml file in a text editor and look for a like that contains the XML file you added as user library. Simply remove that line.>(BTW another thing, if you are choosing a texture (I think for>the top or bottom) of a generic building and you use the arrow>buttons on the properties box. If you click one more time>after reaching texture '0' the program CTDs )Yes, that is another little bug that is still in there :). If you are typing I think I catch the invalid values, but not with the arrows. Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper.com | Former Microsoft FS MVP | Blog
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