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Joe W

Problem with removing fsX default trees

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Hi,I try to build a basic LFKL scenery for fsX.I use fsxplanner and it work (I see runway, taximay and parking)but I have a problem with the autogen that put trees to close from the runway.I tried to use a exclusion zone in fsxplanner but seems I always have the treesI tried to create 2 xml (one for the new objects and one for trees exclusion) but same resultHere is what I have http://milliotseb.free.fr/fsX/LFKL_Seb_fsX.zipCould someone could look at it and help to solve the trees problem

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Autogen (trees and buildings) are handled and excluded differently than scenery objects. You will need a tool like SBuilderX that will allow you to draw an exclusion polygon that is "tagged" to remove the autogen.Both SBX and an excellent tutorial are available here at Avsim. SBX is by Luis Sa, the tutorial by Luis Feliz Tirado.

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I have the same result with sbuilder XWhat poly type should I set in polygon properties?

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>I have the same result with sbuilder X>What poly type should I set in polygon properties? I use AB_ExcludeAutogen or AB_MaskClassMap_ExcludeAutogen. Paul

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You can lay a landclass poly where you need it and use what landclass you want. You can make it grass or whatever.Joe W.

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