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Some botton on the saitek does not work since Ezdok is installed
If this has a USB plug, check the socket. I had some problems with an MS Sidewinder Joystick with the Gear button being random in working. This was caused by a USB socket being Worn a bit and it wasn't making good contact. I bent the sides of the socket in slightly to make a firm contact.
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Red Cowl plugs in the G1000 model
The MB I have is not the most wanted and the processor is a Pentium 4 and there is a 460 nVidia on board to. The MB will only allow 8 gigs of ram. It's low but it's smooth most of the time. Yea ... Thats what they said to me . I quit buying carenado once about 6 years ago and only started back again last year. The reason I quit was over the paint kits they furnished at the time. They were a white bmp with panels and rivets...... They didn't want to share "intelectual secrets".
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Red Cowl plugs in the G1000 model
I have just noticed that the 206's that have the G1000, the red cowl plugs will NOT show. The planes with the Gauges it shows great. Is there a difference in the textures? I have looked and cant find any difference. In fact I have converted 2 of the planes with gauges to the G1000 and they don't show this either. The same planes with the gauges show just fine. I thought this may be a bug. This is a really minor problem. Thanks Joe W. I posted this over at their support site and was told that it would be considered and might be in the next upgrade. I just went there and it said" Solved" I never got a solution or what caused it. Joe W
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Rudder doesn't work
Bert .... I found it. Thanks . No Now that I know to do that I wont need it. I also have a ticket on that in their forum. Once more, Thanks Joe W
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Rudder doesn't work
Timm ..... That is exactly what mine does. Try the Crtl+D and if that works, you have what I have. Annoying as hell. Bert .... Where is that on the panel? Joe W.
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Rudder doesn't work
Well ..... I finally got where I can program and fly the G1000 panel. I flew from PAJN to PAKT this morning. I got vectored over the mountains for a landing from the south. Upon disingageing the AP I found that the rudder once again doesn't work. If I ingage the AP and then disingage it the rudder doesn't work and it's Ctrl+D all over again. This is the only plane that I have that I have that I have to do this with. Is there something in the airfile that needs to changed?
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Prop Textures
Got em ......... Thanks RJ. I wondered about the prop texture, I already looked, I'll be sure to incorporate these into the traffic file, even if I have to re-do the file. Thanks
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Prop Textures
RJ .... got the base. file but the textures come up blank. Is the file name right? I searched at Avsim and they arent there either.
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Prop Textures
Ok .... I went to the Fruit Stand and tried to download the base package, then I tried to download the Bahamasair paints. I COULD NOT get either to start. I even registered and got a password and still I could not figgure out how to download either. This does look like the site I need to get it working, though.
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Prop Textures
Greg .... that is what I'm trying to do. I know it's old, I know it's for FS9, But I have a traffic file that took quiet a while to compile and it's made by me. Only one copy of that file. I have three of these textures and all three have black props. This is the only flaw in the whole thing. I really would like to fix this.
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Prop Textures
This is the WOAI Dash 8 300. the prop texture is with the main texture.
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Prop Textures
I tryed with the 32 bit textures. I made sure that I had the alpha in place. Prop is still black when the engines are running. Only change is that clouds and buildings and trees are now in front of the prop.
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Prop Textures
Itr works fine just the prop part of the texture doesn't work and is black. I have not chaned the texture at all except to try and make the prop part to show as a prop normally would. These are AI made for FS9 and except for the prop work fine. I added the exit info to the aircraft.cfg and it even works the Jetways
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Small Gap in Textures
I ment Texture layer. when I said texture area. I have cured some of mine by expanding a color layer by 2 or 3 pixels.
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Prop Textures
The default Dash 8 has the prop textures separate. This one is an AI and the prop is on the sheet with the main textures. Format is DXT3.. Default is 32 bit.