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itifonhom

Texture Replacement in FSX

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Hi everybody, the Ground textures in FSX, mostly the Autumn and Winter ones are way too "desert looking", that

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Hi there,yup, that's the basic process. Except that I'm using the FSX SDK ImageTool.exe. I've set up a "conversion" folder with the .exe in it and made two simple DOS batch files:"imagetool DXT1 to 24-bit.bat" contains this line:imagetool -24 -nomip -noalpha *.bmpand "imagetool 24-bit to DXT1.bat" this line: imagetool -DXT1 -e bmp *.bmpIn my work flow I copy a default (or custom) DXT1 set into that folder and run "imagetool DXT1 to 24-bit.bat", then do the edits, and then run "imagetool 24-bit to DXT1.bat".One main issue with working on texture sets is hue and brightness consitency within and between sets. To help with within-set consitency I combine the individual variants into one large Photoshop file, make my edits, and then use a Photoshop macro (action) to split the big file again into individual tiles.Have fun.Cheers, Holger

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Hi Holger, thanks very much for your help!! :-) Just one question though. I thought the textures in FSX were DTX5 files, not DTX1. So, why convert them with the image tool from DTX1 to bmp???? Thanks again, itifonhom.

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.... and yet another question: How to find which files are used where??? I mean, how do I know which are the Winter files, in which region are used? Any tips? And about the bat, I suppose that the * in the lines should be left out, right?? Thanks once more for the help..... itifonhom.

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