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More callsigns for new voicepack editor

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Is anyone working on even more callsigns than those provided with the tool (or is there already a support site)?I've done Eurowings. It's really very easy to edit or create new callsigns, but some sound very bad (like Hapag Lloyd).ckfly

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Currently there is no official site for EditVoicepack.As stated in the readme file, it is the plan to add support for centralized updating voicepacks, and in order to do that, I will have to create a site for it. In order to get the full flexibility I would like, I would have to host it on a web server with .Net installed, and this is a problem - I am not sure my ADSL connection is really up to the speed.I will consider other posibilities (for example not fully automated, but each "pack" included in it's own installer).In the meantime, feel free to upload your files whereever you like, and please send them to me as well, I might include them in the next version.Also, instead of complaining over Hapag LLoyd, you should make a better version and share it with the rest of us :)

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>I will consider other posibilities (for example not fully >automated, but each "pack" included in it's own installer). Why not a simple export/import feature like in AFCAD?>Also, instead of complaining over Hapag LLoyd, you should >make a better version and share it with the rest of us :) I'm working on it - but I must admit, Hapag-Lloyd is *really* difficult. :)ckflyEurowings is attached for everyone to download:

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You can already export and import like in AFCAD - I was more thinking something like Project AI, except it should be easy to keep up to date and it should still be possible to disable some of the "base sounds" and use your own.Of course a fully featured site would allow playback of all the uploaded variations for a specific airline / airport / whatever, and then it would default to the one most people have used lately. But don't ever expect that functionality unless you offer to implement and run it :)

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>In the meantime, feel free to upload your files whereever >you like, and please send them to me as well, I might >include them in the next version. One point that I'm not totally clear on...I've already updated the .gvp with your changes/additions, but if I create a *new* entry, do I have to also include the previous changes also? The doc file you included is excellent, but for some reason this particular point didn't grok with me. :)

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Ups, yes, I forgot to mention the export function clear enough - rightclick a node in the treeview and select export - this will export your additions one by one.

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Hi, Lars!After updating I have lost the callsigns "Scandinavian" and "Swissair" - how do I get these back?:-(

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Hi LarsI've got the same problem, Speed Bird is missing as well - If I restore, they are back - but then I not getting any of the new call signs.I'll try to restore USEnglishBig.gvp tonight - maybe it has somewhat been damaged.Still I'll have to say that this is a really neat programme - Thanks!!-Lars H

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I have no idea why it is happening, but if I use Danish regional settings in my English XP, it will indeed loose a nunmber of callsigns. With English regional settings this does not happen. I have not yet found out why it happens - I guess that is something for my holiday.Please notice that the individual settings of time/currency/date/keyboard/etc does not seem to matter. I normally run US regional settings, Danish keyboard layout, 24H format,

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>Ups, yes, I forgot to mention the export function clear >enough - rightclick a node in the treeview and select export >- this will export your additions one by one. Thank you, Lars... but that didn't really answer the question I asked... :)Let me try once more to phrase the question properly.1) I've run the program and made the changes in the sample.xxx file.2) I've created a *new* a/c manufacturer: Socata and type: TB203) When I update the gvp again, must I also re-run the contents of the sample.xxx file as well?In other words, are the updates cummulative, or are must previous changes be repeated in the new update?Hopefully, that is phrased clearly enough... :)

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Hmm, I assumed you asked about the part not in the readme file. :) As mention in the section for Update Voicepack (well, probably not clear enough, but I'm not a technical writer):"Writes the defined words to the Flight Simulator voice file. Any previously defined words not included any more, will be removed. If you want to include words from different files, use the Import functionality first."So, if you run Update Voicepack, the original phrases + the phrases currently loaded into EditVoicepack will be available. Any updates done before is lost.I know this is a strange behaviour - it's however a step in the right direction of version 2, where you will not have load and save - you will have an installed program with a data file (the one you load and save now) with a fixed name being loaded every time you start EditVoicepack. You will then use Export and Import to change this file (don't worry, export will allow full export so you can make a backup). Next to your custom file there will be one or more files containing predefined callsigns etc. These can be updated without effecting your own data.

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It seems that I have an unknown problem running the program. Everytime I double click on 'EditVoicepack.exe' I get this message:"Application has generated an exception that could not be handled.Process id=0x7cc (1996), Thread id=0x668 (1640).Click OK to terminate the application.Click CANCEL to debug the application."I'm running Windows XP.Any idea of what is happening????!!!!Thanks,,,Desert Jockey

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Lars,I must apologize for not understanding clearly Fr Bill's post and your reply.(it is probably my age.)I have done the following: 1/Created a new callsign. 2/Saved the file. 3/Imported the file? 4/Updated the Voicepack file.The result of the above is that the new file is recognized.However when I add an additional callsign with the same procedure the new callsign is recognized but the previous callsign disappears.What am i doing wrong?If Father Bill can help me I agree to say three Our Fathers in his honour.Henry

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>The result of the above is that the new file is recognized. >However when I add an additional callsign with the same >procedure the new callsign is recognized but the previous >callsign disappears. >>What am i doing wrong? >>If Father Bill can help me I agree to say three Our Fathers >in his honour. Henry,Lars just confirmed what I had initially thought. In order to preserve *previous* changes/updates that were made, you must send both the original changes/updates + your new changes/updates....at lease, until version 2.0 fixes this quirk! :)So, knowing that... instead of having a whole bunch of little files to remember to load, I'll just ADD to the existing "sample.vcpmod" file!

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Thanks for EurowingsHere you have Austral, Air Zimbabwe, Brunei, Tunisair and Virgin BlueRename attachment to .vcpmod and IMPORT it to the file you have already updated the voicepack with (if any), and then update again (otherwise you will lose the previous update).

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Broken FS installation - there should be a registry key under"HKEY_LOCAL_MACHINESOFTWAREMicrosoftMicrosoft GamesFlight Simulator8.0"called"EXE Path"pointing to your FS directory. Notice that there is a bunch of other registry keys at this localtion, so if you are missing them all, consider reinstalling FS.Better eror handling is as mentioned in the readme file also something for next version :)

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Hi LarsYou were right! I've set my system to run the US regional setting, with Danish keyboard, etc.... Not really any different from what I had

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Lars, thanks for your reply. However, I already have the registry key you mentioned as follows:{HKEY_LOCAL_MACHINESOFTWAREMicrosoftMicrosoft GamesFlight Simulator8.0}"Zone"="http://zone.msn.com/asp/fs02redir.asp""Version"="8.0""Retail"="1""Launched"="1""PID"="xxxxx-xxx-xxxxxx-xxxxx""EXE Path"="H:FS2002""CDPath"="W:""VersionType"="RetailVersion""InstalledGroup"="17180991765""LangID"=dword:00000009Any more ideas, please.

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I'm pretty sure EditVoicepack do not like the double ""... Never heard of this problem before, it might be becourse you installed in the root of a drive. I will se what I can do for the next version, until then you have to remove one of the "" in order to run EditVoicepack.

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Fr BillI thought that I understood your reply to me at the time that I first read it - but I'm now in the same fix as I was before.How precisely did you "add" the updates to the samples.vcpmod file?Please forgive my persistance but it's driving me to distraction.Henry

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>Fr Bill >I thought that I understood your reply to me at the time >that I first read it - but I'm now in the same fix as I was >before. >>How precisely did you "add" the updates to the >samples.vcpmod file? >Please forgive my persistance but it's driving me to >distraction. Either of two ways:1) Create the new "stuff" you want to add, then Import the Sample file, write the file to FS.2) Load the Sample file, and add your own "stuff" to it, save the file and then write the file to FS.If you don't want to risk "changing" the Sample file, simply use method #1 and save before exiting. Next time, simply load YOUR saved file and add more "stuff."

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Those look like network shares to me Lars.BTW a superb program - I even downloaded the dotnetredist file for 1.5 hours @ 44kb to use it! Absolutely superb - runs fine under Win2000RoddersHC Knight Air (MME hub):-kewl :7

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