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fs imp CONVERTER

Featured Replies

  • Commercial Member

Alejandro,Here is a copy of the fs impms.txt for both the MEM and DTW as well as my scenery.cfg from FS2K2. Any thoughts?Parsing config file 'fs_imp.txt', list=1, run=0scenery.cfg= C:Program FilesMicrosoft GamesFS2002scenery.cfgroot= C:Program FilesMicrosoft GamesFS2002 === Area 146 146 ==================== --- Tile 191 154, scenery3D ---BGL 3DS "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYMEMSCENERYKMEM_base_A16N.bgl"Tile total models 0, textures 0 --- Tile 191 154, taxiways ---BGL TAX "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYMEMSCENERYKMEM_base_A16N.bgl"No BGLs with taxiways, pod "..mapsT-191154.pod" not generated --- Tile 191 154, databases ---BGL DBS "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYMEMSCENERYKMEM_base_A16N.bgl" --- Tile 192 154, scenery3D ---BGL 3DS "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYMEMSCENERYKMEM_base_A16N.bgl"Tile total models 0, textures 0 --- Tile 192 154, taxiways ---BGL TAX "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYMEMSCENERYKMEM_base_A16N.bgl"No BGLs with taxiways, pod "..mapsT-192154.pod" not generated --- Tile 192 154, databases ---BGL DBS "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYMEMSCENERYKMEM_base_A16N.bgl"Parsing config file 'fs_imp.txt', list=1, run=0scenery.cfg= C:Program FilesMicrosoft GamesFS2002scenery.cfgroot= C:Program FilesMicrosoft GamesFS2002 === Area 138 138 ==================== --- Tile 196 160, scenery3D ---BGL 3DS "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYKDTWSCENERYKDTW30.bgl"Tile total models 1, textures 1 --- Tile 196 160, taxiways ---BGL TAX "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYKDTWSCENERYKDTW30.bgl"Runway "03L" 8500 x 200 ftRunway "09L" 8500 x 150 ftRunway "04R" 12001 x 200 ftRunway "03R" 10000 x 150 ftRunway "09R" 8500 x 150 ftRunway "04L" 10000 x 150 ftApron Taxi pod "..mapsT-196160.pod" not generated --- Tile 196 160, databases ---BGL DBS "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYKDTWSCENERYKDTW30.bgl" --- Tile 196 161, scenery3D ---BGL 3DS "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYKDTWSCENERYKDTW30.bgl"Tile total models 1, textures 1 --- Tile 196 161, taxiways ---BGL TAX "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYKDTWSCENERYKDTW30.bgl"Runway "03L" 8500 x 200 ftRunway "09L" 8500 x 150 ftRunway "04R" 12001 x 200 ftRunway "03R" 10000 x 150 ftRunway "09R" 8500 x 150 ftRunway "04L" 10000 x 150 ftApron Taxi pod "..mapsT-196161.pod" ... "DATADTW.BGR", len 979 0 "DATADTW.TMS", len 17338 0 --- Tile 196 161, databases ---BGL DBS "C:Program FilesMicrosoft GamesFS2002ADDON SCENERYKDTWSCENERYKDTW30.bgl"Runway "03L" 8500 x 200 ftRunway "09L" 8500 x 150 ftRunway "04R" 12001 x 200 ftRunway "03R" 10000 x 150 ftRunway "09R" 8500 x 150 ftRunway "04L" 10000 x 150 ftHere is my Scenery.cfg file starting after 121[Area.121]Title=Addon SceneryLocal=Addon SceneryRemote=Layer=121Active=TRUERequired=FALSE[Cache.000]Title=Default Texture CacheLocal=textureRemote=scenedbtextureActive=FALSE[Area.122]Title=kahuLocal=SCENEDBkahuRemote=Layer=122Exclude=N20 53.79,W156 26.35,N20 53.39,W156 26.03,allActive=TRUERequired=FALSE[Area.123]Title=KSFOSignsLocal=ADDON SCENERYKSFOSignsRemote=Layer=123Active=TRUERequired=FALSE[Area.124]Title=LGA2002Local=SCENEDBLGA2002Remote=Layer=124Active=TRUERequired=FALSE[Area.125]Title=LGAStatsLocal=SCENEDBLGAStatsRemote=Layer=125Active=TRUERequired=FALSE[Area.126]Title=hono2fLocal=SCENEDBhono2fRemote=Layer=126Active=TRUERequired=FALSE[Area.127]Title=SNALocal=SCENEDBSNARemote=Layer=127Active=TRUERequired=FALSE[Area.128]Title=LGBLocal=SCENEDBLGBRemote=Layer=128Active=TRUERequired=FALSE[Area.129]Title=LihueLocal=SCENEDBLihueRemote=Layer=129Exclude=N21 58.81,W159 21.05,N21 58.57,W159 20.84,allActive=TRUERequired=FALSE[Area.130]Title=ABIALocal=SCENEDBABIARemote=Layer=130Exclude=N30 18.,W97 42.,N30 5.,W97 38.,allFlatten.0=541,N30 15.3,W97 41.45,N30 13.47,W97 38.4,N30 10.26,W97 38.4,N30 9.84,W97 41.45Active=TRUERequired=FALSE[Area.131]Title=KCVGLocal=SCENEDBKCVGRemote=Layer=131Exclude=N39 5.49,W84 43.73,N39 0.09,W84 36.77,allFlatten.0=896.3,N39 4.14,W84 41.7,N39 4.14,W84 38.52,N39 1.52,W84 38.52,N39 1.52,W84 41.7Active=TRUERequired=FALSE[Area.132]Title=KSMFLocal=SCENEDBKSMFRemote=Layer=132Exclude=N38 43.27,W121 36.15,N38 40.03,W121 34.34,allFlatten.0=27,N38 43.,W121 36.25,N38 43.,W121 34.4,N38 40.,W121 34.4,N38 40.,W121 36.25Active=TRUERequired=FALSE[Area.139]Title=isleroyaleLocal=ADDON SCENERYisleroyaleRemote=Layer=133Active=TRUERequired=FALSE[Area.140]Title=TBLocal=ADDON SCENERYTHBAYRemote=Layer=134Flatten.0=965,N48 25.093,W89 38.433,N48 25.093,W89 37.334,N48 24.586,W89 37.334,N48 24.586,W89 38.43319Flatten.1=702,N48 21.99,W89 07.47,N48 21.99,W89 07.32,N48 21.93,W89 07.32,N48 21.93,W89 07.47Flatten.2=634,N48 27.3284,W89 11.3323,N48 27.3284,W89 11.0795,N48 27.2711,W89 11.0795,N48 27.2711,W89 11.3323Flatten.3=885,N48 23.625,W89 37.1878,N48 23.625,W89 36.8577,N48 23.5355,W89 36.8577,N48 23.5355,W89 37.1878Flatten.4=702,N48 21.9836,W89 35.0401,N48 21.9836,W89 34.8985,N48 21.8404,W89 34.8985,N48 21.8404,W89 35.0401Flatten.5=702,N48 20.8592,W89 25.6675,N48 20.8592,W89 25.1384,N48 20.7696,W89 25.1384,N48 20.7696,W89 25.6675Flatten.6=596,N48 26.7794,W89 11.6411,N48 26.7794,W89 11.5325,N48 26.7456,W89 11.5325,N48 26.7456,W89 11.6411Flatten.7=589,N48 21.7452,W89 07.4933,N48 21.7452,W89 07.4258,N48 21.7119,W89 07.4258,N48 21.7119,W89 07.4933Flatten.8=965,N48 25.4772,W89 36.2821,N48 25.4772,W89 35.5986,N48 25.4146,W89 35.5986,N48 25.4146,W89 36.2821Flatten.9=653,N48 23.09,W89 20.5,N48 23.09,W89 18.53,N48 21.66,W89 18.53,N48 21.66,W89 20.5Active=TRUERequired=FALSE[Area.142]Title=MSPLocal=ADDON SCENERYMSPRemote=Layer=135Exclude=N44 53.72,W93 14.31,N44 52.31,W93 11.76,allActive=TRUERequired=FALSE[Area.143]Title=KTPALocal=ADDON SCENERYKTPARemote=Layer=136Active=TRUERequired=FALSE[Area.144]Title=PIELocal=ADDON SCENERYPIERemote=Layer=137Active=TRUERequired=FALSE[Area.145]Title=KDTWLocal=ADDON SCENERYKDTWRemote=Layer=138Active=TRUERequired=FALSE[Area.147]Group=A22V1ID=A22V1 EDDMTitle=A22V1 EDDMGroupID=1Local=C:Program FilesMicrosoft GamesFS2002SceneryAirport 2002 Vol.1EDDMLayer=139Active=TRUERemote=Required=FALSE[Area.148]Group=A22V1ID=A22V1 EGLLTitle=A22V1 EGLLGroupID=2Local=C:Program FilesMicrosoft GamesFS2002SceneryAirport 2002 Vol.1EGLLLayer=140Active=TRUERemote=Required=FALSE[Area.149]Group=A22V1ID=A22V1 KATLTitle=A22V1 KATLGroupID=3Local=C:Program FilesMicrosoft GamesFS2002SceneryAirport 2002 Vol.1KATLLayer=141Active=TRUERemote=Required=FALSE[Area.150]Group=A22V1ID=A22V1 KDFWTitle=A22V1 KDFWGroupID=4Local=C:Program FilesMicrosoft GamesFS2002SceneryAirport 2002 Vol.1KDFWLayer=142Active=TRUERemote=Required=FALSE[Area.151]Group=A22V1ID=A22V1 KLAXTitle=A22V1 KLAXGroupID=5Local=C:Program FilesMicrosoft GamesFS2002SceneryAirport 2002 Vol.1KLAXLayer=143Active=TRUERemote=Required=FALSE[Area.152]Group=A22V1ID=A22V1 KORDTitle=A22V1 KORDGroupID=6Local=C:Program FilesMicrosoft GamesFS2002SceneryAirport 2002 Vol.1KORDLayer=144Active=TRUERemote=Required=FALSE[Area.153]Group=A22V1ID=A22V1 LFPGTitle=A22V1 LFPGGroupID=7Local=C:Program FilesMicrosoft GamesFS2002SceneryAirport 2002 Vol.1LFPGLayer=145Active=TRUERemote=Required=FALSE[Area.154]Title=MEMLocal=ADDON SCENERYMEMRemote=Active=TRUERequired=FALSELayer=146[Area.155]Title=Los Angeles Intl (KLAX) by SimFlyersLocal=SimFlyersKLAXRemote=Required=FALSEActive=TRUELayer=147Flatten.0=126.09,N33 57.03,W118 26.42,N33 57.37,W118 22.69,N33 55.77,W118 22.47,N33 55.77,W118 25.75ThanksPaul:-cool

Paul Gollnick

Manager Customer/Technical Support

Precision Manuals Development Group

www.precisionmanuals.com

PMDG_NGX_Dev_Team.jpg

Paul:Are you selecting "Yellow" for the taxiways? That might change the fact that it seems like no taxiways are being found. The paths are OK it just seems as if either there were no 3D models (or just a few) in those files or FS_IMP is not recognizing them/ignoring them. I remember Padraic mentioning something regarding some textures that were being ignored that would be included in the new version he's working on.I'll have to try this myself and see what I get. Are these both from Simflyers?I wish I had found something... :-(Alejandro AmigorenaCheshire, CTFly! II Beta Team MemberAthlon XP 1800ABIT KR7A-RAID768Mb RAMMSI GeForce 3 Ti 500 64MBSB Audigy GamerCH Flight Yoke USBCH Pro Pedals USB

I want to thank everyone and especially you for the help you gave. It is obvious to me that this program does not work.I wonder what is going to happen to Fly II. Is anyone working on more airports like DTW. ISince you are on the beta team is the team going to disband.The world is losing a true mensch. Mr. Harvey's frankness and honesty and help he gave even when he was seriously ill shows a caring man. I am sure that he will be greatly missed in his home town and by his family. I feel very sad that such a wonderful person has to go through such suffering.Titus C. R. Mendell [email protected]

Titus:The program DOES work, maybe this particular scenery was created in some odd way that FS_IMP cannot recognize but to say it doesn't work is a really broad statement. I know Padraic is working on some enhancement/fixes and they may very well address the problem you're having. Just hang in there, read a lot, be patient and don't give up.I wouldn't worry about Fly! II's future, there is a significant number of projects in the works and talent around. As time goes by people are starting to learn how to create aircraft, new scenery techniques and with the contributions of talented programmers who are constantly providing new tools, it's becoming easier every day.As far as the beta team is concerned, since 240 was the last patch, technically there really is no need for a Beta team anymore. However, because the patch anly addressed core issues that were in the simulator's engine and the SDK, there is still a number of bugs/issues to be addressed which don't require any changes to the source code, just editing aircraft panels, systems, etc. This is most likely what the beta team members will continue to dedicate their time on. At least that's what I plan to do. As I learn more about the aircraft systems, I may attempt to fix some of the problems with the default aircraft. I'm also starting to work on some aircraft projects myself!See you around...Alejandro AmigorenaCheshire, CTFly! II Beta Team MemberAthlon XP 1800ABIT KR7A-RAID768Mb RAMMSI GeForce 3 Ti 500 64MBSB Audigy GamerCH Flight Yoke USBCH Pro Pedals USB

  • Commercial Member

Alejandro,Neither one of these is a simflyer scenery, just a couple of nice freeware add-ons. I believe I tried it with and without taxi-ways and no luck. I think you may be right about the texture recognition since it shows nothing in the file. There is a whole folder full of textures in the FS2K2 DTW and MEM folders so they must not be visible to FS import for some reason. Will hope for the best on the next version. Even if it doesn't work this still has to be one the greatest add-ons for Fly II ever!RegardsPaul:-cool

Paul Gollnick

Manager Customer/Technical Support

Precision Manuals Development Group

www.precisionmanuals.com

PMDG_NGX_Dev_Team.jpg

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