January 30, 200422 yr Does anyone know specifically what the perspective setting in the graphics options controls? The manual doesn't really go into that much detail and there is no mention of the "Perfect" setting. Robert Williamson
January 31, 200422 yr Good question, I would like to know the anser to this as well!As far as I can tel, the perspective slider in graphics optionsseems to do absolootly nuthing!That carnt be right, can it?glidernut.
January 31, 200422 yr Hello.Peter James posted some hint and tips for FU3 at this adress:http://www.geocities.com/CapeCanaveral/Han...8203/page3.htmlRemember that this was posted just after the release of FU3, so computer hardware was different at that time.But it could be to some help finding the perfect setting for you.Lars Peter.
January 31, 200422 yr It's an old legacy setting and belongs to the days when everyone still knew what "software rendering" means :)It should have no effect in 3D mode. In software mode, it controls how "accurate" FU should be in calculating the angle of the textures when draping them on to polygons and the mesh. At lower settings, textures look a bit "warped". NONE = Ugly. Normal (or whatever it was called) = quite good. Perfect = perfect. -
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