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Christopher Low

One or two interesting updates

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Three screenshots showing a handful of useful updates that I have made to three airports in FU3.1. TRAVIS AIR FORCE BASE -- That zig-zag section of taxiway X-Ray was annoying, so I deleted it and created an alternative route. It works fine.2. SAN JOSE INTERNATIONAL -- All three runways are now active. Runway 29 is used by planes that are designated "P" or "pracref".3. BREMERTON NATIONAL -- Taxiway signs have been added here (and at all other tower controlled airports in the Seattle region (including McChord Air Force Base).Chris Low.

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Just a quick note to say that runway 29 has been deactivated at San Jose International. It was preventing runway 30L being used, which resulted in NO AIRLINERS AT THIS AIRPORT. That is obviously unacceptable :-)Chris Low.

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but those can be fixed with this line added to your flt3.cfg file,sign_scale 0.2try it, it works!!:-wavePete

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Pete,What can be fixed ? That modification presumably changes the size of the signs....but I didn't mention anything about that :-hmmm Chris Low.

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Hi Chris, nothing wrong with your taxiway signs placement, its just that imho the displayed in-game sizes are a little , er, generous, that line in anyones flt3.cfg will make them appear smaller.:-wavePete

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I'm surprised you're still using the big taxiway signs too Chris. Where have you been? :-)More seriously, does this mean you are not aware of the night enhancements to the taxisigns as well? If you are not using the correct night versions (developed by John Wilding and Tomi Lehto), you are missing an important enhancement of the original sim. http://library.avsim.net/download.php?DLID=9743Bye the way, Pete, I seem to remember you did one of the original packages for FU3, Darrington Mun. Did you make any other packages?And for that link the other day, at last I understand why Porges Haven has that peculiar name. Well done. That was great reading.RobD.

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In the hope of seriously embarassing Pete, here's the list (following up on Allan's idea of lokking not guessing):'Aero Show' 30-Jun-2001'Dead Reckoning' 03-Aug-2001'Hot Shots' 16-Jun-2001'Soar like an Albatross' 27-May-20012 real 'bush airstrips' 25-Sep-20012pack 03-Aug-2001Assorted Fled Packages 31-Oct-2001Beechjet Upgrade 07-Jan-2001Big Andy 13-Jul-2001Black and White Renegade 10-Feb-2001 Martyn Collis Cabin views for the FU3 Boeing 747-400 01-Dec-2001Darrington Municipal Airport 01-Dec-2001Fall City Airport 16-Jul-2001Grumman Goose Upgrade 14-Mar-2001Hewitt Municipal 15-Jan-2002Kimbrel Farm 18-Sep-2001Lake Renegade Repaint 22-Dec-2000Lester State 15S 11-Feb-2002Milk Run 03-Jun-2001Nelson's Corner and Rorke's Drift 20-Sep-2001Rakes Glen Field 14-Jul-2001Repaint Your Flight Unlimited 3 Aircraft17-Dec-2000Santa Catalina Island 31-Oct-2001Seattle Airstrips 24-Aug-2001Seattle Area airports 07-Aug-2001Taylor and Elbow Lake Airpark 01-Sep-2001Two Weather Files 12-May-2001U.S Coast Guard Lake Renegade 05-Dec-2000Van de Plasch 20-Sep-2001Wissler's and Cook's Landing 29-Sep-2001Plus panels for Grumman Goose. Is Martyn a relative? Quite a bit of variety here too. Panels, packages, weathers, repaints etc. Congratulations! Now who do I embarass next? Allan, does the puppy have any suggestions? No I'm not searching for Chris or Jon - not enough space on my hard disk.RobD.;-)

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Motormouse<===== hiding behind a bush!!!Martyn is my son (!) thought he'd have a 'go' at painting a FU3 plane,sadly he's not following my simming (or real world interest in planes)preferring to cut a few tracks with music/sound editing software, and blasting the hell out of some unfortunate in 'Doom' or 'Quake III'I always beat him in 'IL2' and also 'Mig Alley', don't fire until you see the whites of their eyes :-lolAnyway, as Chris recently discovered you can also find all my FU3 repaints at Gideon's R&D page (link), some which have never been uploaded to Avsim :-)http://www.geocities.com/alive.geo/rvgallery.html:-wavePete

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Robert,You wouldn't find many separate packages of mine left in the FU3 file library. I always remove older stuff when I release updated packs. SanFran 2004 is still there, and probably both of my geotiles.tag files (split into three separate pieces).Hmmm.....I think that I will remove those geotiles.tag files right now. Anyone who wants the latest version only has to ask, and I will send it to them directly (probably split up, since they are around 20Mb, even when zipped).The advantage of having my Seattle geotiles.tag file is that I would be able to send you my latest versions of Coupeville NOLF and Pacemaker Landing Zone (a military airstrip just south of McChord AFB; my version isn't based on accurate real world data though. I have simply designed a small, tower controlled airport based on the limited amount of data that I have). The runway is 3500 feet long and 60 feet wide, so I used the Auburn Municipal runway model (they are both 16/34). The latest version of Coupeville NOLF is also tower controlled, with a new military parking area to the west, a taxiway designation system, taxiway signs, and modifications to the trees.The SanFran geotiles.tag file includes flattened terrain at Inglenook Ranch and Pope Valley (I have used the Bonny Doon Village airstrip model here).So, SanFran 2004 will very likely be the ONLY package that I have left in the file library. What a sad demise for a once great empire :-lolChris Low.

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Robert,I don't mind the large taxiway signs. They are easy to read from a good distance :-)As for the night versions of taxiway signs, the main reason why I have overlooked these is that I have never attempted a night flight in FU3 ! Perhaps this will change when I learn how to fly IFR. As you are all well aware, I prefer making "low and slow" VFR flights, since the scenery looks so good ;-)Chris Low.

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Fair 'nough Chris. I agree about the taxis signs - its nice to be able to read them from a distance. But the scaling factor makes them more realistic to look at. Anyway, for the UK airports (UK is that little island just west and south of Norway) Andy has made custom signs that are very good, mainly for special areas such as ramps or warm-ups. Call him if you want more info.But you're missing something if you don't fly at night! Where's your sense of adventure? Lost in a fog, 3 in the morning, storm cells lurking and tanks half empty. Then things start to go bad. What do you do? (Ans: assuming your navaids are still working, 1) check attitude on hsi (if attitude bad take tranquiliser, four deep breaths and smile), 2) go to slow climb. If cliff appears in next few minutes, revise attitude to really really fast climb.3) triangulate position by two VOR's, or if not clear on procedure for triangulation, take large pin and stab into map (these methods are approx equally accurate)4) check local terrain height versus current height (if current height 8) find another airport.9) land (see pages 3-749).Its as simple as that.Taken without permission from current Flight Manual: operational procedures, Edn 12, Appendix A13(i)-(iv).

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Allan, does the Puppy have any suggestions? :-lolRob, the Puppy has been very busy lately, He's learning how to fly his own Plane. What A smart Puppy "Aye"http://forums.avsim.com/user_files/88492.jpgOf course he has a excellent teacher and I'm watching over him big time :-lolhttp://forums.avsim.com/user_files/88493.jpgHave Fun :-vuurAllan and PuppyBush Flying Unlimitedhttp://avsim.com/hangar/air/bfu/logo70.gif

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Its good to hear that Puppy is practising flying - Puppy's should get out and do things too. It worries me a bit that you said he's got a good trainer, but in your pics I could only see Puppy and your plane. Where's the good trainer?Is your plane a Beaver? The cockpit looks like a Goose. I've only seen the beaver and goose in FU3, so I'm probably missing something here. I gather that Beaver's are still the plane of choice around Alaska (judging from Computer Pilot magazine). I don't trust them because they spin so viciously.RobD.

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RobD.Where's the good trainer? Ouch!!! that would be little ole me.Is your Plane a Beaver? No I quit using Beavers, they are to hard to keep clean. :-lolhttp://forums.avsim.com/user_files/88724.jpgPuppy and I are both flying Turbo Otters DHC-3 Mine is Ampib. Puppy hasn't passed his float plane test yet, so he's got wheels only.You said I don't trust Beaver Planes because they spin so viciously?I have to say that I got to fly a 1952 Beaver float Plane for about 20 minutes on one of my fly-in fishing trips, and it was the most docile Airplane I've got ever had the chance to fly, I can't imagine ever losing that one. A guy could go deaf riding in it, but it's super easy to fly.Have Fun :-vuurAllan and PuppyBush Flying Unlimitedhttp://avsim.com/hangar/air/bfu/logo70.gif

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Hmm have to clean up your sense of humour.:-bang I'm sure they're docile in flat flight, but I got into trouble in FU3 a few times in accelerated turns where the plane got ahead of me and I couldn't break it out of its spin in 3000 ft, even by throttling back and opposite rudder (my usual way of controlling spin) which works on the Cessna. So its hard to start a spin, but once one wing is heavily stalled, I found it difficult to get out. Well, impacting the terrain seemed to fix the spin fairly well.... I suspect that in a full yaw/roll spin the airflow over the rudder is blocked by the high wings. But I was never a pert so can't claim to be an ex-pert.Any real or sim experience here from others?RobD.

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Rob,The DHC3 is pretty docile in reality and can feel underpowered - especially when the wharf is closing-in during takeoff :-eek I had the pleasure to fly a few times in one a couple of years ago. This was before I started my PPL but I got to fly it for a few minutes here and there. I agree with the noise factor too. I was working on the GeeBee at the time and imagined how LOUD it would be with no muffler/pipe (and a wooden fuselage)!!!The problem/advantage of planes like this is stall speed. Due to the massive wings and floats, the stall speed is affected by the floats. As you bank sharper and sharper, at some stage, the floats 'drop' their lift and you'd better have some climb in reserve! Once in a spin, the complex aerodynamics of huge wings and floats creates a complex, assymetric lift characteristic. A what? Well, fly along at 3kft noting all surface and power settings. Now, roll her over into inverted flight. 2 things will happen; you'll lose altitude and you find yourself using a lot of down trim just to stay level. This is because wings are somewhat assymetrical and do not provide the same lift when inverted. So what? Well, those huge floats ONLY provide lift when upright. Whilst they have slabbish sides, towards the top they curve over to the top, meaning that lift is not maintained beyond a certain bank. Add to that the fact that the wings are stealing lift from them when inverted and you can see why the flight characteristics can change so unfavourably. Experienced pilots avoid these situations!Rob, you may remember a floatplane crash near Cottage Point some years ago (air crashes in Sydney are rare!). This was a Cessna 185 with floats and was caused by a sudden loss of lift due to excessive bank when turning after a go-around under arduous conditions (there were many more reasons, including lack of experience with this plane but this was the crux of it). The plane plummeted into the trees before reaching the water :-( The ATSB also found that the aircraft manual had not been updated with the higher stall speed of a float version and instead reflected a standard wheeled 185.Me? I've never spun a DHC3 or Beaver - either in real life or in a sim. Guess I'm no 'pert' either :-lolRegards,**************Jonathan Point**************"I'd rather be down here wishing I was up there than up there wishing I was down here"

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