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Guest fu3 kid

sanfran problem

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if some of you have been around a long time (and i know that many people have been here longer that me!) you would know that i once asked for a complete sanfran package. well ive got bored of seattle, so i want to get san fransisco on my PC.the only thing stopping me is copyright, now i never do my homework so im probably wrong here;if i could prove that i had the game, which is meant to have the san fran pack, could it be legal to send me the pack?or is that #### copyright still being arkward.if it is technically legal, who would be willing to send me the pack?i hope theres someone out there that can help me

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I once offered to send you a copy in the US if you would first send me your original, legally purchased, defective copy. That got no response.Instead of trying to guess what might or might not be legal, involving others in running the same risks of possibly unlawful conduct, why not just buy a copy. It's quite cheap. For around US$10.00 plus shipping, you can get a completely legal, fully warranteed copy here:http://www.mastertronic.com/productSoldOut...roductLabelID=1By the way, "the game which is meant to have the san fran pack" is a confused description. There is no San Fran Pack, in and of itself. There is simply Flight Unlimited II, a stand alone game, the setting for which is the San Francisco Bay region. The scenery from FU II can be incorporated into FU III, if you wish, during the installation of FU III.As a retired attorney, I can tell you that, so long as someone is selling the game commercially, there is no technically legal way to furnish you with a copy. It struck me that the exchange I once offered would be so similar to a warranty replacement, that no one would sue me over it, by you never know. Since you didn't accept the offer the first time it was made, my choice is not to renew it now, but to recommend you save up $10 or $15 and buy a new copy. Sorry if that disappoints, but at least you know where you can get a trouble-free copy at a reasonable price.-Seadog

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thanks you two :-)sorry seadog but i'd much rather find one in england than ship one over from the USA.thanks il look into it over here

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Hey, Kid - Now that I know you're in England, I can say that the offer to buy that I posted is free of shipping costs in your area, and the price is just UK Pounds 4.99. You can't beat that for value and security. Hurry up and get it and then take advantage of the wonderful improvements Chris alluded to in his post.-Seadog

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But that requires paying shipping, unless you buy more items to raise the total purchase amount. Buying direct from Sold Out does not. -SD

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I got my FU2 through SoldOut in the UK. Nice people to deal with! Got it within 2 weeks - and I'm in Australia ;)Regards,Jon Point

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As of one minute ago, the Sold Out website lists it as in stock and available for purchase. Do you have some non-public information that contradicts that public declaration? -SD

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That's very interesting, Seadog. It was Sold Out Software themselves that informed me that copies of Flight Unlimited II were no longer available. Evidently, it appears that they have changed their minds. That's very good news !I have tried telling them in the past that they should bundle FU2 and FU3 together, since running FU2 on Windows XP/Vista is a bit of a minefield.

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ive discovered the problem (if this helps anyone)my geotiles have dissaprered, the "geos" directory is there but there is nothing in it!with no elavstion or sea level, it just crashesany new sparks anyone?

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Um, er - you've lost your 'geotiles.tag' file! It's the one that you were editing to alter airport heights (importing the yellow areas etc.). Just copy it back to the geos folder and everything will be fine ;) No other files need to be there, just geotiles.tagTip:Always use a backup folder for each mod. Sometimes, I use more than one, if there are different parts to it e.g. Bandera:http://forums.avsim.net/user_files/186976.jpgYou should never use the same tagfile over and over - you'll end-up with strange spikes and holes in weird places over time :-( :-(The procedure is:1. Backup the tagfile.2. Modify it (import yellow area etc)3. Try it.4. If it's not 'ready to go', copy the backup file over the modified one and repeat from 2.You just go back to the same TGA file and modify IT again. Eventually (it always takes me 3-4 tries at least to get an airport right - sometimes 10...), it is 100% OK and you can then save the new tagfile over the backup and move on ;)Regards,Jon Point

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no no youve misunderstood.ive edited the seattle geotiles but i have never owned the sanfran geotiles. thats the problem.but thanks for the advice about editing elevation, it could prove handy in later days to come.

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Well, that's simple then - buy a copy of FU2 ;)Regards,Jon Point

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Jon wrote: "You should never use the same tagfile over and over - you'll end-up with strange spikes and holes in weird places over time" I assume that this implies that editing of the same area shouldn't be repeated. This raises two questions: 1)When repeated tweaks create errors something is likely to be wrong at the first go and then being exacerbated each time you try to fine-tune the tweak. If so, the usual approach to perfecting something (fine-tuning and editing your first approach) won't work. 2) Further, I assume that it's OK to use a tweaked tagfile for new tweaks in another area? In other words, previous tweaks in other areas are no problem as long as you refrain from doing a specific area over and over.Hans Petter

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It's very simple :-)A tile is like an item in the plane resource fileIf you modify one no other tile will be affected just remember the border pixel must be the same as in the neighbor tile.Before you start modification to a tile first export the elevationyou get a e0xxyy.tga file and this is your backup !save it in a secure foldernow flatten in any way as you can learn at www.agtim.ch/fu3/To remove the spikes you must after flattening the yellow area 1. export the elevation 2. import the elevation to synchronize the levels 2 and 0 of geos.If you are not happy with your work then just load the elevation from you backup map and paint or adjust again.you can directly paint into the elevation map - use color picker to take the correct elevation color you need. You can export elevation palettes using GeoTilesViewer.You will find more info on my pages.:-waveAndre

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H-P,What I meant was, not that the editing process introduces errors, but that the trial-and-error method of setting the airstrip heights does. If you 'elevate' an area, don't like it and alter the area again, the previously-changed elevation does not get reset - only where the yellow parts are. This means for example, that any parts that get changed are changed (?!) but if you paint green over any section then redo the yellow area, the previous 'yellow areas' are still at their old elevation :-( This sometimes leads to lumpy parts arouind the periphery of the yellow area.The only way to avoid this is to ONLY modify an unmodified tagfile. When I say 'unmodified', I mean 'ready to modify'. It may have already been modified 100 times in other places, as long as you are 100% happy with it. Then, you use this as your backup, copying it across to the geos folder for EACH trial modification. Once modified (and you're happy with it), it is OK to move on (and call the modified tagfile 'unmodified' for the next airstrip). Also, if you make a mistake that messes things up too much, the only method of recovery (without replacing the tagfile and losing all your work) is to export an elevation from an unmodified tagfile and import it into the modified one. It is much simpler to avoid all of this by always working from a backup. Having flattened 60+ airstrips, I can attest to needing a reliable method ;)PS Keep all of the exported 'e0xxxx.tga' files until you are 200% content with it. If you find a lump or dip, as Andre says, just mark-up the e0xxxx.tga file and reimport it. I have used this method to remove lumpy forests, recreate rivers and get rid of odd lumps and dips in the terrain.PPS Don't forget the Seattle terrain elevation of 109ft ;)Regards,Jon Point

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