January 23, 200323 yr I noticed that it was listed that somthing was going to be done concerning voice sets, will this effect the work I am doing on creating my own voice set?? CPU: Core i5-6600K 4 core (3.5GHz) - overclock to 4.3 | RAM: (1066 MHz) 16GB MOBO: ASUS Z170 Pro | GeForce GTX 1070 8GB | MONITOR: 2560 X 1440 2K
January 23, 200323 yr Commercial Member not sure.what was going to be done? where was the reference? JD Read my blog
January 24, 200323 yr Author you were the reference :-)LAST EDITED ON Jan-21-03 AT 02:23 PM (EST) Some things I know it fixes,1) air carriers are not called at little airports during synthetic chatter2) altimeter is not called every 30 seconds, because an external weather program is smoothing the transition3) support for active sky arrival weather4) THERE IS NO GROUND AWARENESS IN THIS BUILD5) fs98 wind direction, speed and visibility are now correct6) remembers the last transition altitudes/FL's between sessions, even when sucking in a new .pln file7) proper handling of atis frequencies for flitestar>>>>>>>8) better processing of wav playing<<<<<<<9) go arounds probability calculated correctly in highpriority or realtime10) see number 4btw, will there be ground awarness in this new build???(just kidding) CPU: Core i5-6600K 4 core (3.5GHz) - overclock to 4.3 | RAM: (1066 MHz) 16GB MOBO: ASUS Z170 Pro | GeForce GTX 1070 8GB | MONITOR: 2560 X 1440 2K
January 24, 200323 yr Commercial Member i improved the efficiency of the code when playing the wavs. may not make any difference to some, to others, it may make a difference. your mileage may varyi forgot number 1111) see number 4 JD Read my blog
January 24, 200323 yr Author So I am not required to do anything to my current controllers voice project to accomodate the update? CPU: Core i5-6600K 4 core (3.5GHz) - overclock to 4.3 | RAM: (1066 MHz) 16GB MOBO: ASUS Z170 Pro | GeForce GTX 1070 8GB | MONITOR: 2560 X 1440 2K
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