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Getting back to FSX - What Are Must-Haves
Thanks Airline2Sim. That's helpful.
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Getting back to FSX - What Are Must-Haves
Thanks, Andy. Those are all very persuaive reasons (and the current $25 price point isn't too bad either). (I vaguely remember highmemfix. Having flashbacks here. Uh oh)
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Getting back to FSX - What Are Must-Haves
Frank, Sure. The system will be this: AMD FX 6300 3.50Ghz (6-core) 8GB DDR3 Windows 7 NVIDIA GeForce 750 Ti 2GB Certainly not as high end as might be desirable, but will have to do.
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Getting back to FSX - What Are Must-Haves
Thanks. Can you expand on what the bug fixes and under the hood improvements are? Trying to gauge whether this is worth the investment.
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Getting back to FSX - What Are Must-Haves
Hi guys, Thanks everyone for the feedback and the kind words. And sorry for my tardy reply. I have a limited budget, so my thought was to use the FSX I have and for which I already have a ton of addons (mostly FSX versions of FS9 addons that I prevoiusly purchased), rather than going the P3D route which would also likely require much more expensive hardware. And, yes, I am not a student, so the pricetag for P3D looks rather steep for me. For those of us who have been living under a rock - i.e. me - what is FSX Steam Edition? What about it is different from the regular FSX? Thanks again! Misha
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Getting back to FSX - What Are Must-Haves
Hi guys, It's been a very long time.... Some of you may remember me as an avid contributor here in the FS2004 days, made some repaints, beta tested for Aerosoft, etc.... Had a kid in 2010 then my HD crashed and with it my custom FS2004 install. No simming at all since. I would like to return to FSX soon. It never ran well on my old rig, but would like to give it a try now. I found some tips on hardware in the hardware forum. What I would like to know here is what are the must-have add-ons these days for FSX? I would mostly like to fly short airliner hops (1-2hrs) in aircraft with the best visual detail and systems simulation available. Mostly, I plan to fly in Western Europe and the US. So my questions: - What's the best A320? Aerosoft? - What's the best 737NG? PMDG still? - please name the best European and US airport add-ons - any good freeware mesh? - a good basic GA aircraft would be lovely too. Any great freeware? - what's the best weather program these days? - any other basic must-haves? - recommended tweaks and config imrpovements? - is WOAI still the gold standard in up to date AI addons? - is AES still a thing? A lot of questions, I know. Any ones you can answer I would be greatly appreciative. Good to be back. Misha (da Mine - as edetroit used to call me - is that guy still around?)
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AirSimmer A320 RELEASED
OK guys, now I understand that some of the "advanced" stuff like all the ECAM messages and ADIRS and that kind of stuff is really hardcore and there will be only a handful of simmers who will really care. But PROG, ToD, CI, CLB/RCZ/DES? Come on guys! That is basic! PSS had that nearly ten years ago. I've been really looking forward to replacing that with something more current.
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Newbie Question: Placing Powerlines
Thanks. That's what I thought. I'll have to go back to the drawing board and figure out why they aren't showing.
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Excluding Special FS9 Autogen Objects Only?
Scott, Thanks for the creative brainstorming. But if I did that wouldn't it cause the churches to disappear all over the globe wherever that landclass is used? Wouldn't this make installation and deinstallation for any users of my scenery once I release it rather cumbersome? I think I will just create individual excludes for the worst offenders. It's a reasonably small scenery area after all. Misha
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Newbie Question: Placing Powerlines
Hi there, Excuse the newbie question, can powerlines be placed using VTP lines or does that only place the green grass swath beneath the power line? Or do I have to place each utility pole as an individual scenery object? There seem to be two indistinguishable "utility" choices among the VTP lines menu in SBuilder but neither of them seems to place any utility poles. Thanks in advance. Misha
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Excluding Special FS9 Autogen Objects Only?
Thanks Gary, But the net result seems to be that I would have to create special excludes for each and every church I want to exclude within my scenery area (one entire LOD 9 square) rather than one big exclude for the whole scenery which is entirely more work than I am willing to invest. I might do it for a couple of the most obnoxious offenders but that's it.Misha
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SBuilderX - what can be fixed?
Can this fix be used in 2.06 as well?
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Excluding Special FS9 Autogen Objects Only?
Sorry if I'm asking a potential newbie question but I couldn't find an answer for this in any of the manuals I looked at. One of the "improvements" of FS9 over FS2002 was that it added special objects like churches, transformer stations, malls, fast food outlets etc. to teh autogen mix. I am presently working on a VFR scenery for the Belgrade area and have to contend with an inordinate number of MS Autogen gothic cathedrals that are way too large and culturally wholly inappropriate for the region. Is there a way of excluding only those special objects without excluding the rest of the autogen trees and buildings and without eliminating them from the rest of the world? Thanks in advance. Misha
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SBuilder Scenery Doesn't Show
Luis, I'm afraid I have considerably moved on with the project and am no longer in a position to replicate that problem as the scenery has been significantly expanded and even the macros have changed. Sorry.Misha
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SBuilder Scenery Doesn't Show
Problem solved. I compiled each object into an individual bgl and now they all show. Selecting all and compiling into a single bgl didn't work.
Misha_K
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