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Vulcan

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Posts posted by Vulcan


  1. Prompted by thetford569's post there is also the issue of the double cursor when viewing a close-up instrument view. This problem was introduced with SU8 way back in March 2022 and has been reported numerous times in the forums as well as being log. The bug happens in any aircraft, default and 3rd party but it does not appear to affect everyone.

    It does not get a lot of votes so i am not optimistic of a fix, especially after 2 years, despite it being introduced with a sim update :angry:


  2. Since SU8 I, and others, have a double mouse cursor in the cockpit when zoomed into the instrument panels.

    A hot fix didn't fix the problem but someone in the forums said turning off "Home Cockpit" in the camera options fixed the problem; that worked for me until yesterday but now the bug is back.

    I have not changed anything in FS2020, AFAIK there has been no Windows nor FS2020 update so I am at a loss as to why the bug has returned. I have logged it at Zendesk

     


  3. Yes I've read that but I've played around with IPD settings through the whole range and can't tell any difference. I as hoping there was something more obvious, like things would be less sharp soit would be easier to set the correct distance.

    I started out using the Pimax 4K, it has a cross as a target so you adjust (software) the IPD until the 2 crosses coincided, yet again running through the whole range I could detect no difference. Maybe I've got wonky eyes 😁


  4. Oh dear 😢 A brilliant concept IMO but let down in execution.

    The yoke has "stiction" mainly in pitch so trying to make small adjustments, such as when landing, is very difficult. Also I'm not keen about the stong yoke centering effect.

    The throttles have very little friction. I haven't tried the rudders because I have rudder pedals.

    Overkill Simulations Youtube review highlights the stiction and someone else mentioned the "loose" throttles but I'm sure he said he'd found a fix, but I can't find that video now


  5. Using local time for global events/travel is akin to how the UK railways were back in the day, in fact it was the UK that first introduced "standard"or "railway" time because back then each town/city had it's time dictated by it's longtitude and passangers often missed trains because of the time differences. So railway time was introduced in 1852 and it became GMT (Greenwiich mean time) which some anti-Brit renamed UTC

    https://www.sciencemuseum.org.uk/objects-and-stories/standardising-time-railways-and-electric-telegraph

     

    PS The update is 33.4GB and my download speed is is around 85Mbits/sec


  6. It is 16:00 UTC (4pm) here in the uK and I've just opened up Steam and it tells me MSFS2020 is running, but it isn't so perhaps Steam is intalling the update in the background.

    And my Velocity One has just been delivered. it's going to be a busy evening 😁


  7. Quote

    it's almost expected with any software.  

    And that's the major trouble Dillon. For years unfinished software has been delivered with very little or no comeback so people have become used to accepting faulty software and the fans will defend it.

    If you bought a washer/dryer with multiple programmed modes and when you got it home you found half the modes didn't work you'd demand a refund "unfit for purpose" yet because you've been conditioned that faulty software is the norm you accept it.

    At least some of the replies inform Norman, and others, that usually unfixed bugs are not usually the fault of the alpha/beta testers.

    • Upvote 1

  8. 4 minutes ago, regis9 said:

    Thanks for this, I'm curious to see what it can do at these early stages.  I'd be happy to get my external axis calibration and per aircraft control schemes back.

    One question from the install instructions, it says to install the MSFS SDK and then copy over the simconnect.dll...I haven't seen an SDK install file anywhere?

    Thanks

    AFAIK it was stated that the SDK would be included with the "game". However i don't own FS2020 so cannot offer any help on where to look. Does Pete not suggest where to look in the install instructions for FSUIPC?


  9. Sadly what Dave2013 posted is true, very rarely, if ever, is software delivered fully done. If this was any other consumer purchase they would be forced out of business for offering "not fit for purpose" goods. All this stems back to the early days of selling software to businesses when it was "take it or leave it"; just read the EULAs, basically "if you don;t like it, tough"

    • Upvote 1

  10. You already have 2 buttons for flaps so I would map one of them to increase flaps incrementally and the other to decrease incrementally, you never increase/decrease flaps in one go.

    Map one of the B/C combinations to elevator trim up/down. remember in a real aircraft you pull back on the trim wheel to trim nose up.

    You don't need separate left/right brakes but I would map a button for brakes, no need for parking brake, you can do that with the keyboard. Most, if not all, joystick mappings should be to control stuff while you are flying.

    So other things to map:- thrust reversers, landing gear, spoilers, and if flying prop aircraft you need prop control and mixture control. If FS2020 allows you to map to each aircraft then you can double up on the controls which are specific to the type of aircraft, so if flying jets you don't need prop or mixture. For jets you may need fuel cut-off but again this can be mapped to keyboard because you would be on the ground when you need to use them.

    Have fun


  11. Real world charts.

    Many countries' airport charts are available for free online. Sometimes it takes a bit of effort to get them, usually knowing where to look.

    The usual place to look for is "AIP" Aeronautical Information Publication. This is broken down into sections, e.g en-route, airports. For airports look for AD2 within the AIP

    Alternatively subscribe to Navigraph for monthly updates.

    • Like 2
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