-
Content Count
25 -
Donations
$0.00 -
Joined
-
Last visited
Content Type
Profiles
Forums
AVSIM
Media Demo
Downloads
Gallery
Blogs
Forms
Everything posted by KalaK
-
Basler BT-67 FSX
KalaK replied to Daniel_CSR's topic in FSX/FSX-SE Aircraft and Panel Design Forum - How To
Great ! Are waiting for the release ! -
Are testing our upcoming release of Kangerlussuaq (BGSF), Greenland. You can see a preview video from our page: http://www.flightsim.gl This includes: Highly Detailed version of Kangerlussuaq Airport. Custom made Seasonal Textures, and photo ground texture. Custom made MESH. Custom made lakes, coastlines and streams. Custom made buildings. Corrected roads. Will make a new post, when it is released.
-
Hi there !Nice to see you both enjoy scenery and aircraft/repaints from FlightSim Greenland.Extreme Greenland Mesh files are only more corrected mesh/elevatoin for whole Greenland. With this many of the standard airports (FSX) will be more realistic.Then I have started to make even more higher resolution for some selected airport/areas.A more detailed information can be found here: http://www.flightsim.gl/Informations/tabid/56/Default.aspxNice with some feedback !Ulrik MotzfeldtFlightSim Greenland
-
HiI have this question about fsx and scenery mesh.In FS X with SP1 I have LOD11 mesh. Even with mesh resolution 19m, I can't see the "right" terrain mesh from far distance. Only when I get very close the "right" terrain mesh is visible.How can this be fixed ? I need to have the terrain mesh visible all the time (far distance).KalaK
-
Help needed with Global Mapper
KalaK replied to KalaK's topic in FSX | FSX-SE Scenery Design Forum - How To
Hi againI have the elevation (mesh) done (BIL export). And now I'm trying to have the photo groundtexture to my mesh.KalaKwww.kalak-flightsim.com -
Help needed with Global Mapper
KalaK replied to KalaK's topic in FSX | FSX-SE Scenery Design Forum - How To
Here is my inf file:[source]Type = GeoTIFFSourceDir = "d:DataSOURCE"SourceFile = "TestX.tif"Layer = ImageryVariation = All[Destination]DestDir = "d:DataOUTPUT"DestBaseFileName = "TestX_01"DestFileType = BGLLOD = 16KalaKwww.kalak-flightsim.com -
Help needed with Global Mapper
KalaK replied to KalaK's topic in FSX | FSX-SE Scenery Design Forum - How To
Thank you very much.With your great help I manage to make a BIL export and resample it to FSX.But when I try to resample the GEOTIFF export (followed) again your example, then I get this error:"Unable to open data source..."Have checked it over and over again. The folder name and the file name are correct in the inf file.Thanks again !KalaKwww.kalak-flightsim.com -
Help needed with Global Mapper
KalaK replied to KalaK's topic in FSX | FSX-SE Scenery Design Forum - How To
Hi againWhen I ry to resample with this inf file:[source]Type = RawLayer = ElevationSourceDir = "SOURCE"SourceFile = "testx.bil"ulxMap = 380051.315152306ulyMap = 7429208.96492725nCols = 19382nRows = 11692xDim = 0.293556024668yDim = 0.293556024668NullValue = -9999BandLayout = BILByteOrder = IntelnBands = 1SampleType = SINT16[Destination]DestDir = "OUTPUT"DestBaseFileName = "TestX"DestFileType = BGLUseSourceDimensions = 1CompressionQuality = 99LOD = 4,10When I run the resample I get this:Microsoft Corp. Terrain Resampler 10.0.60905.0Copyright © 1995-2006 Microsoft Corp.Resample Info File: 'testx.inf'[source] Type = 'Raw'[source] Type = 'Raw'[source] SourceDir = 'SOURCE'[source] SourceFile = 'testx.bil'[source] Layer = 'Elevation'[source] SampleType = 'SINT16'[source] ByteOrder = 'Intel'[source] nBands = 1[source] NullValue = '-9999'[source] ULXMAP = 380051.315152[source] ULYMAP = 7429208.964927[source] NCOLS = 19382[source] NROWS = 11692[source] XDIM = 0.293556[source] YDIM = 0.293556[Destination] DestDir = 'OUTPUT'[Destination] DestBaseFileName = 'TestX'[Destination] LOD = '4,10'[Destination] DestFileType = 'BGL'[Destination] UseSourceDimensions = 1[Destination] CompressionQuality = 99Elapsed time: 00:00:00Compression statistics:Totals:Blocks: 0Resample completed successfully.No bgl is created. The folders and the bil file is there.Anyone have an idea what I should correct ?KalaKwww.kalak-flightsim.com -
Help needed with Global Mapper
KalaK replied to KalaK's topic in FSX | FSX-SE Scenery Design Forum - How To
Hi HolgerThanks for your instructions. I'll try them out.By the way, is it possible to export the ground texture I have in GM aswell ? -
HiI have now a terrain working in Global Mapper. When I open it in Global Mapper the terrain is visualized finein 3D.But now I'm stucked.I would like to make this Global Mapper to a format for Flight Simulator X.Do anyone know how to make Global Mapper file useable in FSX?Any tutorial ?Greetings,Ulrik M.
-
HiI have now a terrain working in Global Mapper. When I open it in Global Mapper the terrain is visualized fine.But now I'm stucked.I would like to make this Global Mapper to a format for Flight Simulator X.Do anyone know how to make Global Mapper file useable in FSX?Any tutorial ?KalaKwww.kalak-flightsim.com
-
Hi !Anyone have an idea, which program to use for making mesh maps fro topographic maps ?Have looked at Blackart, but can't get it working right - are missing a great tutorial - beside "Contour Line Extraction from a Difficult Topo Map using BLACKART" from blackarts homepage.KalaKwww.kalak-flightsim.com
-
Thanks !Will try your site :()KalaKwww.kalak-flightsim.com
-
Thanks !But if I use "LAGO's FSE" then others have to have "LAGO's FSE".So I'm looking for another solution - do you have a link to Arno ?KalaKwww.kalak-flightsim.com
-
Hi !Anyone knows howto have some moving busses or/and cars in a scenery ?Which program to use etc.Thanks,KalaKwww.kalak-flightsim.com
-
Hi !I wonder if it is possible to add a photo realistic texture to mesh.I'm working on a more realistic scenery for Nuuk, Greenland (BGGH) - you can look at it in http://www.kalak-flightsim.com I have made a better coastline with Ground2K.And with Architect 2000 I work on a photo realistic texture over this new ground.But is I use my other bgl file (with mesh), then the photo realistic texture only shows in areas where the hight is 1m.Anyone knows how to make the photo realistic texture to be used like other ground textures in Ground2K ?My other problem is the very strange objects in the airport (standard from MS).Those I would very much remove and insert my own objects. How can this be done ?Thanks for your time,Greetings from Greenland.KalaKwww.kalak-flightsim.com
-
HOWTO do Night Lights and street lights ?
KalaK replied to KalaK's topic in FSX | FSX-SE Scenery Design Forum - How To
Hi !Great ! Thank you for your answer.KalaKwww.kalak-flightsim.com -
Strange "line" after Ground2K4
KalaK replied to rhumbaflappy's topic in FSX | FSX-SE Scenery Design Forum - How To
Hi !Thank you very much.It was he solution :() -
Hi !I'm working on a better coastline and hights for Nuuk, Greenland.Yesterday I notice this:http://forums.avsim.net/user_files/57193.jpgI have done two thins before I notice this:1) I have inserted hights (Grpound2K4)2) I have upgraded to Ground2K4 v5.30 21/12/2003Before those things, it was a "perfect" coastline.Hope you guys can help.KalaKwww.kalak-flightsim.com
-
Hi !I'm working on a better scenary for Nuuk (Greenland).I have made a new coastline and hights with (Ground2K).Now I'm working with a photo, where I'm trying to have this photo as a ground texture.But the problem is the texture doesn't "follow" the ground, but are "hanging" at 30m's high.Anyone know how to create a "real" photo ground texture ?KalaKwww.kalak-flightsim.com