hawkeye71
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Cabin Crew Announcements
hawkeye71 replied to hawkeye71's topic in FS2CREW: LEONARDO MADDOG (Legacy Version)
The first shorter briefing takes place at the 9 minute mark in the preflight countdown. This really isn't a game breaker or anything, it's just got me curious. -
Cabin Crew Announcements
hawkeye71 replied to hawkeye71's topic in FS2CREW: LEONARDO MADDOG (Legacy Version)
My apologies. I totally missed that part in the manual, even after looking it over a number of times. I can hear the cabin crew now. I can hear all of the announcements except the safety briefing before takeoff. Is there a certain trigger that has to be met for that to occur? -
I hope somebody still visits this forum who can answer a question for me. I purchased FS2Crew for the Maddog and have gotten to the point where I'm pretty comfortable with the checklist flow with the FO. The problem is that I never hear any announcements from the cabin crew; the welcome briefing, safety briefing, prepare to land announcement, or after landing announcement. Is there a certain trigger that has to happen in order to hear these announcements? Thanks in advance for any help given.
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No VC On Startup
hawkeye71 replied to hawkeye71's topic in FS2CREW: LEONARDO MADDOG (Legacy Version)
Just want to report back that the VC is now fully usable. Now I know why they call it the Maddog. It can be unpredictable, and if you don't keep a close eye on it it'll reach up and bite you! -
No VC On Startup
hawkeye71 replied to hawkeye71's topic in FS2CREW: LEONARDO MADDOG (Legacy Version)
Yes, the livery has "model=vc" - Does anyone else have functionality in the switches I mentioned above? -
No VC On Startup
hawkeye71 replied to hawkeye71's topic in FS2CREW: LEONARDO MADDOG (Legacy Version)
OK, I finally got the VC to load on startup by installing a repaint. Why that did it I don't know. The trouble is that none of the switches on the top (lights, speed adjust, heading adjust, altitude adjust, etc.) are functional. Are they supposed to be? -
No VC On Startup
hawkeye71 replied to hawkeye71's topic in FS2CREW: LEONARDO MADDOG (Legacy Version)
Thanks everyone for your replies. I was using the Maddog Manager and Setup to start FSX and still the 2D panel comes up when FSX loads. I'll do some more playing around with it and see if I can get it to work. By the way, do I have to have "Reload saved state" checked when FSX is launched? -
No VC On Startup
hawkeye71 replied to hawkeye71's topic in FS2CREW: LEONARDO MADDOG (Legacy Version)
It is the default livery and it does use the VC model: [fltsim.0] title=LSH MD-82 McDonnell Douglas sim=md-82 model=vc panel= sound= texture=MDG kb_checklists=md-82_check kb_reference=md-82_ref atc_id=MADDOG atc_airline=McDonnell Douglas atc_flight_number=255 atc_parking_types=GATE,CARGO,RAMP atc_parking_codes=MDG ui_manufacturer=Leonardo SH ui_type=md-82 ui_variation=LSH MD-82 McDonnell Douglas description=Fly The Maddog edition visual_damage=0 atc_heavy=0 -
No VC On Startup
hawkeye71 replied to hawkeye71's topic in FS2CREW: LEONARDO MADDOG (Legacy Version)
No, it's with the default MD80 livery. I haven't added any repaints. I wish I could get this solved, because I don't want to have to use the 2D panel all the time. -
Hey everyone, I know this is probably a longshot, but I'm having a problem with the VC loading on startup with the Maddog 2010 with SP2 edition. I registered on the Maddog forums three days ago, but still do not have permission to post there. The whole forum seems to be dead anyway. I can get to the VC after starting FSX by pressing F9, but then none of the switches are clickable. I have searched everywhere for a solution but can't find one. I did see on the forums there that there was once a "Quick 'n' Dirty" guide for the Maddog, but the link for it no longer exists. If anyone could give me some assistance on this it would be much appreciated. I realize this is the forum for the FS2 Crew edition of the Maddog, but right now I don't know where else to turn. I've even tried re-downloading the file, uninstalling and reinstalling, running the .exe file as administrator in Windows 7. Just to clarify, I have selected to start FSX with the VC in the Maddog setup utility
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OK, KBNA was uploaded to the library a few minutes ago. PLEASE take the time to look at the README FIRST document. It contains a lot of important information.
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Yes, night textures are included. Also, Concourses A and B have the gate numbers on the buildings. I got that off of Bing Maps. Concourse C, for some reason, did not have the gate numbers on the buildings, so I did not include them.
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Can't get it done until tomorrow. I have to get the zip file together and upload it. And the military aircraft you see will only be visible if you have the SEANG flight plans from Military AI Works installed.
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OK, I've finally finished KBNA and will be doing a test flight into there tomorrow morning just to make sure all the comm frequencies work correctly. Runway 13/31 has been activated, and AI traffic is using all four runways. There will be an option not to use Runway 13/31 also. Here are a couple of screenshots:
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Hey everyone, yes, KBNA is still alive. I have had several personal issues arise in the last year, but I plan on getting back to work on KBNA next month. I will be retiring then and should have a lot more free time. The main terminal is all done, and I am now working on the military area. There is much more to be done yet.