Jump to content

Au MaV

Frozen-Inactivity
  • Content Count

    152
  • Donations

    $0.00 
  • Joined

  • Last visited

Posts posted by Au MaV


  1. Hi Another way is to check the user defined weather~custom~advance weather~visibility tab,then set the slider to 40/64 (my preferred) then in the Tops MSL fill it with 9's ie 999999then ok.This gives a nice modern world haze all the way up and a nice fps boost,you wont see that horrible transition as you pass through the layer Wozza


  2. HiThats pretty much how the aircraft showed in fsx standard ..that said I find it very interesting that the only textuires you have not showing are all the 2048X2048 ones The yellow aircraft was done by another designer in 2048X2048 and the gauge.dds is also 2048X2048Im not 100% sure but think fsx out of the box didnt support large texture sizes I could be wrong but maybe the sp1 or sp2 didnt stick or didnt install fully.Or your video card cant handle larger texture sizes.......highly unlikely as just about all dx9 compat cards do Wozza


  3. HiIf your not seeing the gauges on the main panel which are all 3d modeled gauges then A: you havnt installed it correctly and the textures are not where they should be B: your trying to run the aircraft under the fsx version straight out of the box,You need at least sp1 or sp2 (its designed for use with the FSX Acceleration pack)Sorry about the confusion re downloads but FSDS_T6_VER1.1.zip is the fully updated Texan no other files needed.Flightsim.com has the only orig ver(bar the sites the skimmed it from there) and a separate update.CheersWozza


  4. HiIm wondering if its possible to manually stop the flaps.basically 3 position flap lever up,stop,down I tried using 40 single deg indents but Fsx appears to only support's 11 (0 to 10) and even then I had to keep hitting the lever as there is no repeat mouse in part xml.I also tried toggle the hydraulic failure but it was way to slow even with 1psi of pressure.maybe a custom L:var system thats linked to the flaps axis?The next one is default primer animation or a custom L:var,I would like to use it to add to the fuel pressure to the pressure gauge say 1 psi per pump of handle Im thinking some sort of stack that holds the sum of pumps for say 1min or so,Im at a loss when it comes to stacks and the associated maths.any help or linkage to similar gauges to use as a guide would be most excellentThanks for lookingWarwick


  5. Hi BarryIve used it in some aircraft and have found on faster machines it causes a pause as it polls an external DX9 function,factor in that some system have the cdrom on the same channel as HD (also if you have the enable digital cd audio) can cause a lot of traffic on the ide buss which cause slow downs as it get sorted or at worst CTDcheersWozza


  6. HiMsoft has been (in the last year at least) doing an DX update every 2 mths This is just a house keeping thing it adds new controlers and any fixsthat maybe need for new hardware to workIve been updateing every 2 mths and have never seen an increase in fps, but some of my usb device now appear more stableso do you need it? who knows but it most certanly wont hurt :)cheersWozza


  7. Hi Billfirst up Ill post what I think your asking :) if not exactly what you need then ask away mate :)not tested but should point you in the right direction(maybe typos as well)make a control node call it Engine_1_off Engine_1_offENG1 COMBUSTIONbool-10next make a child to this call it on_ground on_groundSIM ON GROUNDbool1next make a child to this call it hide_nodehide_node (L:hide, bool) 01 child all the parts you want to show when the switch is pushed to the hide_nodeand for the switch in the VC use hide_switchHandRefuel(L:hide,bool) ! (>L:hide,bool) so every thing will only show if aircraft engine is offaircraft is on the ground and the hide_switch is pushedto animate stuff you could try hide_anim(L:hide, bool) 100 * 200key frame then from 0 to 100 as to your wingfold question try these(make sure you have the correct info in the aircraft.cfg)wingfold_down(A:FOLDING WING RIGHT PERCENT,percent) 010wingfold_up(A:FOLDING WING LEFT PERCENT,percent) 10100CheersWozza


  8. Hi NickThis Prob total wrong but hey I like getting shot down in flames its how I learn no pain no gain:) My understanding of Manifold pressure is as the revs raise so will the manifold pressure,more air is forced into the engine means more pressure.As alt climbs air thins meaning less pressure,then the supercharger is engaged(make it SO number one :D ) to stuff more of the thin air into the engine cheersWozza


  9. HiThe startup wake and water are hard coded these are triggered by sim conditons and cant be assigned new conditions.Wake and water will happen when a contact point hits water,startup happens when engine is started/running.The normal start up effect has a small start/finish timer so its only seen at start up,If you assign an effect that has a loop timer,then you will see it all the time when engine runing.CheersWozza


  10. HiThe only way around this is to nest the effects into 1 effect eg:put all the nav lights into 1 effect.This means a bit of work getting the locations right,but it will free up the amount of available lights,Also you can use the smoke system and use the default effects to fire up the contrails.If you have an effect which works on the engine running you can use the EFFECTS Startup= Wozza


  11. Darn thats one nice looking gunsite :)I think your problem is there is no tailhook or waterrudder entries in the aircraft.cfg water rudder add this to the contact points sectionpoint.8=5, 0.0, 0.0, 0.0, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.00, 3.00, 0.05, 0, 0.0, 0.0tailhook add to the aircraft.cfg[TailHook]tailhook_length = 1tailhook_position = 0, 0, 0cable_force_adjust = 1I would prob use the water rudder as the tailhook flashs the taihook up down message in FS9 also you could use the concorde nose animation its nice and slow the only downside to it is it causes the nose.wav to play (the sound file is in the fs9/sounds folder)Wozza

×
×
  • Create New...