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Au MaV

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Posts posted by Au MaV


  1. HiIm trying very badly to link the cowl flaps animations to fuel level.I know I asked about it in another thread,but that was concord nose animation which didnt work.So Im back to the prob but this time using the cowl flaps,as I can now use the _set comand.This works kind of :) (A:FUEL TOTAL QUANTITY,gallons) 20 > if{ (A:RECIP ENG1 COWL FLAP POSITION, percent) 95 < if{ 16383 (>K:COWLFLAP1_SET) } } els{ 2 < if{ (A:RECIP ENG1 COWL FLAP POSITION, percent) 5 > if{ 0 (>K:COWLFLAP1_SET) }}But what I need is min 3 settings(full 1/2 empty) prefered 5 (full 3/4 1/2 1/4 empty) at present the gauge only has 2 full and empty Any help much appreciatedThanksWarwick


  2. HiIf the prob is a pulse or pause every few sec in the VC or external view then have a look first in the fs9.cfg(in the panels section) forVIRTUAL_COCKPIT_TEXTURES_SCALE=2.0 remove it or comment it out (this will cause all aircraft to show the symtoms if only a few do Check the panel.cfg of the problem aircrafts Vcockpit sections at the pixel_size entryif its pixel_size=1024,1024 or higher change it to pixel_size=512,512 the gauges will be slightly less clear but the pause will stop.Not sure why some systems have this probs and some dont Hope this helpsWozza


  3. HiCtrl-G wont work until power source is cut/broken section 523 of the airfile sets this,the avalable settings are 0 = Electric, 1 = Hydraulic, 2 = Pneumatic, 3 = Manual, 4 = NoneThis can also be set in the aircraft.cfg in the contact points section gear_system_type = # the sdk has not got a listing for this,but it has for the flaps which is the same.Not sure if the manual(3)works but worth a try(is there a key assignment for man. gear up?.Wozza


  4. Hi BillYeah I know that :)My prob is with the flaps Ive looked through every flap xml I can find and no where can I find the syntax most are used in conjunction with case value and in all cases the flaps are used for well flaps.I followed the convo here and downloaded Dougs event gauge (kool tool BTW) and can see the prob.The big prob is I know it can be done,its just finding the right words(cants see the xml gauge from the code) :)here are some Ive come up with but my biggest prob is I dont know if the gauge is not working because I missed a space or a comma somplace or the syntax Ive used for the A: K:,Ive read all I can find on the subject but most of its over me head Im starting to think I might need to use a G:Var (A:SPOILERS RIGHT POSITION,percent) 10 < (A:INCIDENCE ALPHA, degrees) near 4 > && if{ (>A:FLAPS HANDLE PERCENT) 0 < (>K:FLAPS_DOWN) } } els{ (>A:FLAPS HANDLE PERCENT) 1 > (>K:FLAPS_UP) } } and Ive tried using bool (A:SPOILERS RIGHT POSITION,percent) 10 < (A:INCIDENCE ALPHA, degrees) near 4 > && if{ (A:FLAPS HANDLE PERCENT,bool) ! if{ (>K:FLAPS_DOWN) } } els{ (A:FLAPS HANDLE PERCENT,bool) if{ (>K:FLAPS_UP) } } Ive tried L:value (L:SLATS,bool)! if{ (A:INCIDENCE ALPHA, degrees) 4 > if{ (>L:SLATS,bool) ! } } els{ (A:INCIDENCE ALPHA, degrees) 4 < if{ (>L:SLATS,bool) } } (A:SPOILERS HANDLE POSITION,number) 0 < if{ (>L:SLATS,bool) ! if{ (>K:FLAPS_DOWN) } } els{ (>L:SLATS,bool) if{ (>K:FLAPS_UP) } } Ok now ya all had a good belly laugh at my feable attemps,throw this old dog a bone will ya :DThanks Wozza


  5. Hi AllWell There is just to much I dont know about xml,If I had a gauge to compare this with then perhaps Id make progress,after 3 5am morning trying to get 1 gauge to work IM BEAT!!!!!! hell it only took me 4hrs to knock up a working stop watch. I know its got to do with the syntax a space here or a space there,there are just to many rules for this laungage.My hat of to the ones who make sense outa this stuff Cheers Warwick


  6. HiOnce again Im stuck and wondering if anybody can help.Ive knocked up a simple XML gauge which works but is firing off all the time preventing all the exits form openingOk what Im trying to do is have slats(animated and set up as flaps) which auto pop out at a certain AOA,but are locked closed when the spoilers/speed brake is out(the locking animation) (A:SPOILERS RIGHT POSITION,position) 0 == (A:INCIDENCE ALPHA, degrees) 4 > && if{ (>K:FLAPS_DOWN) } els{ (>K:FLAPS_UP) } Thanks In AdvanceWarwick


  7. Nope still no go:( I was wondering if there is any way to tie in percent of concord nose using this gauge (its plan B if the animation link is a no go)(A:Fuel tank center quantity,gallons) Using the item value above is there anyway of inserting a concord nose percent say of 1/5 of each step so the nose animation is locked into each item value?Thanks for ya help keep the ideas comming :)Warwick


  8. Ok Im beat :)Nothing I try works all that happens is the nose stays lockedwhy oh why duz XML have to be so hard :)Ive droped the sting value this is what Ive got (FUEL TANK CENTER LEVEL,gallons) l1 int(A:CONCORDE VISOR POSITION PERCENT, percent) int > if{ (>K:DECREASE_CONCORDE_NOSE_VISOR) } els{ l1 int(A:CONCORDE VISOR POSITION PERCENT, percent) int < if{(>K:INCREASE_CONCORDE_NOSE_VISOR) } } ThanksWarwick


  9. HiThis is gunna be hard to explain:)Ive built a fuel gauge which is an old floating ball type which has been animated in FSDS as concord nose.Now I know I can set the concord nose at different angles by using the default concord gauge for the visor/nose and watching the ball move in fs9 to up(full) 1/2 and down (emty).Now what I need to do is work out the syntax linking it to fuel quantitywith the concord nose possie,so far I have the following syntax(A:FUEL TOTAL QUANTITY,gallons)(A:FUEL TOTAL CAPACITY,gallons)(>K:DECREASE_CONCORDE_NOSE_VISOR)(>K:INCREASE_CONCORDE_NOSE_VISOR)and I put them together like this :)%((A:FUEL TOTAL QUANTITY,gallons) (A:FUEL TOTALCAPACITY,gallons) / 100 *)%!d! if{ 100 (>K:DECREASE_CONCORDE_NOSE_VISOR) } els{ (>K:INCREASE_CONCORDE_NOSE_VISOR) } But even though the ball moves in the op direction it stays there no matter how much fuel,what I really need is for it to move in increaments as fuel is added/removed.I know I could just make a simple xml gauge with BMP'S,but Im trying to limit myself to just 2 panel pollys to keep gauges as smooth as possible in the VCThanks in Advance Warwick


  10. DOH!! Sorry mis read the messageMaybe its a texture problem ??? I had probs with High rez airport textures (Airport Environment Upgrade) with some addon airports,I switched to the lower rez ver and prob went away.Also found that when I went to 1gig ram this fixed a lot of the lag due to harddrive activityWozza

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