Au MaV
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Posts posted by Au MaV
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>I used to think while i was trying to get to sleep or while on>the bus about how I could model that certain part, I would>visualise the method and try it the next day or when I get>back home :)LOL and I thought I was the only one who did that :) scares the **** outa my partner when I jump outa bed at 3ammuttering to myself about preprocess and sld maco's and hidden xml code :DWozza
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Hi NickWhat I do is give the inner surfaces and lips of the doors a flat black material with no emissive or spectac shine.and leave the outer surface the same as the external wing/fuzz cheersWozza
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HiFS9 autotune function wont allow manual radio tuning with the mouse(I believe the keyboard still works).You can remove the radio section from the aircraft.cfg which will allow you to manually tune the radio and will still let autotune work,only down side is all nav/radio is enabled (not very realistic in older aircraft)cheersWozza
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Hi Thanks I did a heap of reading and searchingThen abourt 10 hrs of trial and error came to the same conclusion,so went back to the drawing boardend resault? animations stay the same changed the gear_system_type= to 0 (electric) and added a gear_motor to the electrical section of the aircraft.cfg which is tied into the alternator buss this gave me a few extra K: and A: vars to play withthe end resault is the following gauges The gear fail gauge(A:GEAR TOTAL PCT EXTENDED,percent) 0.1 < if{ (A:GENERAL ENG1 MASTER ALTERNATOR,number) 1 == if{(>K:TOGGLE_MASTER_ALTERNATOR) } } els{ (A:GENERAL ENG1 MASTER ALTERNATOR,number) 0 == if{ (>L:DUMMY_GEAR) } } There is a problem with the L:DUMMY_GEAR var firing all the time when gear up,still gota work that out :)I linked the gear to the spoilers rather than the tail hookno green message strip and a few bits to play with in the FDE like drag lift and timings (A:GEAR HANDLE POSITION,position) 0 ==if{ (A:SPOILERS HANDLE POSITION,percent) 0.1 < if{ (>K:SPOILERS_TOGGLE) } } els{ (A:SPOILERS HANDLE POSITION,percent) 90 > if{ (>K:SPOILERS_TOGGLE) } } and finally the gear pump part so the gear only comes down about 90% (A:SPOILERS HANDLE POSITION,bool) ! if{ (A:SPOILERS RIGHT POSITION,Percent) 0 > if{(>K:GEAR_PUMP) } }els{ (A:SPOILERS RIGHT POSITION,Percent) 100 < if{(>K:GEAR_PUMP) } }Still a few bugs and limitation but it works to a degreethe amount the gear comes down is related to the spoiler cycle time makes it easier to tweak :) Thanks to all that helped hope this may at least help sombody on what not to do:DThanks AgainWaozza
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Hi Yep the skid and tail wheel are retractable,also the l_gear is an animation tag and has no effect in fs9 persay,as these are defined in the aircraft.cfgcheersWozza
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>do you mean you cannot operate the gear again? or how do you>know the hyd system is out, test the variable's value?>>>Tom>>BTW, your code needs more debuggin :-)>>>Hi Tom Yes to the first question so after take off gear key pressed gear comes up a few seconds later the hyd gauge pulses (meaning it toggling on and off)hit the g key again gear comes down and hyd pressure falls to 0 now no matter how many times I hit the g key hyd pressure stays 0like I said we are close :) Im using a hyd pressure gauge to test pressureNa the codes fine its me that needs debugging :DthanksWozza
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Hi Ok I think Id better explain what Im exactly trying to do.First up the modelThe wheel dolly is taged r_gear and animated so itsup possy is down and far out behind the aircraft,with a preprocess to only be visable between key frames 95 200 the 100 and 200 keyframes follow the skid.The skid which is taged l_gear is animated normallyso normally when toggleing the gear up down the dolly flys of but when droping the gear to fully down it pops back on The hidden xml gaugesI want to disable the gear hyd system when up,so I can use the gear_pump (wont work until the gear system is dead and the gear handle in the down possy)to drop the gear down via the tailhook.As Im using the tailhook animation the gear will only come down to keyframe 90ish so as I got the r_gear(wheel dolly) hidden between 95 and 0 it wont show.The Gear which is not fully down will cause the center gear/skid to contact the deck and make the aircraft behave like it should on landing Ie drop a wing and slide on a skid contact piot which is slightly higher than the L/R wheel contact point The link gauge (A:GEAR RIGHT POSITION,position) 0 == !if{ (A:TAILHOOK POSITION,position) 0 == if{ (>K:TOGGLE_TAIL_HOOK_HANDLE) } } els{ (A:TAILHOOK POSITION,position) 1 == if{ (>K:TOGGLE_TAIL_HOOK_HANDLE) } } The gearpump gauge(A:TAILHOOK POSITION,bool) ! if{ (A:TAILHOOK POSITION, Percent) 10 > if{(>K:GEAR_PUMP) } }els{ (A:TAILHOOK POSITION, Percent) 100 < if{(>K:GEAR_PUMP) } } Now all this works fine if I fail the hyd system via a mouse click gauge.Thats why I need to find some way of tieing in the gear possy or somthing to the hyd system(or maybe use another gear related system the flaps still have to work with engine/system dead).This is only in case somebody hits the G key repedely.The ME 163 only has about 6min run time and when engine dead the hyd system will fail,But fs9 keeps a small reserve which takes ages to bleed off.So in that situation you could end up with the gear fully down and doly back in placethanksWozza
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Hi and thanks for the replys Im learning :)Still no luck,We are getting closer,what I have s far(below) toggles the hyd fail back and forth when gear rased then if I toggle gear again it kills the hyd system and it stays dead. Anyway here is what I have so far and Im completely lost :)thanks Wozza(A:GEAR TOTAL PCT EXTENDED,percent) 0.1 < if{ (A:GEAR TOTAL PCT EXTENDED,percent) 0.1 < if{(>L:GEAR_DUMP,number) 1 } } els{ (A:GEAR TOTAL PCT EXTENDED,percent) 1 > if{(>L:GEAR_DUMP,number) 0 } } (A:GEAR TOTAL PCT EXTENDED,bool) if{ (L:GEAR_DUMP,number) 0 if{ (A:GEAR TOTAL PCT EXTENDED,percent) 0.1 < (>K:TOGGLE_HYDRAULIC_FAILURE) } } els{ (L:GEAR_DUMP,number) 1 if{ A:GEAR TOTAL PCT EXTENDED,percent) 1 > (>K:TOGGLE_HYDRAULIC_FAILURE) } } here a pic of the project just to keep ya interested :D http://members.optusnet.com.au/~au_mav/ggty.jpg
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Hiand thanks for the reply,I tried this and a hundred other ver still no luck,why oh why dose one var work and another not cheersWozza(A:GEAR HANDLE POSITION,number) if{ (A:GEAR HANDLE POSITION,number) 1 = if{ (>L:GEAR_DUMP,number) 1 } } els{ (A:GEAR HANDLE POSITION,number) 0 = if{ (>L:GEAR_DUMP,number) 0 } } (A:GEAR HANDLE POSITION,number) if{ (L:GEAR_DUMP,number) 0 == if{ (A:GEAR HANDLE POSITION,number) 0 (>K:TOGGLE_HYDRAULIC_FAILURE) } } els{ (L:GEAR_DUMP,number) 1 == if{ (A:GEAR HANDLE POSITION,number) 0 (>K:TOGGLE_HYDRAULIC_FAILURE) } }
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Hi Im building a ME163 with the jettson dolly,Ive got it all working exceptthe hydr failure(Im curently using a click spot to fail the hyd)The following is one of many different xml gauges I tried but they all do the same thing keep toggling the hyd failure :( Ive tried a gauge which togles cabin lights on and off and it to duznt work so I know its my choise of A: vars cheersWozza(A:GEAR HANDLE POSITION,number) 0 ==! if{ (A:GEAR RIGHT POSITION,percent) 100 = if{ (>K:TOGGLE_HYDRAULIC_FAILURE) } } els{ (A:GEAR RIGHT POSITION,percent) 0 = if{ (>K:TOGGLE_HYDRAULIC_FAILURE) } }
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HiIm trying to toggle a hydr. failure when the landing gear is fully up Im wanting to have the hydr system fail,when the gear is first raizedand not work again till aircraft is reloaded.Thanks Warwick
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Hi BonesYep thats right but when you have the radio section in FS9 locks them down for autotune (Im not sure if this is the case for adf )but the radios cant be mouse or keyboard tuned unless you set up an xml gauge which uses the set command for each possible channel.I found that by removing the radios section all the items can now be manually changed,but autotune still works.This made it much easier to knock up a remote radio panel to tune the radios.As you have found out the only way to disable them is via the radio section,alas as with every thing in FS9 there are compromises.CheersWozza
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HiNot sure if this will helpBut I had a bad time trying to get radios ect to work in FS9and found if you remove the whole radios section from the aircraft.cfg what didnt work would work cheersWozza
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HiIf ya want a bit of a giggle then open an aircraft.cfg and goto the ligths section,change one of the lights effects to fx_Barnstorm.fxand then in extrenal view hit the L key repetedly ....Well it made me laugh :DWozza
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Hi BillNtdll.dll is a windows system file (ie not related to any fs9 install)this could mean that the sytems that are having problems could just be sick.judging from the hits on "ntdd.dll error"on google its a common problem.If the system is a win2k then there was a flawed ntdd.dll which could be exploted,this has been patched by M$oft.If the system has never been patched/updated it could be the problem.This is just all pie in the sky but maybe a combo of gauges and system causes the system to spit the dummy.As the old saying go's remove all posible senerios whats left no matter how strange is the culprit:DcheersWozza
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Hi sometimes running dx9 again can help,if nottry dropping the sound hardware acceleration down to the 1 notch above the lowest settingstart~settings~control panel~sound~audio~advance~performanceor use the slider in dxdiag soundwhat happens is there are a lot of small sounds that make up the ground roll one gets stuck in a loop because your sound card and video are fighting for bus time,by doing the above stops this (and may give a slight improvment to FPS)you can do it on the fly (no need to reboot) just remember that the above tweak also disables EAX and some of the advance sound processing tid bits (all which take up cpu time btw) so if you need that in another game you will need to reset the hardware acceleration back to fullCheersWozza
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HeheheThunder I normaly just make ffarting sounds :)as it took many email for me to get the message across(Im lousy at explaining stuff via this medium) Ill just post a link that explains it better http://www.aerodynamika.com/cgi-bin/yabb/Y...;num=1122595446cheersWozza
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UUUUUUUUUUUUUUUUUUUUUUUUHHHHHHHGG!!!!!!!!after hrs and hrs of cut and pasting debuging code all ya needed to do is remove the radio section from the aircraft.cfg and the default radios work manually and autotune as well feck feck feck! ah well at least I learnt somthing Im an Idiot :)CheersWozza
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YAY!!!!It can be done found a radio that bypasses the autotune by L:vars and K:COM_RADIO_SET commands (lots of em) cheersWozza
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Hi JanThanks for the reply again:)did a bit more research and what I want to do at this point is appears not doable :( Ok the gauges I posted above work (sort of) when the com1 radio in the aircraft.cfg is set to 0 (the mouse wheel changes the freq) But doing this stops audio (kills radio) and means the atc comands wont work.Autotune as far as I can work out blocks any freq changes on the com radio's so fs ignores any manual ajustment via external gauges so back to the drawing board to see if there is some sort of work around thanks againWarwick
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Hi Im trying without much luck to knock up a remote radio switching/tuning panelok what I have so farcom1 to com 2 switch,used to switch on seperate panel lights(A:COM1_TRANSMIT_SELECT,bool) (A:COM1 TRANSMIT, bool) 0 == if{ 0 (>K:COM1_TRANSMIT_SELECT) } els{ 0 (>K:COM2_TRANSMIT_SELECT) } ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Com1 light on seprate panel(A:COM1 TRANSMIT,bool) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++Com2 light the same as above but with (A:COM2 TRANSMIT,bool)the above works in so much as the panel lights change with the switch weather it effects radios I have know IdeaNow the problem bit :) Ive got a knob which I want to use to tune the radio depending on the above switch possy but alas it duznt change the freq on either radio's, is it because I have the wrong syntax or due to FS9 radio not being able to manualy tune in this way ?Thanks in Advance for any helpWozza
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HiSome times if you have the same refrence parts in more than 1 model you can have display problems (pilot_view ect in the VC and main model)another solution is to join parts together.Another trick is to load the mdl in aircraft container manager http://www.aircraftmanager.com (its payware but works in demo mode) have a look at the wireframe and see what parts are showing,as one of those parts is causing a problem and all the proceding parts are not being generated.Have a look at these parts in fsds for material errors ect CheersWozza
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HiIm not 100% sure but I think there is a 3meg mdl limit have a look here and see if this helps.Wozzahttp://www.aerodynamika.com/cgi-bin/yabb/Y...216;start=11#11
Smoke Effects Freeware for AI aircraft
in MS FSX | FSX-SE Forum
Posted
HiYou can use any effect for AI aircraft there are plenty of efect packages around the net Now adding them :)the hard way: added as lights in the aircraft.cfgLIGHTS (in square brakets)//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpitlight.# = 2, -2.00, 17.5, 0, fx_your_prefered_FXgrab a copy of the aircraft container SDK this will have all the info needed http://www.microsoft.com/games/flightsimul...wnloads_sdk.aspthis is hard because you will need to enter the coords for each aircrafts engine possie but makes it more configerble as the AI switch certain lights on at certain timesthe easy way:Add max_contrail_temperature = 25 to the GeneralEngineData (in square brakets) section in the aircraft.cfg and in the EFFECTS (in square brakets) add Contrail = your prefered fxthis is easy as the contrail uses the engine locations in the aircraft.cfg for the efects placment, but may have some adverse effects as the aircraft is parked with engines runningcheersWozza