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Slick9

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About Slick9

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  • Birthday 07/14/1969

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  1. Thanks Manuel - I will send him a ticket
  2. Hi Brian - i am still having issues as i try to use UGCX on the PMDG NGXU. I'm getting wobbling on the straights and violent jerks as it tries to push around turns. After researching the issue, Ive made sure i have the 777/747 push back method checked, and I see the brakes message flashing. I also made sure that my steering option is switched to "rudder" in the FMC (actually i tried both "rudder" & "tiller" with the same result). I am able to push back the NGX with no problems, the issue is only with the NGXu. My log is below, hoping it will shed light on the problem. thnx Richard ------------------------ INITIALIZATING FS MODULE ------------------------ It's a supported Flight Simulator: [11]... Hooking to the Flight Simulator's MAIN window procedure... Registering CUSTOM windows messages... Reading the INITIALIZATION file... Getting the FSX.CFG (or PREPAR3D.CFG) and CAMERAS.CFG files paths... Reading settings from the FSX.CFG or PREPAR3D.CFG file located here: C:\Users\rkban\AppData\Roaming\Lockheed Martin\Prepar3D v4\Prepar3D.cfg The Flight Simulator's frame rate LIMIT is 30 fps... Creating our timer... Current language ID: [409] Current sound pack: US Retrieving UGCX module's version... Running UGCX module's version: Version: 1.7.0.0 Attempting to connect to the Flight Simulator... CONNECTED! to Flight Simulator... Mapping Flight Simulator's events... Setting up data definitions... Registering delayed events... Initializating scenery reader system... The scenery index MUST BE CREATED!, because it doesn't exists... Building the scenery index files... Deleting the old scenery index files... Reading the SCENERY.CFG file, located in: C:\ProgramData\Lockheed Martin\Prepar3D v4\Scenery.cfg Reading the SCENERY_ADD-ONS.XML file, located in: C:\ProgramData\Lockheed Martin\Prepar3D v4\scenery_add-ons.xml Sorting the scenery areas list in DESCENDING order... Reading ALL the scenery areas... Saving Scenery Areas to Disk... Saving Scenery Files to Disk... Unloading the scenery index from memory... Updating the INITIALIZATION file... Creating aircraft's profile FONT... Module's initialization sequence COMPLETED! ------------------------------------------------------------------------------- --------------------------- LOCATION CHANGED --------------------------- --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 NGXu Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGXu\aircraft.cfg --------------------------- LOCATION CHANGED --------------------------- Aircraft's Model Name: PMDG 737-600NGXu Westjet (C-GPWS | 2005) ------------------------------------------------------------------------------- ----------------------- UGCX API ----------------------- Registering API variables... ----------------------- LOADING LANGUAGE AND SOUND PACK ----------------------- Loading CURRENT Language and Sound Pack... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED... Stopping Text-To-Speech... Text-To-Speech has been STOPPED... UGCX - CURRENT language's ID: [409] UGCX - CURRENT sound pack: US WINDOWS - CURRENT language's ID: 0x0409 UGCX - CURRENT language's Name: [English – United States] Reading all WORDS, SHORT, LONG PHRASES, VISUAL TEXTS, AIRPORT'S AREAS and ALTITUDES from the LANGUAGE initialization file... Reading the REGIONAL sound packs INITIALIZATION file... Loading the language's DEFAULT sounds pack... Loading CURRENT sounds set... Attempting to load the following sound pack files: M:\My Program Files\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs M:\My Program Files\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb M:\My Program Files\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... Starting the speech recognition's engine... Starting the voice recognition's engine... Language ID: 409... Creating the ISpRecognizer object... Creating the ISpRecoContext object... Defining the SR notification callback... Setting SR event types... Creating the ISpAudio object... Setting the input stream for the SR... Activating the SR engine... Creating the ISpRecoGrammar object... Loading the specified CFG grammar file... Activating the rule ID: 1... The voice recognition's engine has been STARTED... Starting the Text-To-Speech engine... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... ----------------------- LOADING SCENERY AND GRAMMAR ----------------------- Creating and executing the WORKER thread... Starting the WORKER thread... Loading and updating the scenery cache's data... Searching for the NEAREST airport... The NEAREST airport's ID: CYYZ Located at the Region's ID: The NEAREST airport's BGL file's path is: M:\My Program Files\Lockheed Martin\Prepar3D v4\FlyTampa\Toronto\scenery\CYYZ_ADEP4_FLYTAMPA_TRIPLE_BASE.bgl Searching for the CURRENT parking's information... Unloading scenery index... Triggering CUSTOM event... Loading the sound pack based on the CURRENT region and language: [US]... Loading CURRENT sounds set... Attempting to load the following sound pack files: M:\My Program Files\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xgs M:\My Program Files\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xwb M:\My Program Files\Lockheed Martin\Prepar3D v4\Ultimate Ground Crew X\SoundSets\US.xsb Sounds set LOADED SUCCESSFULLY!... Creating and initializating the stream... Setting the master volume... Loading the speech recognition's grammar... DEACTIVATING the grammar... Retrieving a handle to the PB ROUTE NAMES dynamic rule... Adding ALL airport's items to the loaded CFG grammar... Adding ALL dialogues to the loaded CFG grammar... Commit grammar changes... ACTIVATING the grammar... Loading process has been COMPLETED! ------------------------------------------------------------------------------- ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 NGXu Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGXu\aircraft.cfg Aircraft's Model Name: PMDG 737-600NGXu Westjet (C-GPWS | 2005) ------------------------------------------------------------------------------- ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 NGXu Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGXu\aircraft.cfg Aircraft's Model Name: PMDG 737-600NGXu Westjet (C-GPWS | 2005) ------------------------------------------------------------------------------- Observer: 'UGCX - Map - Mouse Location' has been CREATED... Route's editing mode in the simulation has been ENABLED!... Reallocating: 'UGCX - Map - Mouse Location' observer... Route's editing mode in the simulation has been DISABLED!... Observer: 'UGCX - Map - Mouse Location' has been CREATED... Route's editing mode in the simulation has been ENABLED!... Requested Ground Service: PUSHBACK [or] ENGINE STARTUP SEQUENCE... Current airport's ICAO ID: [CYYZ] Current airport's BGL file's path: M:\My Program Files\Lockheed Martin\Prepar3D v4\FlyTampa\Toronto\scenery\CYYZ_ADEP4_FLYTAMPA_TRIPLE_BASE.bgl Current Gate's (or parking's) ID: [Gate B 17] USER's aircraft model name: [PMDG 737-600NGXu Westjet (C-GPWS | 2005)] USER's aircraft CURRENT location: +-> Latitude: 43.68443314 degrees +-> Longitude: -79.62417718 degrees +-> Altitude: 175.955 meters +-> True Heading: 20.220 degrees Route's editing mode in the simulation has been DISABLED!... The TUG has been CREATED in the simulation. A RAMP AGENT has been CREATED in the simulation. It's index number is: [0] A RAMP AGENT has been CREATED in the simulation. It's index number is: [1] A RAMP AGENT has been CREATED in the simulation. It's index number is: [2] DEACTIVATING the grammar... Commit grammar changes... ACTIVATING the grammar... ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGX WL\aircraft.cfg Aircraft's Model Name: PMDG 737-800NGX PMDG House Winglets ------------------------------------------------------------------------------- ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGX WL\aircraft.cfg Aircraft's Model Name: PMDG 737-800NGX PMDG House Winglets ------------------------------------------------------------------------------- ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... --------------------------- LOCATION CHANGED --------------------------- ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGX WL\aircraft.cfg Aircraft's Model Name: PMDG 737-800NGX PMDG House Winglets ------------------------------------------------------------------------------- ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGX WL\aircraft.cfg Aircraft's Model Name: PMDG 737-800NGX PMDG House Winglets ------------------------------------------------------------------------------- Observer: 'UGCX - Map - Mouse Location' has been CREATED... Route's editing mode in the simulation has been ENABLED!... Route's editing mode in the simulation has been DISABLED!... Observer: 'UGCX - Map - Mouse Location' has been CREATED... Route's editing mode in the simulation has been ENABLED!... Requested Ground Service: PUSHBACK [or] ENGINE STARTUP SEQUENCE... Current airport's ICAO ID: [CYYZ] Current airport's BGL file's path: M:\My Program Files\Lockheed Martin\Prepar3D v4\FlyTampa\Toronto\scenery\CYYZ_ADEP4_FLYTAMPA_TRIPLE_BASE.bgl Current Gate's (or parking's) ID: [Gate B 17] USER's aircraft model name: [PMDG 737-800NGX PMDG House Winglets] USER's aircraft CURRENT location: +-> Latitude: 43.68443314 degrees +-> Longitude: -79.62417718 degrees +-> Altitude: 175.835 meters +-> True Heading: 20.220 degrees Route's editing mode in the simulation has been DISABLED!... The TUG has been CREATED in the simulation. A RAMP AGENT has been CREATED in the simulation. It's index number is: [0] A RAMP AGENT has been CREATED in the simulation. It's index number is: [1] A RAMP AGENT has been CREATED in the simulation. It's index number is: [2] DEACTIVATING the grammar... Commit grammar changes... ACTIVATING the grammar... ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... --------------------------- LOCATION CHANGED --------------------------- ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-800NGX WL\aircraft.cfg Aircraft's Model Name: PMDG 737-800NGX PMDG House Winglets ------------------------------------------------------------------------------- ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... --------------------------- AIRCRAFT LOADED --------------------------- Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\Mooney_Acclaim\aircraft.cfg Aircraft's Model Name: Mooney Acclaim With G1000 2 ------------------------------------------------------------------------------- ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\Mooney_Acclaim\aircraft.cfg Aircraft's Model Name: Mooney Acclaim With G1000 2 ------------------------------------------------------------------------------- ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 NGXu Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGXu\aircraft.cfg Aircraft's Model Name: PMDG 737-600NGXu Westjet (C-GPWS | 2005) ------------------------------------------------------------------------------- ------------------------ SIMULATION STARTED ------------------------ Adding our module's entry to the ADDONS menu entry... Starting the Text-To-Speech engine... Text-To-Speech has been STARTED... --------------------------- AIRCRAFT LOADED --------------------------- PMDG model detected: 737 NGXu Aircraft.cfg file path: M:\My Program Files\Lockheed Martin\Prepar3D v4\SimObjects\Airplanes\PMDG 737-600NGXu\aircraft.cfg Aircraft's Model Name: PMDG 737-600NGXu Westjet (C-GPWS | 2005) ------------------------------------------------------------------------------- Observer: 'UGCX - Map - Mouse Location' has been CREATED... Route's editing mode in the simulation has been ENABLED!... Requested Ground Service: PUSHBACK [or] ENGINE STARTUP SEQUENCE... Current airport's ICAO ID: [CYYZ] Current airport's BGL file's path: M:\My Program Files\Lockheed Martin\Prepar3D v4\FlyTampa\Toronto\scenery\CYYZ_ADEP4_FLYTAMPA_TRIPLE_BASE.bgl Current Gate's (or parking's) ID: [Gate B 17] USER's aircraft model name: [PMDG 737-600NGXu Westjet (C-GPWS | 2005)] USER's aircraft CURRENT location: +-> Latitude: 43.68443314 degrees +-> Longitude: -79.62417718 degrees +-> Altitude: 175.955 meters +-> True Heading: 20.220 degrees Route's editing mode in the simulation has been DISABLED!... The TUG has been CREATED in the simulation. A RAMP AGENT has been CREATED in the simulation. It's index number is: [0] A RAMP AGENT has been CREATED in the simulation. It's index number is: [1] A RAMP AGENT has been CREATED in the simulation. It's index number is: [2] DEACTIVATING the grammar... Commit grammar changes... ACTIVATING the grammar... ------------------------ SIMULATION STOPPED ------------------------ Stopping Text-To-Speech... Text-To-Speech has been STOPPED... Stopping the voice recognition's engine... The voice recognition's engine has been STOPPED...
  3. Happy New Year everyone!!!! I just completed a new build and i'm in the process of reloading all my p3dv4 software. I went from Win 7 to Win 10 (new install, not an upgrade). I saved some of the old profiles that I used w/ p3dv4. Initially i had some issues getting the CH Control Manager to recognize my controllers were plugged into the USB ports, but after some research online, i found that typing the word "STORE" into the search window in Win 10 and hitting enter makes the controllers visible to the control manager. Unfortunately for me even though, I imported my old profiles and I can download them to the controllers and i get the message "download successful", the controllers don't see the downloads and continue to behave as if they are unprogrammed. If anyone has any ideas that may help me avoid having to create all new profiles from scratch I would appreciate it. Thnx!!! Richard
  4. just wanted to come back and post an update. the new rig is built and working!!! I ended up going with 32GB RAM, a 280mm EVGA AIO cooler, and the GTX 2070 Super, couldn't bring myself to fork over $700 just yet for the 2080. The only issues i've run into is I am using my old alienware area 51 R1 case, so in going from the 240mm H-100i AIO to the 280mm EVGA cooler, i had to cut part of the internal frame to mount the EVGA cooler. Also having trouble getting the Alierware command center to install, but that's not significant, and I think i'll be able to fix that over time. Now to the hardest part, the reinstallation of all the good stuff, ORBX, PMDG, A2A, etc. etc. -- just wanted to say thanks to all for your ideas and help!! Happy New Year to all!!! Richard
  5. Thanks all!!! Bob, I like your suggestion of keeping a spreadsheet with the details of the programs requiring registrations. All i wanted to do is play pilot, now i have to play admin too 🙂
  6. Thnx all - this was like going to the Dr. and asking do i need to do more exercise? knowing full well the answer will be yes!! But i didn't know about the licensing issues, so good to learn that. Just for clarification though. Simply running the P3D uninstaller will deactivate all my licenses? or does each addon (like PMDG etc.) need to be deactivated individually?
  7. Morning all, I'm about to start a new PC build for P3D v4 and I'm trying to figure the best method to remove and reinstall P3Dv4. The new machine will have a brand new SSD drive on which i will install Windows 10 64 Bit Pro, I will also move the SSD which has my current P3Dv4 installation on it to the new machine. Should I perform an uninstall from my current Windows 7 machine before moving the SSD to the new machine? Or should I just put the SSD with P3Dv4 in the new machine, and then do an install/repair of P3D on top of the existing folder? Or as a third and most painful option should i do a fresh install to the P3D drive (ie. create a different folder path) and then bring in files as needed from the original P3D folder? I'm tyring to do this as painlessly as possible, but my main objective is to remain pain free in the long term, (minimize the risk of CTDs ect.) Thanks for the help all!!! Richard
  8. Thnx Dave. I like the idea of "future proofing" w/ the RAM. Richard
  9. Hi Dave, Thnx for the response. This will be a simming only rig. I go the Windows 10 pricing from a google search, i got a bunch of results and just picked one. Once i'm ready for the build, I'll start looking for actual vendor pricing. What would you suggest on the RAM? 16 or 32? Richard
  10. Hi all, It's that time for me, upgrade time. My current specs and my planned upgrade specs are below. I’m looking for any advice on things I’m missing or things that would make more sense. I’m planning on using the cooler, power, and case from my last build on this new one. Thanks for any ideas/advice, appreciate the help on this. This is being built for use with P3D. CURRENT BUILD: Windows 7 Professional Edition (64-Bit) Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz 8GB RAM NVIDIA GeForce 1070 Hydro Series™ H100 Extreme Performance Liquid CPU Cooler 950 watt Power Supply (can’t remember the manufacturer) PROPOSED BUILD: Windows 10 Professional Edition (64-Bit) --- $50.00 · Gigabyte Aorus Z390 Ultra, LGA 1151 --- $180 · Intel 9th Gen Core i9 9900K (5.0GHz Turbo) Eight Core -- $500 · 64GB Corsair DDR4 SDRAM 3200MHz RGB -- $380 NVIDIA GeForce RTX 2070 Super 8GB GDDR6 PCI Express 3.0 Graphics Card -- $500 Hydro Series H100 Extreme Performance Liquid CPU Cooler 950 Watt Power Supply (can't remember the manufacturer) Richard
  11. Hi Simbol, Quick question, is there a way to see which files AILRP is looking in for AI traffic? I have my AI in 3 different folders all housed in the SimObjects folder; Airplanes, My AI Aircraft, and UT2 Aircraft. I can see in the AILRP filters that AILRP has included AI from Airplanes and UT2 Aircraft, but none of the AI from the My AI Aircraft folder are showing up. Anyway to direct AILRP to scan that folder. I apologize if this has already been answered. thnx as always. Richard
  12. Hi Simbol, Quick question, is there a way to see which files AILRP is looking in for AI traffic? I have my AI in 3 different folders all housed in the SimObjects folder; Airplanes, My AI Aircraft, and UT2 Aircraft. I can see in the AILRP filters that AILRP has included AI from Airplanes and UT2 Aircraft, but none of the AI from the My AI Aircraft folder are showing up. Anyway to direct AILRP to scan that folder. I apologize if this has already been answered. thnx as always. Richard
  13. I’m all fixed too Simbol!! I can confirm my long/lat settings were South and East. Thnx for the effort on this, much appreciated!!
  14. Hi all, anyone else having an issue with the preview settings mode? I have P3D running, and my default scenario loaded (default piper cub @ KMHW) when i hit the preview button on AI Lights Pro, it says it has connected to the sim , but it then loads a scenario with the Robinson Helo which proceeds to crash into the ocean. So for some reason it’s not loading up at an airport, but rather somewhere out in an ocean. Any thoughts? thnx Richard
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