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flightsimmer747

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  1. //ASv6.5 configuration file Build 552[General]WindowPosX = 7635WindowPosY = 2205DefaultWeatherFolder = C:Program FilesMicrosoft GamesFlight Simulator 9ModulesASv6SuppressionCeiling = 10000SurfaceWindLimit = 10FS9Path = C:Program FilesMicrosoft GamesFlight Simulator 9PersonalAppDataFolder = C:Documents and SettingsVincenzoApplication DataCloudLayerLimit = 5LocalSuppressionRange = 250MinimumVisibility = 0MaximumVisibility = 30LastPlanFolder = C:Documents and SettingsVincenzoMy DocumentsFlight Simulator FilesAutoVasFrequency = 40AutoVasStrength = 40TurbulenceFrequency = 100DefaultStartupLocation = CYULDefaultGraphicsFullTheme = Wx-InfluencedDefaultGraphicsCirrusTheme = Wx-InfluencedAutoSubmitGraphicsTheme = TrueIncreasedWake = FalseDisableWindsAloft = FalseForcePrimaryServer = FalseForceSecondaryServer = FalseGEProAutoSubmit = FalseUseFetchedStationforGEPro = TrueShowDecodedMBasDecimal = FalseSkyOverride = GEPROFavorCumulus = TrueForceRoutePressure = TrueForceLowestCeiling = FalseUnpauseOnReadyStatus = FalseDisableWriteThrottle = FalseDisableProcessThrottle = FalseForceTstormsWithCB = TrueAutoSetFSTime = TrueIgnoreFSLocationUntilReady = TrueAutoConvertPlanFiles = TrueAutoRefreshAI = TrueDisableVisGraduation = FalseEnableGEProWideFSMode = FalseExtendedThrottling = FalseForceRouteAloftTemp = TrueOfflinePlayback = FalseEnableVAS = TrueAutoGenVAS = TrueForceDestinationWeatherZone = FalsePreventIcing = TrueOnlineUpdates = TrueExtendedDestinationWindsForce = FalseDisableAllGroundUpdates = FalseGlobalWrites = FalseDepictFS9HazeLayer = FalseExtendTstormLayers = TrueDisableDirectWindControl = FalseVoicePlayback = FalseLocalSuppression = TrueStartupSound = TrueDisableGroundUpdates = FalseUseProxyServer = FalseFogLayerGeneration = TrueUpdateSuppression = TrueOvercastEnhancement = TrueIgnoreFSReadyStatus = TrueFSUIPCWindSmoothing = TrueLimitSurfaceWinds = FalseLimitCloudLayers = TrueAutoGlobalWriteToggle = TrueRainWithTS = TrueDisableUpperLayerGeneration = FalseVisibilitySmoothing = TrueDisableMessages = TrueAutoTimeZoneDetection = TrueUpdateInterval = 10VATSIMData = FalseZuluConversion = -5AloftPredictability = 100WindDriftRate = 30MaxCloudThickness = 10000MinStratusSeparation = 7000TAFProcessing = FalseEnforceVisibilityLimits = TrueWakeTurb = FalseStartPaused = FalseUseSystemTime = TrueDisableCAVOKClouds = FalseProxyAddress = NONE


  2. Possibly within 2 miles of the reporting station, but as for the overcast im pretty sure all stations were reporting overcast from where i was travelling, it was a snow blast storm north east. I was in the middle of the storm, I actually heard thunder storm clouds too, did not really fit in as per the conditions reported. This was a CYYZ to CYUL flight between 6 pm yesterday evening.


  3. I understand you have 4 atc and 3 pilots on the team but trust me its wrong, why would the airport matter, its not protocol to line up before departure (if no traffic), in real life i've heard from the hold short position "cleared for immediate takeoff boeing 767 on final, what your gonna position and tell him to hold..Its funny you say it depends on the airport, traffic is traffic, and position and hold is given to speed things up by having a departure aircraft takeoff while giving the command to position and hold this saves some time and by regulation another plane cannot be on the runway example you cant clear 2 planes for takeoff. So you have one get ready and when the other is airborne you clear the other for takeoff assuming you don't have to wait for a heavy and wake turbulence.I never said its wrong but if there is no traffic, he should be cleared for takeoff period you dont tell them to hold, nothing to hold for. Trust me I know! I don't have to be on the team to know!


  4. >>Hi Ronzie,>>>>1.As for Ai smooth i had version V1.12 so i updated to 2.0,>i>>unchecked "user plane response" if thats what you meant, it>>was checked in my older version?>>I never found 2.0. The latest version I have announces itself>as 1.12.. I did not see a link to anything newer at the sagner>site.Hmm if you look carefully the file name is V1.2 EDIT: 1.20 not 1.12 little difference look carefully one is really 1.1 the new one is 1.2, when i overwrote the dates were different and the size too, so they are absolutely different files, he has updated it, i had mine since 2005.>>2.Makerwys i had V4.1.2, so i updated to 4.2.5. Being in the>>fs9 folder, i noticed 2 files called scenery before mega>EDDF>>installed.cfg not sure if this should be there it does seem>>like a backup but, i wonder how fs9 handles a name like>that,>>does it even look at it. I have the master scenery.cfg and>>some other scenery.bak and scenery.old i may have created>>these in case of problems with scenery, anyway i didn't>touch>>any of these. Just need to be assured anything other than>>scenery.cfg will not be looked at by fs9 or makerwys. I did>>not have one for LOWW!!>>There should be only one scenery.cfg in your FS9 folder. The>others with different extensions are backups made typically by>installers for add-on sceneries, meshes, etc. makerwys uses>only scenery.cfg with its priority list to search your scenery>to extract airport data for RC.Ok thanks for clarifying they stay as is.>>5. I guess the next step would be to run makerwys via RC?>>Yes. makerwys should always be run using the scenery rebuild>database function in RC. It starts a multistep process first>calling makerwys and after that is finished copies files to>and creates some others in your RCdata folder overwriting>older data files.Definately what i did thanks.>Here's a tip. I have a notepad created text file that contains>the path string to FS9 that the scenery rebuild requires.>There is a shortcut to it on my desktop. When the path is>requested I open that file and then highlight and copy>(ctrl-c) and then switch back to RC and set the cursor in the>path box and paste it in (ctrl-v). It saves typing that long>path each time.Figured this one out after a few attempts of being fed up.Thanks test flight coming up!


  5. Hi Ronzie,1.As for Ai smooth i had version V1.12 so i updated to 2.0, i unchecked "user plane response" if thats what you meant, it was checked in my older version?2.Makerwys i had V4.1.2, so i updated to 4.2.5. Being in the fs9 folder, i noticed 2 files called scenery before mega EDDF installed.cfg not sure if this should be there it does seem like a backup but, i wonder how fs9 handles a name like that, does it even look at it. I have the master scenery.cfg and some other scenery.bak and scenery.old i may have created these in case of problems with scenery, anyway i didn't touch any of these. Just need to be assured anything other than scenery.cfg will not be looked at by fs9 or makerwys. I did not have one for LOWW!!3.I'm ok with 3rd party afcad for eddf basically no duplicates.4.Ai refresh is handled automatically for me after the writes. I usually do start RC after my route is created in active sky and writes are complete. Thanks for the heads up!5. I guess the next step would be to run makerwys via RC?I will not be flying until Friday or Saturday unfortunately to test due to some busy work schedules, but i will gladly try all these changes and see what effect it has.EDIT:I do have the latest FSUIPC 3.75Thanks!


  6. Not home right now but i will let you know which version i have, i just purchased RC4.3 so its whatever file you bundled with it, i never had that file, that i know of.As for the rebuild scenery i'm only supposed to point the path of the root of fs9 right? Not of the add on scenery! Both airports were add ons LOWW and EDDF but both were different scenarios, departure for EDDF and arrival for LOWW.


  7. ANyone have this happen, my AI will not depart all traffic freezes at the airport even after im landed, tower is speechless no activity at all. I had about 12 planes lined up waiting for takeoff instructions, no one ws moving it wasn't even rush hour therefore it was just an accumulation of planes to depart. It happened at EDDF but i clicked refresh ai and problem solved due to change of winds, then it worked, now i was landing so there was no way i wanted to click refresh ai and have the runway change on me when im on short final. so I landed but all planes ceased activity. This has been really weird and not realistic in my last two flights. Prior to these i wan't even paying attention to airport activity with RC. But flying into these airports all activity under fs9 atc was normal.This airport was LOWW. I ran rebuild scenery databasse by pointing to my fs9 folder. Since LOWW is (fly tampa scenery) I would like to see the flow move along or does RC just freeze everybody because im coming in, i've had planes in the air with me on final which i had to surpass so i don't go around, in fact my altitude was lower then the other ai, so i went ahead and i got clearance, however that plane never came back , no clue what happened.Can anyone explain to me the RC engine and if what im noticing is normal!I do use AI smooth but in another post it was said to be ok. Besides that i cant think of anything. I realise fs does not take the wind into consideration but mine seems to really care, no aircraft will takeoff with a tailwind.???


  8. Speeding up the voices helped alot!I'm glad thats cleared up.However taking off from EDDF this morning was a mess, it may not be RC, but here is what happened, i was told to taxi runway 25r where there was about 10 other aircraft none of them moved for about 30 minutes and i waited. There wasn't much arriving aircraft as they could of told other planes to depart in the mean time. Then i decided to look at the winds, so i used refresh AI from active sky's menu and the runway changed they were all being taxied to 07L so i asked ground and they gave me 07L, which at this point the flow was much better and realistic, it felt as if the AI did not want to depart from a tailwind runway at all not even taxi into position. As for the pre recorded chatter i installed the full fs9 RC, i heard some in the USA but none yet in Europe :( (is this possible)?? I loved OCEANIC thanks for that!

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