Jump to content

Epgd

Members
  • Content Count

    282
  • Donations

    $0.00 
  • Joined

  • Last visited

Posts posted by Epgd


  1. 12 minutes ago, Chock said:

    Right, I've

    Sorry, but I don't agree. The only really acceptable way if you want realism, is to switch to driving the tug yourself and steering it yourself. Particularly if A, you want to have some fun and B, you actually genuinely want to do a realistic pushback to the correct spot where these occur at the airport. Because on a real pushback, you push to a very specific point on the taxiway, whereby the nose wheel finishes up on something called the TRP (tug release point). It's there that you can stop and disconnect to tug (and bar). For many airport stands, the TRP is alongside the adjacent stand's centreline, but sometimes it can be a long way off, down a few taxiways to a specific TRP (watch a plane going off Stand 22 at EGCC if you want to see a long pushback to a TRP). So the only way you could accurately/realistically do that, is by driving the tug yourself, which this will let you do.

    I've just had a bit of a go with it and although I wasn't expecting much and thought it might be limited by what could actually be done within the boundaries of the sim, I think within those limitations, it does a good job.

    There are some things which are slightly incorrect if we were to be really nerdy and picky about it, for example the tug gets connected waaay sooner in real operations, the parking brake stays on whilst that it happening (as do the chocks for that matter), and you definitely are not 'okay to start the engines at your discretion' until you're clear of the stand and are over the road actually on the taxiway itself, to name but three, but I suspect these are sim limitations and in any case this may possibly be able to be tweaked anyway at a later date.

    Personally, I think it adds a fair bit of realism to proceedings. And a bit of fun too. Will post a proper review soon on my channel, but in the interim, it's a nice enhancement if you like flying the bigger stuff and find that ATC controlling the push commands stuff annoying and would prefer something a bit more like the real deal.

    Here's pic of a push to a correct TRP location off a stand at EGCC courtesy of Pushback Express, despite the markings being incorrect and the airport not looking too much like the real place. Where the blue tug has returned to which you can just make out next to a jetway, is the stand you start from.

    Done this exact push loads of times with Air France and KLM 320s and 737s, so it's fun to be able to do it somewhat properly in the sim thanks to being able to properly control the tug:

    DW4ufif.png

    I meannig only acceptable  arrows keys from these 3 methods in this addon...  Better pushback for xp is still the best solution in this matter..

    I`m sure, there is somebody to make it this way for new FS....  

    • Upvote 1

  2. Spoiler

    this addon was supposed to change the way we handle pushback, unfortunately for me it's a joke ... rudder control ??? the only acceptable mode is with arrows ... BUT, I thought they would implement a NEW pushback animation system, new tractor models, NO! all is the same from Asobo- animation is faulty, connection is jumpy, stiff turns, and generally not very professional. So far, the best pushback that is available is Better Pushback for xp .... brilliant in its simplicity and use - you set the target destination and you do not care about anything else, and you as a pilot have time to start the engines and other activities. A question for all of you on the forum, does anyone here have the knowledge and ability to do something like Better Pushback for MSFS ??? - amen 🙂

     

    • Like 1

  3. live weather is still not working like it should be... I`m since alphas... and made a lots of hours in FS...

    winds are broken in the sim, even if we could see some parameters on main screen it does not affect in the sim......on my local EPGD - windstock is always dead..

    weather parameters are far from metars very often... some time cloud formations are changing rapidly from cavoc to clear sky when restarting at the same point....in few minutes

    Weather should be priotity to fix - Asobo ! 

    brds

     

    • Like 1

  4. 5 hours ago, tutmeister said:

    Fulcrum One not alpha, that is someone else;)

    The reason it is called One is that it will be one yoke for everything. The base will stay the same and additional yokes are planned that you can change, like you would with a racing wheel. So once you have this unit you can buy additional yoke handles and they plug into the end of the shaft.

    Chris

    hahaha why I called it alpha??? I don`t know hahah...,   of course Fulcrum one, and thx for that- one base for different handles- this is superb !!

    Martin


  5. This is sure ends for me... Orbx is one of the important developer in Fs community.Ms FLIGHT is nothing to interest for "us" sim players.If John from Orbx said so, it must be true and stop speculation!!!I thing all of seriously sim players should gone from this forum and never back,LEAVE THE CHILDREN TO PLAY WITH IT - and talking about it here.- FSX, X-PLANE 10 and PREPAR 3D - it should be under our focus.brdsMartin


  6. Hi` all The truth is that all that we have dreams that microsoft is building a new simulator fsx shape - no dreams, no need to delude ourselves that we will be happy with what we see ... this project from the beginning did not assume the continuation of the old MS flight simulator line...I will not at all surprised that this is true only for Hawaii scenery.I personally gave up already, real simmers need to focus on FSX and possibly watch the x-plane 10th, prepar 3D...I'm sorry to say this because I had high hopes with Flight ... overbrds Martin

×
×
  • Create New...