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Andydigital

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Posts posted by Andydigital


  1. In these situations I use a lillte work-around when holding at the intended runway holding point. If you get told to tune to ground, then just do as requested then get ground to hand you back to the tower again, but ask for a "midfield departure" rather than "ready for depature" etc. What is likely happening here is that the hold short node in the airport file doesn't line up with the visual hold short line you see in the cockpit, there is most likely another node closer to the runway.

    Bearing the above in mind you can also try just to taxi a little further forward to the runway and see if ground will automatically hand you off to the tower, at which point you will be able to request departure.

    • Upvote 1

  2. The heading push is a weird one, what you need to send is -2147483635 note the minus sign. I could go into why you need to do that but I don't completely understand it myself. But basically in this case the number is too big for a 32bit integer, so instead of adding 13 to 2147483648 you subtract it e.g. 2147483635 BUT you also have to make it a negative number, so you send -2147483635 to fgcp_event.

    I've yet to come across anything else where I have to do the above but I've not gone much beyond the FGCP so far with my setup.

    I hope I didn't confuse things.

    • Like 1

  3. The heading knob section starts at line 13948 with beta 28 installed, use Notepad++ to view the file then you will have line numbers. The section you need is a few lines later 13959, the wheel up and down section start at 13961.

    The LVAR you need to send those numbers to is at the end of those lines i.e. fgcp_event
     

    To find that section I just used the FIND facility with "hdg" as the term used. Just keep pressing enter until you get to a section that has a block of code with (M;Event) at the start of the lines. M:Event is mouse event.

    • Like 1

  4. Aren’t those wrapped in animation tags? If they are then that will just fire the animation without doing the logic. The logic drives the animation, not vice versa. All the push pull logic is normally in a 4 line block of code, all of the knobs have them. 
     

    Where possible I find it better to use the mouse wheel numbers as they are much shorter and easier to work with. There are a couple of items that only allow mouse click actions though.
     

    The Altitude knob push pull has a 5 line section of code for manipulation. Working from memory here but when you right click to push the alt knob in, you have to remember to send the right release logic too otherwise the alt knob stays pushed in and that is not a thing in reality. You adjust altitude in 100’s of feet while holding the alt knob in. When you let go of it it automatically pops back out again and you are back in 1000 feet steps. The way I use it in Spad is to push the Alt knob in then have a 4 second pause before sending the right release logic, that way I get 4 seconds to dial in 100 feet steps, then it switches back on its own. 


  5. 2 hours ago, guenseli said:

    Can "old" ipc.control numbers transfered into sth useful with AAO?

    e.g. ipc.control(69656, HDGvar)

     

    thx

    Guidance IPC
    ipc ap spd
    ipc ap hdg
    ipc ap alt
    ipc ap vs
    ipc ap spd (ias or mac as in guidance set)
    ipc ap vs (ias or pitch as in guidance set)

    The custom commands PDF you can get from the Maddog forum has the above referenced for the displays, not sure if that helps @guenseli

     

     


  6. 3 hours ago, guenseli said:

    Wonder how you have got that idea to try with negative numbers ...?)

    I was using Spads data monitor and I noticed the minus sign when looking at various things, then the light bulb came on above my head lol.

    p.s. sent you a message too.


  7. Figured it out the 3 way switch I am working on.

    <Code>(L:CM2_strobe_switch1, enum) 10 *</Code>
    			</Parameter>
    		</Animation>
    		<MouseRect>
    			<Cursor>Hand</Cursor>
    			<MouseFlags>LeftSingle+RightSingle+WheelUp+WheelDown</MouseFlags>
    			<CallbackCode>
                    (M:Event) 'LeftSingle' scmi 0 == if{ 536870912 7 + (&gt;L:ext_lights_event,number) }
                    (M:Event) 'RightSingle' scmi 0 == if{ 2147483648 7 + (&gt;L:ext_lights_event,number) }
                    (M:Event) 'WheelDown' scmi 0 == if{ 536870912 7 + (&gt;L:ext_lights_event,number) }
                    (M:Event) 'WheelUp' scmi 0 == if{ 2147483648 7 + (&gt;L:ext_lights_event,number) }
                </CallbackCode>

    RightSingle you need to send  2147483648 -7, but its also sent as a negative number e.g. -2147483641

     


  8. 12 hours ago, ark said:

    The owner of the plane has said both the rudder and nose wheel will not move/turn on the ground if the plane is not moving because of the bungee system.

    Al

    I'm sorry to say you need to find a new owner as that one is broken lol. The bungee is connected to the nosewheel not the rudder. If it worked the way that owner suggested then you couldn't take-off in a crosswind. The rudder would also be flopping about in the wind with just a bungee connection, its basic physics.


  9. Reduce the volume of your sim then increase the overall volume for everything else by increasing you master volume level on your device. I run X-Plane at 50% and everything else but master at 100%. It's not ideal but some voice packs especially Ivona ones are very quiet compared to Cereproc for example.


  10. You have probably installed the data to the wrong location. The path in my Navigraph FMS data manager is pointing to the P2ATC folder "C:\Pilot2ATC_2020_x64". The installer should then put the files in the correct folder structure.

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