Jump to content

BlinkNFG

Members
  • Content Count

    68
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

0 Neutral

About BlinkNFG

  • Birthday 01/20/1981

Profile Information

  • Gender
    Male
  • Location
    England

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    No

Recent Profile Visitors

1,320 profile views
  1. Many thanks both for your helpful thoughts. I used the Piper Cub in Prepar3D and I can indeed see the cables moving as soon as I use my controls. As such I think you must be right and it is simply a reflection of the flight models. Jon
  2. Thanks - that is interesting to know. I first worried about / noticed the lag some years ago when my Dad who flies gliders complained my controls in FSX lagged compared to his real world experience. Is that simply as the sim is intended for powered aircraft for which lag may be more realistic and/or I didn't have a payware glider? I then forgot about the issue until I noticed less lag in X-Plane than I am used to. I would have thought it too would model inertia.
  3. If there is a delay in the VC controls it is not noticeable to me. My sensitivity is set to the furthest right on the slider (127 believe) with null zone to the furthest left - is that not the best setting? The lag or possibly the scaling means I find it easier to line up with the runway when landing to X-Plane than in Prepar3d / FSX. With the latter I need to apply controls sooner when making adjustments as they do not seem as immediate. I hadn't really considered it a problem before until I noticed X-Plane was different and more particularly that no one else who has used both seems to have the same difference
  4. Hi, I hope someone can help me. I have Prepar3d V4.5 having used earlier versions, FSX and FS9. I recently downloaded the X-Plane 11 demo out of curiousity. Obviously there are lots of threads comparing the relative merits of P3D and X-Plane. However the thing that struck me most clearly I have not seen mentioned before - X-Plane is much more immediately responsive to my control inputs than MFS and Prepar3d. In X-Plane moving the yoke to the right (for example) causes my C172 to immediately bank right whereas in the other Sims there is a slight delay. Is this just a symptom of a different approach to flight modelling or does it suggest that I have something wrong in how I have set up either sim? In particular should I be concerned at the input lag in my P3D or is it perfectly normal? Many thanks Jon
  5. Hi,I've noticed that some AI planes get stuck when they enter pre or post flight support. Arrivals - A plane taxies to the the gate and the jetway meets it but the baggage truck does not move. The plane then according to the traffic toolbox stays on post-flight support for ever and never enters 'sleep'.Departures - The baggage truck never moves to the plane and the plane never leaves. The traffic toolbox says it is on 'preflight support'. I've noticed this with a variety of aircraft models (both Ultimate Traffic and WOAI). However when I turn the airport ground vehicles off it never happens - all planes leave and arrive correctly. However I like having the airport vehicles on!Anyone know what is going on and how it can be resolved? thanksJon
×
×
  • Create New...