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sausalito

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  1. ILS frequencies and other minor data can be included indeed. i see all this navigation stuff more like a framework or additional layer on the flightsim environment; having it updated, could serve developers to work on optimizations of areas like ATC, flight planning, flight maps, AI, GPS or FMS units, that due to the obsolescence of the original navigation data, was not worth the effort. Let's see how it develops When compiling the approaches to P3D, the only issue I had with the compiler was with the formatting of RF legs, which actually are not hard-coded in the simulator. I have to check how many airports were affected. Probably they can be adapted somehow so can be "simulated" by flightsim.
  2. Hello all, I'm not a regular poster at AVSIM, tough I'm a usual follower of the main topics around flightsim here, I have finished a method and software, to update on a regular basis the worldwide navigation data from Prepar3D (and also FSX), which overcomes the issue reported by many users that the flighsim is pretty much outdated nowadays. It took some time to develop and now is in the latest steps of testing and product development. So far, the method is feasible and running pretty well and I think now is possible to commercialize it. Nevertheless, I would like to discuss from the technical point of view, comments from other users about ideas / compatibility issues that may arise, especially since this a is complex topic because of all the technical hurdles to overcome. About the product; basically, the solution process the Navigraph source data, and converts in an automatic way the data to a format compatible with P3D/FSX. The idea is that this is done at developer before an AIRAC is release, and delivery to the users at each monthly release date. The navigation data that has been tested so far is: Airways, Enroute VORs, NDBs, Waypoints, terminal Navaids, Magnetic variation, TACANs, Navaid frequencies, IAPS, SIDs, STARs. ILSs are not included yet. Besides, an interesting outcome that came from the development is the fact that it is compatible and works with the feature provided by LM on their GPS units since several time but could not be tested so far, where SIDs and STARs can be loaded and followed. To the administrators: let me know if this is the right forum, or it has to be moved elsewhere. I have set a showcase page where there is more info about the solution and product. Again, don't know if this can be publish here; if not remove the link, please. http://www.fsaerodata.com Cheers,
  3. I tested with iz3d but doesn't work (black screen). Reverted to FSX.
  4. Hi,Mine is working with SoftTH and 2 monitors (1920x1080) under Win7 64bits. My set up & configuration is:8800GT with NVIDIA 185.81CUDA installed (cudart.dll on FSX directory)SoftTH 1.9 rc1 (d3d9.dll,softthhook.dll,softth.cfg on FSX directory)The issues I have are related to FSX CTD when switching from full screen to windowed mode, and progressive image deformation on the right display (I guess both are because of using two monitos instead of native config using three).softth.cfg file:;; SoftTH 1.09 configuration file; by Kegetys, http://www.kegetys.net;[config]; deviceIDLeft/right: Direct3D device ID's of left and right monitor, or 'auto' for automatic; secondaryWidth/Height: Left&right monitor resolution, or 'auto' to use same as middle screen resolution; secondaryRefresh: Refresh rate of left & right monitors, or 'auto' for automatic; secondaryFormat: Secondary device image format: 'RGB32', 'RGB16', 'RGB16D' or 'RGB32CUDA'.; uploadMethod: Method used to upload image to secondary card(s): 'blit', 'D3D' or 'D3DCUDA'; forceAffinity: Set to 1 to force process affinity to all processors/cores.; borderSize: Size in pixels of frame border between monitors that is discarded; sideExtraWidth: Width difference between middle and side monitors, or 'auto' to autodetect from desktop resolution; noHotkeys: Set to 1 to disable all hotkeys; noOSD: Set to 1 to disable on-screen display when changing settingsdeviceIDLeft=-1deviceIDright=1secondaryWidth=autosecondaryHeight=autosecondaryRefresh=autosecondaryFormat=RGB32CUDAuploadMethod=D3DCUDAforceAffinity=1borderSize=0sideExtraWidth=0noHotkeys=0noOSD=0antialiasing=8anisotropic=16[Direct3D]; ** Advanced setting for Direct3D games **; lensCorrection: Lens correction, set to 1 to enable support. >1 to enable by default; lensCorrectionEdge: Lens correction edge offset; hideNondefaultDevices: Hides all but the default adapter from the game; forceHorizontalFOV: Forces horizontal FOV to be three times as wide; forceResolutionWidth/Height: Forces device to be created with this resolution; force16bitDepth: Force game to use 16bit depth buffer, can improve performance and reduce memory use; sleepBeforeRead: Time in ms to sleep before reading back buffer data from video card; useMultihead: Uses multihead features of primary card if available, can increase performance and reduce memory use; delayedPresent: When useMultihead enabled, delay primary monitor present to sync with secondary head; d3d8dll: Path to D3D8.dll/D3D9.dll to use or auto for automatic (system32 dir); altResetBehaviour: Do not reset lost main device after secondary device initialization (WDDM crash workaround)lensCorrection=1lensCorrectionEdge=1hideNondefaultDevices=1forceHorizontalFOV=0forceResolutionWidth=autoforceResolutionHeight=autoforce16bitDepth=0sleepBeforeRead=2useMultihead=1delayedPresent=0autoSquash=0altResetBehaviour=0d3d8dll=auto[hooks]; Win32 API hooking settings - Used for some extra compatibility and game-specific fixes; doHooking: Enable/disable hooks in Direct3D, with OpenGL hooks are always enabled; doScaleMouseCoordinates: Scale mouse coordinates for getCursorPos to fix games which do not handle negative screen coordinates properly; doScaleFromLeftScreen: Spread out mouse coordinates from left screen to full width; doScaleWindowRects: Scale focus window WindowRect; doScaleClientRects: Scale focus window ClientRect; mouseXoffset: Number of pixels to offset mouse cursor position in X axis, to fix misplaced cursor due to negative screen coordinates. auto = use X resolutiondoHooking=1doScaleMouseCoordinates=0doScaleFromLeftScreen=1doScaleWindowRects=1doScaleClientRects=1mouseXoffset=auto; Triplehead screenmodes to add to resolutions list (width multiplied by three and border added); width x height x refresh rate in Hz; 'auto' adds current primary monitor desktop resolution; Must be last in this file[modes]800x600x60800x600x75800x600x851024x768x601024x768x751024x768x851280x960x601280x960x751280x960x851280x1024x601280x1024x751280x1024x851600x1200x601600x1200x751600x1200x851680x1050x601920x1080x60autoHope it helps,
  5. Hi,I took another approach: I'm using SoftTH solution instead; It's a freeware software and though it has some limitations, works with my 8800GT card, Win7 and FSX with 2 monitors configuration. The outcome is impressive, with an experience that is as close to reality as possible, when compared with my previous setup using one monitor.Cheers,Sausalito

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