MortenS
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Posts posted by MortenS
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Proxyuser.iniChange the map_version=xxx line under service example 1, by replacing the number after "=" with the new map version number. You can see an example slightly higher on this page, for service example 3.
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Great to hear you got the spirit back :DLove Tileproxy, and as long as the textures are available, I'll use it.
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Service 1 map version=414
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In case you don't know if you use fssound.dll or not, you can do a search in you fsx.cfg file and see if it may be listed under [oldmodules] maybe. I think it should be located in "fsx\modules\" as well.Not bad, Loyd, Google Translate is a great tool ;)
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Ja, regner med du n
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It's my impression that level 10 equals LOD8 which is above the one you'd like to preload, and allready cached in the LOD8 scenery that came with Tileproxy. Am I way off?
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I only have Firefox 5 and IE 8.Anyway it seemes better now after I tweaked the balance settings. S Either I nade my own problems or for some reason it got better on it's own.Anyway glad you figured out your problem.
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Same thing here at the moment :(But I get extremely slow loading times when visiting the services on the web as well; they way intended. Wonder what's going on.I even get this when flying over a place I've been before and have the tiles for. I'm starting to wonder if this is a slowdown Microsoft may've added in an Windows update or something.I'm on Windows 7
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1. FSSound.dll2. The plane you're using3. Other addon like airport4. Other addon sounds
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Sounds like the exact same problem I had with some addon airplanes; with no Tileproxy running. I remember at least the DC-6 didn't like outside views.
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I've had very much luck with hacks, but in theend I found pressing the F8 is just as easy, and safer for the environment.
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Just tried Service 3 yesterday and I also got a lot of timeouts and Tileproxy crash. Haven't tried Service 3 for about a year, but I gust guessed they either had added a filter to block users like us reaching their maps, or that the demand was too high, so the server was overloading.
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Well, so far I don't think I've flown more than about 3 hours straight, but without any TP issue. I'm currently running 8GB pagefile, though.
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Go into the Tileproxy folder on you start meny in Windows, select -> Edit Tileproxy.ini. Scroll down till you find the lines containing:"I'd suggest you try to tweak the cache limits in the proxyuser.ini file." thanks mortens,but i dont know how to tweak it.
The current settings work for me, but if your memory gets full, you can try to enter a lower value. When you're done press Save and close the editor.# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 100 MB.cache_bytes_limit=100000000# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=100000 -
I'd suggest you try to tweak the cache limits in the proxyuser.ini file.
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I have been swithing services on the go. The only problem is that, as you say, I get strange behavior with water in strange places, but this will even out after a little while.But thanks for explaining this, makes it easier to get a better result.
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So, does this mean that if I use Service 1 (using level 10-17) in an area where there's only level 12 textures, and then change to another service which has level 16 and fly the same area, that Tileproxy will use the created textures from level 12 which was compiled to level 13, 14, 15, 16 and 17, so I'll not get better textures. If you know what I mean?
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A hint for you on the memory problem:
Current settings works fine for me.# Maximum number of bytes allocated to BMP graphics tiles in RAM at any time (0 for unlimited)# The value below states 100 MB.cache_bytes_limit=100000000# Maximum number of BMP tiles to cache in RAM at any time (0 for no limit).cache_tiles_limit=100000 -
I can add a holding pattern to my FP, but the Autohdg feature will not fly it, so does anyone know how this is done?
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Service 1 map version=409
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Have you looked at this in your ini file:
Recommendation: FSX users: Use water_blending=on, water_smoothing=off# to get soft land/water transitions## FS9 users: Use water_blending=off, water_smoothing=on# to get hard land/water transitions which# Tileproxy tries to match pixel-exact against coast-lines## Combining water_smoothing and water_blending is discouraged.# It's slow and gives weird results. -
A look at your proxyuser.ini could be a start.BTW I see you say you've installed Tileproxy in another drive than FS9; Tileproxy should always be installed in the same folder as your FS version as far as I can see from the tutorial.
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This looks to me like you don't get the correct textures at all. This could possibly be in Proxyuser.ini, or in your scenery.cfg.
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I find Tileproxy is still better than default scenery even with IFR flights. It can get blurry sometimes, but default looks like a bad cartoon anyway. Usually it stays nice, especially at t/o and approach.
Map Version update
in The TileProxy Project Forum
Posted
No and no.I think the best way is to go in the Tileproxy folder on your start menu in windows, and select "Manage Service Caches". There select the appropriate service and press erase to delete all downloaded tiles. I'm not sure if you'll need to, but I then delete the generated scenery by using the "Cleanup World Folder" under the Tileproxy folder.However if the only change in the new version is higher res textures, I understand it that Tileproxy will download resolutions not downloaded previously, even if you don't delete anything.BTW:Service 1 map version=426