anitelite

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  1. Been flying the 737 more and noticed that the in the air, once the speedbrakes are toggled, they won't retract unless using the specific 3 command on the keyboard. I had the "toggle speedbrakes" mapped to a key on my joystick and couldn't figure out what was going on. When I sat motionless on the runway they would toggle back and forth. But once in the air, they would only come up but not back down. Am I missing a step here or is this a bug ?
  2. Thanks for the quick responses. I'm running an i7-4790K running at 4 Ghz with 8G of onboard memory. Everything so far is default. No adds, meshes, packages etc. If its just a programming limitation, then thats fine. I'll get used to it. Having the excellent frame rate is very nice. The night environment is SO much better than FSX ( I really like FSX too !!) and immersive, that I was just wanting a wider radius...
  3. Hi Guys As a part time sim and "real" pilot, I have recently stepped into the Xplane field. I really enjoy flying the 737 and MD-82. So I upgraded my video card to a 1060 6G in the hopes of higher frames and more extended scenery presentation. The frames went up dramatically and I'm very pleased with the upgrade. But I don't think my scenery presentation changed much if at all. I went up to Dallas (KDFW) last night from Houston and even at 5000 feet and less than 10 miles from the airport, The lights of the city were slow to load and only seemed to load up to maybe a 10 mile radius max from the plane. I purposely bought the 6G memory on the video thinking that I would get longer radius display. I don't think I'm gaining much compared my old GTX 450 card with 1G of memory. Am I missing a setting that will help this?
  4. Hi Guys So I'm zipping along in the default 737 and about 40 miles from the airport, the entire program goes blank, and then after a few seconds the desktop reappears. Everything in Xplane is default except the 124th ATC program. Seems I read somewhere after a quick google search that the fault would show up in the log file. So I copied and pasted it below. Any gurus out there that can point to the issue ? Thanks log.txt for X-Plane 11.05r2 (build 110501 64-bit) compiled on Aug 26 2017 10:24:51 X-Plane started on Sat Nov 25 10:25:22 2017 This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions. If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications. Windows 10.0 (build 15063/2) This is a 64-bit version of Windows. CPU type: 8664 Physical Memory (total for computer): 8531189760 Maximum Virtual Memory (for X-Plane only): 140737488224256 CPU 0: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Speed (mhz): 3500 CPU 0: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Speed (mhz): 3500 CPU 0: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Speed (mhz): 3500 CPU 0: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Speed (mhz): 3500 CPU 0: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Speed (mhz): 3500 CPU 0: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Speed (mhz): 3500 CPU 0: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Speed (mhz): 3500 CPU 0: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz Speed (mhz): 3500 X-System folder:'C:\X-Plane 11/', case sensitive=0 WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle OpenGL Vendor : NVIDIA Corporation OpenGL Render : GeForce GTS 450/PCIe/SSE2 OpenGL Version : 4.5.0 NVIDIA 382.33 (450/0) OpenGL Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NV_shader_thread_group GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control threaded_avail : 1 aniso_avail : 1 timer_avail : 1 sync/fence : 1 pbo_avail : 1 frameblit_avail : 1 gpu_shad4_avail : 1 shad_lod_avail : 1 array_tex_avail : 1 texture_rg : 1 tex_float_avail : 1 seamless_avail : 1 drawbuf2_avail : 1 packed_stencil : 1 framebuffer_srgb : 1 copy_buf_avail : 1 ubo_avail : 1 gshader_avail : 1 base_vert_avail : 1 instance_avail : 1 tess_avail : 1 pinned_avail : 0 debug_avail : 1 max tex units : 32 (32/8) max iso filtering: 16.000000 max texture size : 16384 (hardware limit) max point size : 189.875000 idx in vram : 1 GLSL Version :4.50 NVIDIA/450 (16/4096/124/192/32/4096/4096) This video card is: DX10 or 11 - With instancing CPU count : 8 OpenAL loaded: Resources/dlls/64/openal32.dll OpenAL devices: OpenAL Soft Open AL default device:OpenAL Soft OpenAL vendor : OpenAL Community OpenAL renderer : OpenAL Soft OpenAL version : 1.1 OpenAL hardware : OpenAL Soft OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length Fetching plugins for C:\X-Plane 11/Resources/plugins Loaded: C:\X-Plane 11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin). 124thATC v2.0-a54 10:25:37 : loading X-Plane apt.dat 124thATC v2.0-a54 10:25:50 : loading custom sceneries ... 124thATC v2.0-a54 10:25:50 : AptNav::getDirContent 124thATC v2.0-a54 10:25:50 : C:\X-Plane 11\Custom Scenery 124thATC v2.0-a54 10:26:00 : can't find custom nav data C:\X-Plane 11\Custom Data\earth_nav.dat 124thATC v2.0-a54 10:26:00 : checking C:\X-Plane 11\Resources\default data\earth_nav.dat version 124thATC v2.0-a54 10:26:00 : earth_nav.dat version: 1611 124thATC v2.0-a54 10:26:00 : reading earth_nav.dat from C:\X-Plane 11\Resources\default data\earth_nav.dat 124thATC v2.0-a54 10:26:00 : parseSingleNavDat: ILS scanning... C:\X-Plane 11\Resources\default data\earth_nav.dat 124thATC v2.0-a54 10:26:00 : reading xp11 earth_nav.dat format C:\X-Plane 11\Resources\default data\earth_nav.dat 124thATC v2.0-a54 10:26:00 : can't find custom fix data C:\X-Plane 11\Custom Data\earth_fix.dat 124thATC v2.0-a54 10:26:00 : checking C:\X-Plane 11\Resources\default data\earth_fix.dat version 124thATC v2.0-a54 10:26:00 : earth_fix.dat version: 1611 124thATC v2.0-a54 10:26:00 : Setting file path: 'C:\X-Plane 11\Resources\plugins\124thATC64\Settings.txt' 124thATC v2.0-a54 10:26:00 : Voices file path: 'C:\X-Plane 11\Resources\plugins\124thATC64\Voices.txt' 124thATC v2.0-a54 10:26:00 : Voices.txt not found! 124thATC v2.0-a54 10:26:00 : No custom voices configuration available... 124thATC v2.0-a54 10:26:00 : User debug disabled 124thATC v2.0-a54 10:26:01 : Update available. Current version: 2.0-a54. Latest stable version: 2.0-a58 Loaded: C:\X-Plane 11/Resources/plugins/124thATC64/64/win.xpl (matacchieri.eu.124thatcv2). Loaded: C:\X-Plane 11/Resources/plugins/DataRefEditor/64/win.xpl (xplanesdk.examples.DataRefEditor). Found stats plugin: 3 I found the following scenery packages (prioritized in this order): 0 Custom Scenery/KLAS Las Vegas Mc Carran/ 1 Custom Scenery/Global Airports/ 2 Custom Scenery/KSEA Demo Area/ 3 Global Scenery/X-Plane 11 Demo Areas/ 4 Global Scenery/X-Plane 11 Global Scenery/ 5 Resources/default scenery/1000 autogen/ 6 Resources/default scenery/1000 decals/ 7 Resources/default scenery/1000 forests/ 8 Resources/default scenery/1000 roads/ 9 Resources/default scenery/1000 urban terrain/ 10 Resources/default scenery/1000 world terrain/ 11 Resources/default scenery/700 roads/ 12 Resources/default scenery/900 beaches/ 13 Resources/default scenery/900 europe objects/ 14 Resources/default scenery/900 forests/ 15 Resources/default scenery/900 roads/ 16 Resources/default scenery/900 us objects/ 17 Resources/default scenery/900 world object placeholders/ 18 Resources/default scenery/airport decals/ 19 Resources/default scenery/airport scenery/ 20 Resources/default scenery/default apt dat/ 21 Resources/default scenery/default atc/ 22 Resources/default scenery/sim objects/ 23 Resources/tutorials/tutorials_Alaska/ 24 Resources/tutorials/tutorials_Hawaii/ 25 Resources/tutorials/tutorials_Seattle/ ATC audio initialized. Initializing off screen memory. Initializing off screen memory complete. 0:00:00.000 D/HID: HID Bridge Running 0:00:43.786 I/REN: Setting texture resolution read from prefs as 4 0:00:43.786 I/REN: Setting |draw view indicator read from prefs as 1. 0:00:43.786 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1. 0:00:43.786 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1. 0:00:43.786 I/REN: Setting |draw forest fires and balloons read from prefs as 0. 0:00:43.786 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1. 0:00:43.786 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1. 0:00:43.786 I/REN: Setting |draw Aurora Borealis read from prefs as 0. 0:00:43.786 I/REN: Setting |runways follow terrain contours read from prefs as 1. 0:00:43.786 I/REN: Setting |3-d drawing detail read from prefs as 3. 0:00:43.786 I/REN: Setting |water reflection detail read from prefs as 0. 0:00:43.786 I/REN: Setting |draw parked aircraft at airports read from prefs as 1. 0:00:43.786 I/REN: Setting compress textures to save VRAM read from prefs as 1. 0:00:43.786 I/REN: Setting |Effects read from prefs as 3. 0:00:43.786 I/REN: Setting |3-d shadows read from prefs as 0. 0:00:43.786 I/REN: Setting |HDR anti-aliasing read from prefs as 0. 0:00:43.786 I/REN: Setting |draw volumetric fog read from prefs as 1. 0:00:43.786 I/REN: Setting |draw per pixel lighting read from prefs as 1. 0:00:43.786 I/REN: Setting |atmospheric scattering read from prefs as 1. 0:00:48.289 I/NET: Ethernet 192.168.2.7 0:00:48.289 I/NET: Teredo Tunneling Pseudo-Interface 2001:0:4137:9e76:48f:349:3f57:fdf8 0:00:48.737 D/HID: Hardware ADDED(045e, 0038) - SideWinder Precision 2 Joystick at path \\?\hid#vid_045e&pid_0038#6&305c585e&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030} 0:00:48.737 I/JOY: REGISTER Joystick device: SideWinder Precision 2 Joystick - VID:1118PID:56, this is a familiar device. 0:00:48.737 D/HID: BUTTON Added Index: 0 (HID_Page_Button/01) for handle: 000001C5F698D050 0:00:48.737 D/HID: BUTTON Added Index: 1 (HID_Page_Button/02) for handle: 000001C5F698D050 0:00:48.737 D/HID: BUTTON Added Index: 2 (HID_Page_Button/03) for handle: 000001C5F698D050 0:00:48.737 D/HID: BUTTON Added Index: 3 (HID_Page_Button/04) for handle: 000001C5F698D050 0:00:48.737 D/HID: BUTTON Added Index: 4 (HID_Page_Button/05) for handle: 000001C5F698D050 0:00:48.737 D/HID: BUTTON Added Index: 5 (HID_Page_Button/06) for handle: 000001C5F698D050 0:00:48.737 D/HID: BUTTON Added Index: 6 (HID_Page_Button/07) for handle: 000001C5F698D050 0:00:48.737 D/HID: BUTTON Added Index: 7 (HID_Page_Button/08) for handle: 000001C5F698D050 0:00:48.737 D/HID: AXIS Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Y) for handle: 000001C5F698D050. Min/Max 0 - 255 0:00:48.737 D/HID: AXIS Added Index: 1 (HID_Page_GenericDesktop/HID_Usage_GD_X) for handle: 000001C5F698D050. Min/Max 0 - 255 0:00:48.737 D/HID: AXIS Added Index: 2 (HID_Page_GenericDesktop/HID_Usage_GD_Slider) for handle: 000001C5F698D050. Min/Max 0 - 255 0:00:48.737 D/HID: AXIS Added Index: 3 (HID_Page_GenericDesktop/HID_Usage_GD_Rz) for handle: 000001C5F698D050. Min/Max 0 - 255 0:00:48.737 D/HID: HATSWITCH Added Index: 0 (HID_Page_GenericDesktop/HID_Usage_GD_Hatswitch) for handle: 000001C5F698D050. It has 8 positions. 0:00:48.737 D/HID: END HARDWARE 0:00:48.737 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard 0:00:48.737 I/WIN: Opened window Primary V11 UI 0:02:10.552 I/FCG: Applying changes from Flight Configuration screen 0:02:10.552 I/FCG: Starting new flight in Aircraft/Laminar Research/Boeing B737-800/b738.acf at Marathon Oil 0:02:10.565 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 13395 to 11800 for being in conflict! 0:02:14.712 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading 0:02:14.712 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Boeing B737-800/b738.acf Fetching plugins for C:\X-Plane 11/Aircraft/Laminar Research/Boeing B737-800/plugins Loaded: C:\X-Plane 11/Aircraft/Laminar Research/Boeing B737-800/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0b1). 0:02:19.723 I/FLT: Init dat_p0 type:loc_ram apt:KIAH start at:Marathon Oil 0:02:25.943 I/DSF: Warning for missing scenery file: +28-095 0:02:25.943 I/DSF: Warning for missing scenery file: +28-094 0:02:25.943 I/SCN: DSF load time: 1310872 for file Custom Scenery/Global Airports/Earth nav data/+30-100/+30-095.dsf (0 tris) 0:02:25.943 I/SCN: DSF load time: 3081214 for file Custom Scenery/Global Airports/Earth nav data/+30-100/+30-097.dsf (0 tris) 0:02:25.943 I/SCN: DSF load time: 10691247 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+20-100/+28-097.dsf (98454 tris) 0:02:25.943 I/SCN: DSF load time: 8124202 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+30-100/+30-097.dsf (155949 tris) 0:02:25.943 I/SCN: DSF load time: 9934860 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+30-100/+30-095.dsf (163824 tris) 0:02:25.943 I/SCN: DSF load time: 405724 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+20-100/+28-096.dsf (45080 tris) 0:02:25.943 I/SCN: DSF load time: 376970 for file Custom Scenery/Global Airports/Earth nav data/+20-100/+29-095.dsf (0 tris) 0:02:25.943 I/SCN: DSF load time: 691322 for file Custom Scenery/Global Airports/Earth nav data/+20-100/+29-097.dsf (0 tris) 0:02:25.943 I/SCN: DSF load time: 1159265 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+20-100/+29-095.dsf (117962 tris) 0:02:25.943 I/SCN: DSF load time: 1161487 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+20-100/+29-097.dsf (104912 tris) 0:02:25.943 I/SCN: DSF load time: 386459 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+20-100/+29-094.dsf (55641 tris) 0:02:25.943 I/SCN: DSF load time: 255075 for file Custom Scenery/Global Airports/Earth nav data/+30-100/+30-094.dsf (0 tris) 0:02:25.943 I/SCN: DSF load time: 1984654 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+30-100/+30-094.dsf (140979 tris) 0:02:25.943 I/SCN: DSF load time: 2797903 for file Custom Scenery/Global Airports/Earth nav data/+20-100/+29-096.dsf (0 tris) 0:02:25.943 I/SCN: DSF load time: 3257084 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+20-100/+29-096.dsf (284370 tris) 0:02:25.943 I/SCN: DSF load time: 44209 for file Custom Scenery/Global Airports/Earth nav data/+30-100/+30-096.dsf (0 tris) 0:02:25.943 I/SCN: DSF load time: 1853661 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+30-100/+30-096.dsf (205665 tris) 124thATC v2.0-a54 10:28:31 : plugin reset invoked... 124thATC v2.0-a54 10:28:31 : Setting file path: 'C:\X-Plane 11\Resources\plugins\124thATC64\Settings.txt' 124thATC v2.0-a54 10:28:31 : Voices file path: 'C:\X-Plane 11\Resources\plugins\124thATC64\Voices.txt' 124thATC v2.0-a54 10:28:31 : Voices.txt not found! 124thATC v2.0-a54 10:28:31 : No custom voices configuration available... 0:03:06.123 D/STM: Transitioning from state state_NormalLoading to state_Normal 124thATC v2.0-a54 10:28:31 : OpenAL initialization function 124thATC v2.0-a54 10:28:35 : Airport to search in file: C:\X-Plane 11\Custom Scenery\Global Airports\Earth nav data\apt.dat ... 124thATC v2.0-a54 10:28:35 : File opened: C:\X-Plane 11\Custom Scenery\Global Airports\Earth nav data\apt.dat 124thATC v2.0-a54 10:28:35 : apt parser: found: 'KIAH' 124thATC v2.0-a54 10:28:36 : apt parser: departureFrequency found: '13360' 124thATC v2.0-a54 10:28:36 : apt parser: approachFrequency found: '12435' 124thATC v2.0-a54 10:28:36 : apt parser: towerFrequency found: '13515' 124thATC v2.0-a54 10:28:36 : apt parser: towerFrequency found: '12880' 124thATC v2.0-a54 10:28:36 : apt parser: groundFrequency found: '12170' 124thATC v2.0-a54 10:28:36 : apt parser: deliveryFrequency found: '12810' 124thATC v2.0-a54 10:28:36 : apt parser: atisFrequency found: '12405' 124thATC v2.0-a54 10:28:36 : runway 15L in-use departure (range: 120 270) 124thATC v2.0-a54 10:28:36 : runway 15R in-use departure (range: 120 270) 124thATC v2.0-a54 10:28:36 : runway 09 in-use departure (range: 270 120) 124thATC v2.0-a54 10:28:36 : runway 08R in-use arrival (range: 91 1) 124thATC v2.0-a54 10:28:36 : runway 08L in-use arrival (range: 1 90) 124thATC v2.0-a54 10:28:36 : runway 33R in-use departure (range: 180 310) 124thATC v2.0-a54 10:28:36 : runway 33L in-use arrival (range: 0 0) 124thATC v2.0-a54 10:28:36 : runway 27 in-use arrival (range: 0 0) 124thATC v2.0-a54 10:28:36 : runway 26L in-use arrival (range: 0 0) 124thATC v2.0-a54 10:28:36 : runway 26R in-use departure (range: 310 180) 124thATC v2.0-a54 10:28:36 : Count ILS... 124thATC v2.0-a54 10:28:36 : Airport has 8 ILS/LOC runways!
  5. Been flying the 737 a bit and pretty much enjoying the sim now that I've got some of the camera views and haze under better control. But more and more I'm noticing that the speed brakes/spoilers are largely ineffective. Now .... I'm by no means a real life 737 driver, but in biz jet cockpits I've had the good fortune to ride in, the spoilers are quite effective. I deliberately fired up fsx as a comparison and they are much more effective than in xplane. My other "issue" is where to set the correct barometric pressure when using real weather? And....the altimeter autopilot selection knob seems to take forever indexing to a higher or lower setting. Is the real aircraft this way?.
  6. After reading other threads related to 124th ATC, I loaded several of the Microsoft Virtual Studio 2017 modules and that finally allowed the plugin to work. Works pretty well. Now just have to figure out how to save flights and modify flights enroute. Also need to change some of the voices so the aircraft response differs from ATC.
  7. Thought I'd stop beating the haze drum for a while and turn to ATC. The 124thATC seemed a good fit, so I've downloaded and dropped the folder into the plugins folder of xplane 11. But thats as far as I can get. Could someone walk me through the correct installation and a brief overview of how to access this in Xplane ? Thanks
  8. too bad....other than third party apps, is there any way to hack or edit the haze?
  9. Earlier in the beta releases there was a DataRef editor that let us reduce the haze. I used it with some pleasant results. But now, when i call up the "fog" selection and try to change it, there's no way to save the change. Am I missing something, or has Xplane pulled the ability to make changes ?
  10. ok...so little by little i'm sorting out all the view/button/ type issues and I must say hats off to the Laminar guys.. I just finished a flight to DFW and it was one of the most "realistic" sim trips I've made recently. There are still two things I'm struggling with, however. One is the brakes....I use a single joystick with a trigger button assigned to the brakes. But when I look at the actual braking action, I see that it just toggles back and forth. I'd like to apply brakes with a trigger pull and release brakes when i release the trigger. The other is the moving map. I've successfully used the google map over lay with the x-plane-map app that exports lat/long to the map, but it only shows waypoints, not vors and frequencies. Any suggestions for freeware here? Thanks for all the excellent tips.
  11. Good... I'll try the fltplan go and see how that works. Thanks
  12. Ok....so....finally figured out that if the knob is switched from APP to VOR, then the display will offer "native" VOR guidance information such as bearing to station, dme, etc. But now that's done, it raises two new issues for me. One is the ability to hear the morse code identifier for the VOR and the other is the way the map displays only one scenery tile at a time. So...the next two questions I have is how to make the identifier audible (switch? or button?) AND how to retrieve nav freqencies not displayed on the map? Thanks !
  13. I'm trying really hard to enjoy X-plane 11. Using the free camera has helped create some of the views I like to use, but i still don't know how to use native VOR navigation on the 737. It's not too difficult to figure out in FSX but so far, I'm clueless as to how to manipulate the nav screens on the 737. Is their an online manual that I can reference regarding the default 737, or would someone familiar offer some tips? Thanks
  14. Well.....I bought the sim knowing it was beta and found especially the cockpits to be well modeled. I enjoyed the sim at first with the haze and iffy clouds, but on my i7 machine, each new beta release makes the sim run just a little slower. And I don't understand why the takeoff acceleration in the jets is so slow. And is it just me, or is everyone limited to just one map area in the vicinity of the aircraft? Ok...I'm though whining until the next beta !
  15. Grrrr .... so now the default X11 FMS on the 737 that didn't work until Beta 3? doesn't work in Beta 6 ??? Or am I missing a setting somewhere ?