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Benny_

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About Benny_

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    osm2xp dev
  • Birthday 11/03/1979

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    http://osm2xp.com
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    Paris , France

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  1. You may want to have a look at those slides, talking about VFR landmarks in flight simulators with openStreetMap data. If you're lucky to have good osm coverage for your area, you can have something pretty close to reality imo, well enough at least to be able to fly vfr using the same landmarks as in reality. https://www.youtube.com/watch?v=t4Tij0QLWpQ
  2. Great pictures ! send me an email if i can be of any help or if you want to contribute with your facade set (osm2xp -at- gmail.com)
  3. Osm2xp is using facades for buildings, which are basically textured cubes. So fps performance is better than for a complex 3D object , but it's not very pretty, and that's the biggest problem of osm2xp in my opinion. I'm currently working on an evolution that will let osm2xp use 3D objects for buildings. It's still in progress/testing, but i think it will be a huge leap in graphic quality for those osm generated sceneries. (windsocks are used for tests to validate buildings compliance to footprint)
  4. Well we only scratched the surface of what can be done with osm & x-plane
  5. Well when a new version will be released i think Armin will generate new files for SimHeaven with those new features, so yes it will replace the current files you have.
  6. I'm currently working with Armin (Sim Heaven) and Olli (TruScenery) on some cool evolutions for osm2xp, so you can expect a graphic overhaul for osm generated sceneries in the next few weeks.
  7. I've been in contact with Ollie these last days , and as he have great ideas related to HDR lights and osm data, i worked a bit on osm2xp to make light positioning easier/more powerful. Here are a few screenshots (it's just a test, light is a bit too much white i think, but it's just to show what can be done)
  8. Sounds good I'm also sure that we can make huge things about graphic quality & osm generated scenery. Let's face it, osm2xp buildings are ugly when you look close (not so pretty from an altitude neither), they are just textured lego bricks. I'm just lacking time , plus working alone isn't the best thing for motivation If you have ideas to improve things fell free to contact me.
  9. Great screens manuthie Yes, please send me full res pictures (osm2xp-at-gmail.com)
  10. Hello, This year's US Open Street Map conference will take place in San Francisco next month, and i will be presenting a session on open street map and flight simulation. The main objective of the talk will be to show how flight simulation can be improved thanks to osm data, differents approachs, pro/cons etc... I will of course talk of my own experience of osm/flight sim with osm2xp, and I'm thinking of a slideshow of end users screenshots at the end of the talk, during questions/answers. So if you're using osm2xp and have some nice screenshots of it, you can post them here/mail them to me at (osm2xp -at- gmail.com). I will be adding a short description on screenshots, with location/aicraft , and your forum pseudo (or your real name if you want). If you have something positive to say about osm in flight sim or osm2xp, i'll add it too . Something like that: Cessna 152 over San Francisco "Osm is so cool blablablabla" By MdMaxx If you're interested in coming to the conference, here's the link of the event : http://stateofthemap.us/ leave me a message if you're planning on coming Cheers Ben
  11. Hello, I'm currently working on a new project, the goal is to replace my old osm2xp files repository (http://scenery.osm2xp.com/) with a more complex osm library webapp. I'm looking for people to give me feedback , with at least some knowledge of xplane scenery system, osm2xp, and who are confortable with websites / basic computing in general. You can send me a PM if interested. Thanks a lot. Ben
  12. I'm also ok with your point of view. If i manage to make everything i have in mind (there's a lot more than what i described), i think it may help the community to grow. I think that if you tell a sim user something like "look at that xplane sim, you just have to download an app, and in a few clic you have some ultra realistic scenery for free, that automaticaly gets updated, no struggle to install files etc" well it should be a good point for the sim. I'm REALLY proud to know that a LOT of osm data has been added by osm2xp users. I spent hundreds of hours in various sims trying to enhance my local area, if back in the years something like osm was there , i would have spent nights on it To get back on the initial goal of the topic, there are a lot of .shp files available, but as you said the'yre not perfect , and they are hard to find. Once my repository project is done, i'll start digging the web for them, and will publish them on it.
  13. Well if there is a way to have a work made together, i would help. I think others may too. If there is no data available, i don't see how we could do, the only way is to make it ourselves. It may take a lot of time, but if people are willing to work together, then it would be possible. There are maybe dozen of people that want to have the same area as you , power rely on number And btw the openStreetMap community is great, maybe that if you start to map buildings, talk about it on osm mailing list , they would be happy to help . Some public institutions have data , but aren't sharing it because they don't see the point, maybe with a few mails you can get some, i think osm community can be of a valuable help on this kind of stuff. But yeah, osm isn't perfect, you're totaly right on it, it's not the perfect data source for flight simulators, far from it. But it's already a damn great thing for some part of the world , i wouldn't have hoped something like a few years back. I know this project (scenery repo ) is a bit of an utopia, but who knows, maybe this project will boost the community to work on a common goal, a realist world wide scenery.
  14. Yes osm data is poor for most of the world, so automatic generation from a footprint source won't be possible for most of the world... I'm currently working on a project that take the problem from another approach. We have a big community. We are spending a lot of time working on enhancing our sims. I think that if you take the time spent by people on tools like osm2xp/whatever, numbers would be frightening. So here's what i have in mind: -divide the world in 1/1° squares (as xplane does). -people make handmade sceneries for those tiles, using tools when possible. -Offer a web application to let people upload/manage those tiles, and users download them. -Make an app to easily sync your xplane files with the files available on this repository. That's what i'm working on these days, and when the webapp will be finished, i will work for my area (i'm a student pilot on LFPZ), i'll go take pictures, make 3D objects, work to enhance osm data etc, and i'll publish the scenery for this/these tiles. Even if an area is empty in osm, if you work for a goal of a single tile, you could make it in a few days/weeks. IF a lot of people contribute to a repository like this, we could have something huge for our sim. (old screens of the first proof of concept test attached)
  15. Just made a test, and as you say, no tall building. I checked in my code and it's extracting the right values, i checked in WED and objects have the right height. So maybe it's a bug with current xp10 version, i'll check tomorrow on older xp version ( i think i still have a xp9 install somewhere).
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